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In reply to Javdet
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#167
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Javdet
Are there no Restores left? On fast maps, the chances against Dungeon, even without Double, are close to zero.
I don't like Restores :)
And I didn't know about Double until the finals; we were playing on HD+, so you can't peek.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#168
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To give a little boost to players who haven't been chosen yet, a new rule is being introduced:
If players who have already been chosen before become contenders for the title of King 3 times in a row, the next player to be chosen will be guaranteed to be a new player (one who hasn't played before). This player will be chosen randomly from the pool of players who haven't participated yet.
At the beginning of each year, the statistics of previous selections are reset.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#169
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24.02.2013 GoD(Red, Necro, Gosh, Gosh) def twaryna(Blue, Fortress, Tazar, Tazar) Jebus Cross 122

Honestly, it was the second game; in the first one I took the auto and snatched a point, which was enough for a draw and a replay.

I took all my rests, the opponent still had 111 left, I went red.

111 - bonus - an artifact for +1 mana per day, next to the base a ring of +1 speed, a couple of piles of resources, a chest for 20-49 vampires, a crypt; thanks to 40 gremlins from Nela, I gathered around 120-130 bones; I split into 6 heroes, took the 2k crypt with the main, broke 19 wood for a hill fort that was blocking the road; before Gosh on the road north, there's a horde of gr. zombies for a Dragon Fly Hive, to his left a Griffin Conservatory, behind the forest on the right you can see a +4 shield for 50-99 imps. Only 2 roads so far - on the other direction, a scout hero ran into a block of 20-49 blue caps, stables nearby.

112 - opponent doesn't take a rest, we play. The zombies turned out to be around 90, considering their speed of 5, it wasn't too easy, then a Dragon Fly Hive for 4; Gosh got earth, expert necromancy; he ended his turn before the entrance to a nook, where besides the above-mentioned shield for imps, there's a Dwarf Cottage and you can see the head of a guard of gr. dwarves; I recruit Vidomina from the tavern and send her to the other flank to the block of caps for necro stuff.

113 - the dwarves were 70 for a keyring against lightning, the Dwarf Cottage for 75, imps 80; result - now expert earth; I checked the Griffin Conservatory - a tarrasque with an upgraded stack, 170 bones; I'm thinking how to find slow to break the Griffin Conservatory; home didn't give it in the Mage Guild; Vidomina took a crypt, broke through the caps; there on the road is a Dragon Fly Hive for 20-49 gr. rusalkas + a crap artifact; the scout hero spots another Dragon Fly Hive off-road - not too close even from the road, but considering the stables, it's not so bad; the scout hero in the form of Octavia gets ready to take a Castle village to build a Mage Guild and catch slow.

114 - in the Castle's Mage Guild, it gave only water... sad... Gosh runs towards the Citadel, takes the imp pack for 200; considering that before that Vidomina broke 60 rags for +1 to all and max-dwarf-whatever, and then a crypt for 2000, also considering the castle meat, melted together with the zombies into bones, skeletons by the end of the turn became 270; I spot the road to a second village, but there's a block of 5-9 sultan-efreets for an anti-morale pendant; also 2 bone piles spotted, a Dragon Utopia; Gosh stands before 20-49 basilisks for an imp pack and a fire booster; all the scout heroes are still unsuccessfully looking for slow...

115 - Gosh broke the basilisks with the imp pack, took a couple of upgrades; the money bag ran to Vidomina, who broke a couple of pedestrians and goes to take an off-road Dragon Fly Hive for 50-99 gargoyles; 3 liches joined the 340 bones; she also got earth; slow still not found.

116 - I break the guard of the Dragon Utopia and a +3 sword - 90 mummies, then the gargoyles themselves; I enter the Dragon Fly Hive - it's max, taken with losses of liches and a couple dozen bones; the money bag goes back to Gosh; we reach the Citadel - there are 50-99 monarchs there; Gosh already has advanced mysticism, so mana was available, and with slow, I would have broken the Citadel immediately, but it wasn't meant to be; the army has 16 angels and 400 bones; a bit south of the Citadel there are 3 shrines and a lookout tower... hope dies last.

117 - I didn't find slow in the shrines, only lost MP to the main and didn't manage to get on the road right before the Citadel; the money bag went back to Vidomina to take a Dragon Fly Hive on day 121 for 20-40 gr. rusalkas; then back through the Griffin Conservatory via a scout hero and back to Gosh to break into the center; I was a bit short on movement, but not critical; home is 1-4 without vampires in the Citadel; already for 2 or 3 days I've been recruiting heroes at the town tavern, hoping for a scout hero with slow in the spellbook; 5 or 6 attempts, but all misses; so the boys wouldn't get bored with nothing to do, I entrusted them with killing the vampires at home for a ring of speed - Halon with haste didn't disappoint.

121 - a Dragon Fly Hive for 8; the Griffin Conservatory is a level 3 one taken by Dessa, but I wanted the freshly arrived necromancer to take it, but he was 50 MP short; 70 monarchs fell unnoticed, I didn't even feel it, just like Uncle Doctor said, but MP is very low - I see reds and bears, but behind the reds a Dragon Fly Hive is visible - I run there, they're 20-49 - there's also a +4 chest; whatever, we break them; they're 21-22 in 5 stacks, one stack is an African American, minus 3 angels and 20 bones; the Dragon Fly Hive for 6; total: 3 angels, 27 angels, 420 bones, 7 10 6 6(4).

122 - rags are upgraded at home and passed to the main; Nela runs to the bears to see what they're "eating" there in such a crowd (20-49); turns out they're drinking raspberry tea, there's a kettle nearby; we could use some tea too - we run over to visit: bears 27 = 3*7+6. 7 guys are very old and gray; fought a bit unluckily, removing the retaliation in the 1st round and exposing the angels, but with haste on the bones I kill the bears, losing 6 angels, 1 angel, 40 bones. Gosh runs a bit further down the road - there's a Citadel of 10-19 golds in the Fortress - very much looks like the opponent's respawn; nearby 10-19 archdevils for some junk; we run back to the dark part of the center.

On his day 122, the opponent writes GG - he could see how I was pouring myself tea from the bears... well, he caught me red-handed swiping that kettle, and he didn't have money for tea from day 111, somehow he managed to raise some geese and cows on his farm, what kind of tea parties could he have...

Thanks for the game!
"РЫЦАРЬ АПОКАЛИПСИСА"

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#170
GoD (icq 647139286) — vs — Amiloo (icq 388281368)
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
#171
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numOne
To give a little boost to players who haven't been eliminated yet, a new rule is being introduced:
If players who have already been eliminated become contenders for the title of King 3 times in a row, the next eliminated contender will be guaranteed to be a new player (one who hasn't played before). This player will be chosen randomly from a pool of players who haven't participated yet.
At the beginning of each year, the elimination statistics are reset.
What are these backward maneuvers? We're changing the rules mid-tournament.:confused:
It used to be a "Vanka-Vstanka" tournament...
And now they've decided to get rid of Amiloo this way!? :confused: What is the world coming to:(
Are you afraid that a couple of players might play constantly? :D
But we were warned that probability is a tricky thing.
In reply to rebellious
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#172
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rebellious
What are these backward maneuvers? We're changing the rules mid-tournament.:confused:
There was a "Vanka-Vstanka" tournament...
And now they decided to get rid of Amiloo this way!? :confused: What is the world coming to:(
Are you afraid that a couple of players might constantly be playing? :D
But we did warn that probability is a tricky thing.

I immediately stated in the rules that minor adjustments to the regulations could be made during the tournament. The polishing is still ongoing; I'm doing it all for the people :). But I'm not going to back down from randomness, so don't count on it. :rolleyes:
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#173
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A detailed report about the game is provided just above.
"РЫЦАРЬ АПОКАЛИПСИСА"

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#174
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GoD
24.02.2013 GoD(Red, Necro, Gosh, Gosh) def twaryna(Blue, Swamp, Tazar, Tazar) Jebus Cross 122

We played two games with the same layout. In the first, GoD took "auto to draw". In the first game, everything was fine: external dwelling of hydras, Dragon Fly Hive, at the start of week 2 two huge Dragon Utopias: the first was 100% anti-magic: two red orbs, Cloak of the Undead King, boots for resistance - on top of Tazar's already leveled resistance :D The second Dragon Utopia gave a level 5 hat... Too bad nothing decent dropped for stats. I upgraded the hydras and wyverns and went to the center. There I revealed a castle taken by the opponent. I took 2 external dwellings of hydras and Dimension Door'ed there on the last mana. I didn't dare attack. I took a +12 shield and stood on the library. The next turn, I took the castle and sat down to replenish mana. If I had been given time, I could have easily gotten Fly and Dimension Door, but on his turn GoD attacks the castle. 78 wyverns on that side decided it.

In the second game, there was a very small starting army, but on the first day I revealed 2 free external dwellings of wyverns, a couple of experience stones, a good Dragon Fly Hive. I decided to play. Everything went great: Tazar got Pathfinding and Earth Magic. I took the external dwellings and on day 3 a Dragon Fly Hive for 6 wyverns. On day 4, another mini Dragon Fly Hive. And that was pretty much it. There was also an external dwelling of hydras, cows, and wyverns (for 20+ sharpshooters), but critically little gold. ГО - golden dragons and right after them a teapot behind the bears. As a result, on week 2 the army was 25 wyverns, which I barely managed to upgrade. Tazar also got a Log, but in the end I couldn't level Earth Magic enough. Found Slow only on 122 as well. Galtran went to the center earlier, took the teapot, and essentially cut me off from the center (the exits to the center were very close). Unfortunately, looks like a one-sided game. Thanks for the game!
http://heroes3.tv/twaryna
In reply to numOne
#175
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numOne
I immediately stated in the rules that minor adjustments to the regulations could be made during the tournament. I'm still refining it; I'm doing it for the people. But I'm not going to back down from randomness, so don't count on it. :rolleyes:
But I've already deviated from that. And significantly... not just a minor adjustment. What kind of randomness is there if the host changes the selection process? Moreover, this "adjustment" deprives the player Amiloo (who has just started playing) of the opportunity to continue participating after losing. In that case, it should be written in the regulations:
"The host assigns opponents at their discretion"
And then there will be no questions. Including questions about transparency.
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#176
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In my opinion, the system is being optimized to move away from ruthless and unfair randomness towards a fairer form of randomness where no one will feel disadvantaged. I don't understand what's causing the dissatisfaction with Rebellious's approach...
In reply to rebellious
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#177
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rebellious
He has already backed down significantly... and not just with some minor adjustment. How can there be any randomness when the organizer changes the random selection? Moreover, this "adjustment" deprives the player Amiloo (who has just started playing) of the opportunity to continue participating after losing. In that case, it should be stated in the regulations:
"The organizer assigns opponents at their discretion"
And then there will be no questions, including about transparency.

I completely misunderstood what you were talking about. No one is depriving anyone of the opportunity to play, and the amendments to the rules that I introduced after the start of the tournament are indeed of a "minor" nature.
This particular amendment, which you are criticizing, will be more or less noticeable in the second half of the year. Right now, we have a slightly more lenient system for all registered players, while still adhering to the overall idea of randomness.

What worries me more is your aggressive attacks on everything. It seems you haven't learned from our recent conversation.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to HellLighT
#178
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HellLighT
In my opinion, the system is being optimized from ruthless and merciless randomness into a rather fair randomness where no one will be offended. I don't understand what Rebellious is unhappy about...
I would be unhappy if someone stepped on my toes. But here, I'm just noting the unsystematic approach to running the tournament:
- the rules are not changed or adjusted during the game. And all miscalculations and shortcomings are acknowledged and corrected for subsequent tournaments. No one who signed up can be offended in principle, as they are informed about the regulations. But when there is an unmotivated and opaque revision of the tournament component of the regulations, I will not pretend that nothing is happening.
And if you write my nickname in the Russian transliteration, then write it without errors.

Added after 9 minutes
numOne
I completely don't understand what you're talking about.
If you initially allowed randomness to rule, then you should stick to that principle.
numOne
What worries me more is your fierce attacks on everything. You apparently haven't learned from our recent conversation.
What do the words "attacks" and "fierce" mean in this context? And who or what is "everything"? Where is the specifics? And criticism should be taken more calmly and with gratitude. It is criticism that helps to improve.
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#179
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rebellious
I would be dissatisfied if someone stepped on my toes. But here, I'm just noting the inconsistent approach to running the tournament:
- the rules are not changed or adjusted during the game. And all miscalculations and shortcomings are accepted and corrected for subsequent rounds. No one who signed up can complain, as they were informed about the regulations. But when there is an unmotivated and opaque revision of the tournament regulations, I will not pretend that nothing is happening.
And if you write my nickname in Russian, at least spell it correctly.

Added 9 minutes later

If you initially allowed randomness to rule, then you should stick to that principle.

What do the words "attacks" and "fierce" mean in this context? And who or what are "they"? Where is the specifics? And criticism should be taken more calmly and with gratitude. It is criticism that helps to improve.

I perfectly understand criticism and always listen to it if it is constructive. But you are just constantly grumbling. Sometimes you don't like randomness, and sometimes you do. Reading your posts on this forum, I am a little puzzled: why are you always so dissatisfied? If you don't like something, create your own, and channel your energy into something positive. :)

The main regulations were drawn up by me just before the start of the tournament, and nothing has changed or will change in them until at least the end of the year. Now, there is just a small improvement to the player selection system, which is logical, since the tournament is new and all the nuances cannot be taken into account immediately.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#180
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I didn't bother reading the nonsense above; I suggest we stop this mockery. Since the tournament is year-round and has just begun, it's impossible to objectively assess whose rights have been violated and whose have been exaggerated. The results or a comparative analysis (statistics) should be conducted after 0.6 or 1 year of gameplay. P.S. RebE, please explain to me, as someone who's a bit slow, exactly what you're criticizing about Namvan - but in plain Russian and without any hidden meanings. I want to understand. Question for Namvan: How many players are currently participating in the tournament?

лето 2012.
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#181
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May the great random finally favor one player and bring them immediate success!