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"King of the Hill"

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#169
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24.02.2013 GoD(Red, Necro, Gosh, Gosh) def twaryna(Blue, Fortress, Tazar, Tazar) Jebus Cross 122

Honestly, it was the second game; in the first one I took the auto and snatched a point, which was enough for a draw and a replay.

I took all my rests, the opponent still had 111 left, I went red.

111 - bonus - an artifact for +1 mana per day, next to the base a ring of +1 speed, a couple of piles of resources, a chest for 20-49 vampires, a crypt; thanks to 40 gremlins from Nela, I gathered around 120-130 bones; I split into 6 heroes, took the 2k crypt with the main, broke 19 wood for a hill fort that was blocking the road; before Gosh on the road north, there's a horde of gr. zombies for a Dragon Fly Hive, to his left a Griffin Conservatory, behind the forest on the right you can see a +4 shield for 50-99 imps. Only 2 roads so far - on the other direction, a scout hero ran into a block of 20-49 blue caps, stables nearby.

112 - opponent doesn't take a rest, we play. The zombies turned out to be around 90, considering their speed of 5, it wasn't too easy, then a Dragon Fly Hive for 4; Gosh got earth, expert necromancy; he ended his turn before the entrance to a nook, where besides the above-mentioned shield for imps, there's a Dwarf Cottage and you can see the head of a guard of gr. dwarves; I recruit Vidomina from the tavern and send her to the other flank to the block of caps for necro stuff.

113 - the dwarves were 70 for a keyring against lightning, the Dwarf Cottage for 75, imps 80; result - now expert earth; I checked the Griffin Conservatory - a tarrasque with an upgraded stack, 170 bones; I'm thinking how to find slow to break the Griffin Conservatory; home didn't give it in the Mage Guild; Vidomina took a crypt, broke through the caps; there on the road is a Dragon Fly Hive for 20-49 gr. rusalkas + a crap artifact; the scout hero spots another Dragon Fly Hive off-road - not too close even from the road, but considering the stables, it's not so bad; the scout hero in the form of Octavia gets ready to take a Castle village to build a Mage Guild and catch slow.

114 - in the Castle's Mage Guild, it gave only water... sad... Gosh runs towards the Citadel, takes the imp pack for 200; considering that before that Vidomina broke 60 rags for +1 to all and max-dwarf-whatever, and then a crypt for 2000, also considering the castle meat, melted together with the zombies into bones, skeletons by the end of the turn became 270; I spot the road to a second village, but there's a block of 5-9 sultan-efreets for an anti-morale pendant; also 2 bone piles spotted, a Dragon Utopia; Gosh stands before 20-49 basilisks for an imp pack and a fire booster; all the scout heroes are still unsuccessfully looking for slow...

115 - Gosh broke the basilisks with the imp pack, took a couple of upgrades; the money bag ran to Vidomina, who broke a couple of pedestrians and goes to take an off-road Dragon Fly Hive for 50-99 gargoyles; 3 liches joined the 340 bones; she also got earth; slow still not found.

116 - I break the guard of the Dragon Utopia and a +3 sword - 90 mummies, then the gargoyles themselves; I enter the Dragon Fly Hive - it's max, taken with losses of liches and a couple dozen bones; the money bag goes back to Gosh; we reach the Citadel - there are 50-99 monarchs there; Gosh already has advanced mysticism, so mana was available, and with slow, I would have broken the Citadel immediately, but it wasn't meant to be; the army has 16 angels and 400 bones; a bit south of the Citadel there are 3 shrines and a lookout tower... hope dies last.

117 - I didn't find slow in the shrines, only lost MP to the main and didn't manage to get on the road right before the Citadel; the money bag went back to Vidomina to take a Dragon Fly Hive on day 121 for 20-40 gr. rusalkas; then back through the Griffin Conservatory via a scout hero and back to Gosh to break into the center; I was a bit short on movement, but not critical; home is 1-4 without vampires in the Citadel; already for 2 or 3 days I've been recruiting heroes at the town tavern, hoping for a scout hero with slow in the spellbook; 5 or 6 attempts, but all misses; so the boys wouldn't get bored with nothing to do, I entrusted them with killing the vampires at home for a ring of speed - Halon with haste didn't disappoint.

121 - a Dragon Fly Hive for 8; the Griffin Conservatory is a level 3 one taken by Dessa, but I wanted the freshly arrived necromancer to take it, but he was 50 MP short; 70 monarchs fell unnoticed, I didn't even feel it, just like Uncle Doctor said, but MP is very low - I see reds and bears, but behind the reds a Dragon Fly Hive is visible - I run there, they're 20-49 - there's also a +4 chest; whatever, we break them; they're 21-22 in 5 stacks, one stack is an African American, minus 3 angels and 20 bones; the Dragon Fly Hive for 6; total: 3 angels, 27 angels, 420 bones, 7 10 6 6(4).

122 - rags are upgraded at home and passed to the main; Nela runs to the bears to see what they're "eating" there in such a crowd (20-49); turns out they're drinking raspberry tea, there's a kettle nearby; we could use some tea too - we run over to visit: bears 27 = 3*7+6. 7 guys are very old and gray; fought a bit unluckily, removing the retaliation in the 1st round and exposing the angels, but with haste on the bones I kill the bears, losing 6 angels, 1 angel, 40 bones. Gosh runs a bit further down the road - there's a Citadel of 10-19 golds in the Fortress - very much looks like the opponent's respawn; nearby 10-19 archdevils for some junk; we run back to the dark part of the center.

On his day 122, the opponent writes GG - he could see how I was pouring myself tea from the bears... well, he caught me red-handed swiping that kettle, and he didn't have money for tea from day 111, somehow he managed to raise some geese and cows on his farm, what kind of tea parties could he have...

Thanks for the game!
"РЫЦАРЬ АПОКАЛИПСИСА"