Skip to content

Posts from Shades of Darkness - Discussion

5.0 (1 rating)
In reply to Zybr
Auto-translated
Zybr
This is a game that focuses primarily on Online Battles between players. Campaigns and battles against the AI are just an introductory base, a way to explore the game's tactical possibilities. Playing against the AI eventually becomes simply boring because it's linear.

I must have missed something... while playing Heroes since 1997. ((
This game has always been a "hot-seat" game, a co-op game, and a solo/campaign game. With a touch of intelligence, it never needed to chase novelty and trends. Adding Online Battles doesn't require much intelligence. But creating a good AI is a significant challenge.

There's nothing to pay for, you say? Quite the contrary.
I pay for the enjoyable time spent immersed in the game's atmosphere.
For the concise construction of tactics and strategy.
For the time spent with friends in co-op battles (hot-seat, which can naturally replace live communication?).
And, of course, for the campaign with my favorite heroes.
And that's not the whole list.
Do you really want the series to be made by people with a marketing plan in mind?
Yes, the expansions are released gradually. Yes, the game is being refined. Wasn't it the same with "Heroes 3"?
Heroes 6 is one of the most worthy successors to Heroes 3. Not only because it visually resembles it, but also because it partially inherits the atmosphere from there. There is room for imagination, and there is a certain "schematic" quality to the actions. It's as if it suffers from a mild form of chronic incompleteness and uncertainty. ))
It's like an orphan; no one really wants to finish it properly.
But we still play it and love it, not for something specific, but in spite of everything.

If we were to judge by your standards and punish it financially, the project would have been shut down long ago because it's not "trendy." No one wants to think while playing. Everyone wants blood, gore, pandering to instincts, and deep immersion in unreality. And there's almost none of that here :smile28:
User Avatar
Auto-translated
I must have missed something... I've been playing Heroes since 1997 ((
This game has always been a "hot-seat" game - a co-op game, and a solo/campaign game. With a touch of intelligence, it never needed to chase novelty and trends. It doesn't take much intelligence to add online battles. But creating a good AI is a big deal.
The "touch of intelligence" in Heroes is not small. That's the first thing.
Secondly, why is a good AI needed if the game is a "hot-seat" game? (I actually meant online).
I'm paying for the pleasant time spent, immersing myself in the game's atmosphere.
For the time spent with friends in co-op battles (hot-seat, of course, which can replace live communication?).
But what does 6 have to do with it? Any part of Heroes offers that. It all depends on taste - some prefer 3, some 4, some 5. Judging by the phrase about a worthy sequel, you're a fan of the third game. So, what can 6 offer you that 3 can't, besides graphics?
For the concise construction of tactics and strategy.
Yeah, 6 has the most minimal set of tactics and strategies.
Do you want the series to be made by people with a marketing plan in mind?
No, but that's exactly what happened.
Yes, the expansions are released gradually. Yes, the game is being refined. Wasn't it the same in "3"?
The main problem is that the game is being refined, or rather, disassembled, and all its features are being removed.
There is room for imagination, there is a certain "schematic" nature to the actions.
But where is the room for imagination? It's impossible to switch to another hero, castles can be rebuilt, so you don't have to think about what to do with different troops. And in general, it's not easy to switch to another castle without any problems. There are a lot of bugs that remain. They removed the feature with goblin traps, with freezing water elementals, etc.
The campaigns themselves are boring for the most part, and sometimes even stupid.
I was shocked when, in the final campaign, where you have to kill Michael in the end, I cleared the entire map in about three weeks with a small army, and then the main boss suddenly attacked me, who couldn't be killed in such a short time. That is, the mission is designed so that the player, already having a well-developed hero, will spend about three months struggling with pathetic AI enemies, and by the time of the battle with the boss, he will have legions. I can only call this a degradation. Take, for example, 5 and its campaigns. The plot is banal, but who cares. They are still much more difficult than in 6. Or 4, where, of course, you can win most battles through war and summoning, but such battles turn out to be quite difficult, and you still have to use your head.
It's as if it suffers from a mild form of chronic incompletion and uncertainty.
It's like an orphan, no one wants to finish it properly.
But fans still play it and love it, not for something, but in spite of everything.
If we judge by your opinion and punish it with money, then the project should have been closed long ago, because it is not "trendy".
Given what the game is turning into with each addon and patch, I'm all for it.
No one wants to think while playing the game.
:D in 6, you practically don't have to think


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



Auto-translated
I'm afraid it might make things too... well, in short, it would significantly weaken the mages. You would have to level up two magic skills.
This is all under the condition that there is only one hero class per faction, that is, without dividing them into warriors and mages.
In Heroes 3-5, for example, this wasn't always worthwhile, although the magic skills seem to be different in each game.
This only indicates that this aspect of the game was not well thought out. That's why I keep saying that long development times are necessary so that everything can be tested and weighed several times.
The campaigns themselves are boring for the most part, and sometimes even stupid.
I agree. But, I repeat, the first chapter of Sanctuary and the second chapter of Necropolis are still quite good compared to the others.
User Avatar
Auto-translated
...and for the last 4-5 pages of this thread, everything is being discussed except for Shades of Darkness itself.)))

I'm generally interested in: is it true that in the upcoming expansion, only one of the two companies will be focused on dark elves, and the other, supposedly, on the overused necromancers? Are they lying, or is there no information about this at all?
In reply to Derec
User Avatar
Auto-translated
Derec
...and for the last 4-5 pages in this thread, everything except for "Shades of Darkness" has been discussed.)))

I'm generally interested in: is it true that in the upcoming expansion, only one of the two companies will be for the Dark Elves, and the other, allegedly, will be for the tiresome Necromancers? Are they lying, or is there no information about this at all?

Here is some information about this:
heroes6.ru
Wayne is one of the main characters in "Might & Magic Duel of Champions," and now he returns in "Heroes VI: Shades of Darkness" as the main character of a new campaign for the Necromancers.
Новые цели на HW:
1.
2. 1000 сообщений
In reply to Derec
User Avatar
Auto-translated
Derec
I'm generally interested in: is it true that in the upcoming add-on, only one of the two companies will be for the dark elves, and the other, allegedly, will be for the tiresome necromancers? Are they lying, or is there no information about this at all?
This is a fact. An official fact. ArchWarlock mentioned this somewhere, either on heroes6.ru or on ag.ru... but I'm too lazy to find the link to the post, but if you aren't lazy, then search for it.
Маласса ждёт...
Маласса знает...
Маласса за всеми наблюдает...
User Avatar
Auto-translated
This only indicates that this aspect of the game was not well thought out. That's why I insist on the need for long development times, so that everything can be tested and considered several times.
No, that's not the case. In terms of design, everything is fine. It's just about the game's mechanics. It's not always advantageous. And there's no point in forcing it. Sometimes 2-3 spells are relevant, sometimes not – that's what creates tactical diversity in a simple example.
I agree. But, I repeat, the first chapter of the Sanctuary and the second chapter of the Necropolis are still very good compared to the others.
Well, it's like a spoonful of honey.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



Auto-translated
I was a bit slow with this response.
It seems that in the end, the differences between the beta and the original are not that significant. This is a telling indicator.
There probably aren't many differences between the original, the demo version, and the closed public beta. However, version 1.0 of the closed private beta is different from them. And it's better. The alpha version is probably even better.
User Avatar
Auto-translated
Heroes 6 doesn't even come close to the "failed" 4th installment of the game. How can it compare to the 3rd? It's like saying "White is black, and black is a blurry gray color, with a hint of the smartest refinement of white and with the facets of a blooming lily." In any case, your comment, **niksonxp**, reminded me of that. Besides castration and cutting off body parts... I don't see anything else in the 6th installment. And the start was not bad... very not bad!
Auto-translated
Rumors have surfaced about a possible release date shift to May. :smile12:
User Avatar
Auto-translated
Liiion, Sanctuary, thank you for the information, I'll look it up. It's a shame to find out such news after I've already pre-ordered it.
Auto-translated
The Stalker has turned gray. :(
User Avatar
Auto-translated
I love thunderstorms in early May....
Our developers love them too!

Statistics

Welcome our newest member: Emil