Skip to content

Posts from First Snow

No ratings yet — be the first to rate!
In reply to Niemand
User Avatar
#248
Auto-translated
PReDS (red, Tower, Neela, Clavius) def Dimast (blue, Tower, Ain, ????), TrueRandom, 115. The blue team suffered critical losses due to two consecutive morale checks on their goblin group and decided to surrender. Thank you for the game.
In reply to PReDS
#249
Auto-translated
PReDS
PReDS (red, Tower, Neela, Clavius) def Dimast (blue, Tower, Ain, ????), TrueRandom, 115.

Blue suffered critical losses due to two consecutive morale checks on their goblin group and decided to surrender.

Thanks for the game.

That's how it happened; they were demoralized from the first turn and didn't manage to recover.
Thanks for the game.
In reply to PReDS
User Avatar
#250
Auto-translated
PReDS
PReDS (red, Tower, Neela, Clavius) def Dimast (blue, Tower, Ain, ????), TrueRandom, 115.

The blue team suffered critical losses due to two consecutive morale checks on their goblin group and decided to surrender.
Is this sarcasm, or is it actually possible? At turn 115?

added later:
I imagined a depressing scene. Perhaps.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
User Avatar
#251
Auto-translated
My opponent in sat2 (mixer1114) refused to play, so now I'm continuing the online match, specifically against kalababa.
In reply to R55Max
#252
Auto-translated
R55Max
Is this sarcasm, or what? Is something like that even possible on level 115?

added later:
I imagined a depressing scenario. It's possible.

And what's impossible on level 111 is possible: you attack goblins, and 2 stacks of 30 units go first, demoralize, and naturally finish off the archers.
In reply to Dimast
User Avatar
#253
Auto-translated
Dimast
What seems impossible on day 111 is actually possible: you attack goblins, and two stacks of 30 units move first, demoralizing and naturally finishing off the archers.
Respected R55Max is surprised that this happened on day 115, not 111. He seems to genuinely believe that by this point, the tower should have 100% nagas. To clarify, my army at the end of day 115 consisted of 70 griffin riders, 6 or 7 gargoyles, 3 golems, and 40+ skeletons (the most significant losses: 18 griffin riders and several gargoyles when breaking through 30+ orcs on barbarian-controlled land). So, losing even a couple of dozen griffin riders was quite critical, although on day 113, I captured a "relic" called "Spirit of Despair," and I was no longer afraid of the morale of neutral creatures.
#254
Auto-translated
2013-02-07 theShevanesian (blue, Tower, Aine, Crag Hack) def Iamsamstan (red, Tower, Fafner) Jebus 132
On the first day, I revealed two Dragon Fly Hives, a Griffin Conservatory, Crag in the tavern, three treasure chests on the road—let's play! But only those two Dragon Fly Hives and one Griffin Conservatory remained; in addition, I captured an external dwelling of giants in the snow and placed a portal in a village dungeon. Right before GO, I realize I forgot to buy a spell book))) On day 124, I attack GO—99 Power Liches—without tactics and without a spell book—I lose all my Nagas( In the center, there are 2 Dragon Fly Hives, both with serious guards( I fly into a hundred Gorgons for a Pandora's Box hoping for troops—they have 124, leaving only 3 giants; the Pandora's Box contains 10,000 experience and a hidden KO nearby(. The only bright side was that the center was empty, and my opponent was nowhere to be seen—so there was a chance to go back, pick up another Griffin Conservatory in the snow with a scout hero, and at days 131-132 break my own Dragon Utopia and upgrade the giants. On day 127, my opponent pops out with 20 wyverns and a couple of angels and for some reason attacks 20+ Ghost Dragons without expert magic. Wipe. Their random distribution wasn't particularly rich either. Thanks for the game!
User Avatar
#256
Auto-translated
By critical losses, I mean losing the entire stack of blue units, considering the fact that the opponent surrenders in a SINGLE ELIMINATION match after the first failure (I don't see the point in participating in a tournament and not fighting after a failure in the first week, especially in a tournament where there is no opportunity to compete in the losers' bracket; you need to win). I imagined the battle not starting on barren land, but with golems, mages, and gargoyles (a ranged unit would be quite logical). In this scenario, even 50-99 gold goblins with morale will win. However, dear PReDS, I mentioned in my message that this is possible.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
User Avatar
#257
Auto-translated
Chingis


What is KS? Knowledge and magical power?

KS is magical power; the "knowledge" stat is generally not important in the final stages of the game (with a few rare exceptions).
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to theShevanesian
#258
Auto-translated
theShevanesian
2013-02-07 theShevanesian (blue, Tower, Ain, Crag Hack) def Iamsamstan (red, Tower, Fafner) Jebus 132
On the first day I spotted two Dragon Fly Hives, a Griffin Conservatory, Crag in the tavern, three chests on the road — let's play! But so it stayed with two Dragon Fly Hives and one Griffin Conservatory, plus I captured an external dwelling of giants in the snow and set up a portal in the village dungeon. Before the GO I realize I forgot to buy the spell book))) On 124 I attack GO — 99 Power Liches — without tactics and without the book — I lose all Nagas( In the center 2 Dragon Fly Hives, and even those behind serious guards( I dive into a hundred Gorgons for a Pandora's Box hoping for troops — there are 124 of them, 3 giants remain, in the Pandora 10,000 XP and a hidden CO nearby(. The only good thing was that the center was empty, and the opponent wasn't visible in it — i.e., there was a chance to go back, take another Griffin Conservatory in the snow with a scout hero, and on 131-132 break my native Dragon Utopia and upgrade the giants. On 127 the opponent emerges with 20 Wyverns and a couple of angels and for some reason attacks 20+ Ghost Dragons without expert magic. A wipe. The loot distribution wasn't particularly rich either. Thanks for the game!
I confirm! Used all my resets, had to play. As it turned out, the layout was decent on the respawn: a Naga external dwelling and 3 Genie external dwellings, 3 Griffin Conservatories, 6 Dragon Fly Hives, but Pickerdam in the tavern. I started fighting on 115 when the Nagas were built, captured the Genie external dwelling and Nagas in the citadel 1-6. On the second week I started clearing Griffin Conservatories and Dragon Fly Hives, by 125 I had from 3 Griffin Conservatories as many as 4 angels, from 5 Dragon Fly Hives — 20 Wyverns) a mega-layout. On 127 I broke the Crystal Dragons (3 creatures) and saw the opponent's scout on a Griffin. In the end, on 131 I took a supply and for some reason decided to attack Bone Dragons, who showed me my true place. Too bad, especially when I saw that the opponent wasn't doing great either. Oh well, next time I'll play smarter)))
User Avatar
#260
Auto-translated
Chingis
In your tutorial video, you say that hit-and-run tactics against a human player are not allowed. Is there a way to do it? How can it be done legally?
Should dragons be upgraded, since they are immune to Armageddon?

Hit-and-run tactics in their classic form are, of course, prohibited. In this case, I meant the standard example of a hit-and-run before a Fortress battle, when a highly upgraded mage first attacks with fast, fire-immune units (usually single units) and casts Armageddon. If there is an opportunity to retreat in the second round, they cast it again and retreat; if not, they simply die (even if they give the opponent some artifacts). Then, the main hero attacks and finishes off the remaining units.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
User Avatar
#261
Auto-translated
numOne
Hit-and-run tactics, in their classic form, are of course prohibited. In this case, I meant the standard example of a hit-and-run before a final battle, when a well-developed mage first attacks with fast, fire-immune units (usually single units) and casts Armageddon. If there is an opportunity to retreat in the second round, he casts it again and retreats; if not, he simply dies (even if he gives the opponent some artifacts). After that, the main hero attacks and finishes off the remaining enemies.

A classic tactic for cowards, I hate it!!! :D
User Avatar
#262
Auto-translated
08.02.2013 kalababa (blue, Tower, random Serena, Gunnisson) def Redsnow (red, Tower, random Rissa, Shakti/Luna), 6lm10a, 212
It turned out to be a very long and, in some places, tedious game. All because I saw my opponent for the first time on day 117. And for 3 weeks we were bleeding each other dry. On the second week, the opponent kills my angel and my entire army except for 5 nagas, while being left without an army himself. But for some reason he didn't want to surrender. On the third week, Gunnisson destroys a single Griffin Conservatory, immediately followed by a level 3 Griffin Conservatory. I run to the opponent, take his main, see an unconquered Griffin Conservatory, and run to it (the level one). The opponent takes his castle back. A new week, and Luna is upgraded on 5 upgraded gargoyles. I position 5 angels with Tactics and send him to a better world. I scout another Griffin Conservatory — run to it. On my turn, the opponent admits defeat. Thanks for the game
In reply to kalababa
User Avatar
#263
Auto-translated
kalababa
08.02.2013 kalababa (blue, Tower, random Rissa, Gurmisson) def Redsnow (red, Tower, random Rissa, Shakti/Luna), 6lm10a, 212
It turned out to be a very long and, in some places, tedious game. All because I first saw my opponent on day 117. And for 3 weeks we were bleeding each other dry. On the second week, the opponent kills my angel and my whole army except for 5 nagas, while he himself is left without an army. But for some reason he didn't want to surrender. On the third week, Gurmisson destroys a level 1 Griffin Conservatory, immediately after that a level 3 Griffin Conservatory, I run to the opponent, take his main, see an unconquered Griffin Conservatory, run to it. (level 1) The opponent takes his castle back. New week and Luna is boosted on 5 upgraded gargoyles, I deploy with 5 angels on Tactics and send them to a better world. I scout another Griffin Conservatory — run to it, on his turn the opponent concedes. Thanks for the game

I confirm.
I didn't want to surrender because I was supposed to climb into a level 2 Griffin Conservatory of mine with Luna within 2 turns, having taken +1 spell power for 1000 nearby before that, but I clicked on +1 knowledge... (right after that move I could have written gg :( ), but I decided to try fighting on :rolleyes: However, I lost a ton of time trying to get that ill-fated +1 spell power: smile28:
I really enjoyed the constant fights with scraps :D Heroes were sent to the tavern one after another, both on my side and on the opponent's :D
Thanks for the game
GG WP

P.S. There's information going around that nagas are imba =)
In reply to numOne
#264
Auto-translated
09.02.2013 disney (red, Tower, Fafner, Aenain) def Player_ (blue, Tower, Iona, Shakti), balance, 215

Week 1
We restarted, no gargoyles, I see a lot of gold and an easy path to a secondary Inferno hero. Aenain arrives, I have a Scholar together with Haste, I decide to play. I take my native secondary hero, I reveal many Harpies blocking the way to the swamp, I decide to postpone going there. I clear the respawn, my main runs to the Necropolis secondary. On the way, I decided to kill the Lizardmen, which I could have walked around; there turned out to be 42 of them, minus half my Gremlins and all the Troglodytes — not good, but they gave Earth Magic. I capture the Necropolis secondary, finish clearing the rest, and stop near the Scorpicores. Still haven't killed the Harpies.
Week 2
There's Lightning in the guild, I'm happy. I defeat the Scorpicores with acceptable losses — one Naga and almost all Golems. I capture Conflux, I beat the Storms [Storm Elementals] for the Pandora's Box (60 upgraded Faerie Dragons). Then another Pandora's Box — Wyverns, one stack gets a morale proc — all Faerie Dragons are lost, they gave me Storms [Storm Elementals]. On the way, I defeat another Pandora's Box (Level 1 and 2 spells), I capture the Necropolis castle, I pick up the Hat +4 Knowledge and the Robe +4 Spell Power.
Week 3
I run to my opponent's secondary hero; it turns out it hasn't been captured yet. The next day, I spot my opponent's scout hero and a blessed passage to the treasure zone through the secondary hero. The next day, Shakti shows up with no mana, the army consisting of 5 Nagas, an Angel, and Wyverns. I kill him with Lightning bolts, but I lose my entire army myself; I rush into the treasure zone. The treasure zone is terribly winding; I secure an external dwelling of Necropolis cavalry and a mine, but I don't go further (didn't have time to build a proper chain). At the same time, I push through to the swamp; I find nothing worthwhile.
Week 4
I mess around with unclear tasks, complete the gold quest, level up Aenain, rebuild Conflux, and chase my opponent around. In the second month, I rush to my opponent's castle; the guards are Nagas and Golems, I kill him, GG.
Thanks for the game

Statistics

Welcome our newest member: Emil