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Shades of Darkness - Discussion

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#126
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I must have missed something... I've been playing Heroes since 1997 ((
This game has always been a "hot-seat" game - a co-op game, and a solo/campaign game. With a touch of intelligence, it never needed to chase novelty and trends. It doesn't take much intelligence to add online battles. But creating a good AI is a big deal.
The "touch of intelligence" in Heroes is not small. That's the first thing.
Secondly, why is a good AI needed if the game is a "hot-seat" game? (I actually meant online).
I'm paying for the pleasant time spent, immersing myself in the game's atmosphere.
For the time spent with friends in co-op battles (hot-seat, of course, which can replace live communication?).
But what does 6 have to do with it? Any part of Heroes offers that. It all depends on taste - some prefer 3, some 4, some 5. Judging by the phrase about a worthy sequel, you're a fan of the third game. So, what can 6 offer you that 3 can't, besides graphics?
For the concise construction of tactics and strategy.
Yeah, 6 has the most minimal set of tactics and strategies.
Do you want the series to be made by people with a marketing plan in mind?
No, but that's exactly what happened.
Yes, the expansions are released gradually. Yes, the game is being refined. Wasn't it the same in "3"?
The main problem is that the game is being refined, or rather, disassembled, and all its features are being removed.
There is room for imagination, there is a certain "schematic" nature to the actions.
But where is the room for imagination? It's impossible to switch to another hero, castles can be rebuilt, so you don't have to think about what to do with different troops. And in general, it's not easy to switch to another castle without any problems. There are a lot of bugs that remain. They removed the feature with goblin traps, with freezing water elementals, etc.
The campaigns themselves are boring for the most part, and sometimes even stupid.
I was shocked when, in the final campaign, where you have to kill Michael in the end, I cleared the entire map in about three weeks with a small army, and then the main boss suddenly attacked me, who couldn't be killed in such a short time. That is, the mission is designed so that the player, already having a well-developed hero, will spend about three months struggling with pathetic AI enemies, and by the time of the battle with the boss, he will have legions. I can only call this a degradation. Take, for example, 5 and its campaigns. The plot is banal, but who cares. They are still much more difficult than in 6. Or 4, where, of course, you can win most battles through war and summoning, but such battles turn out to be quite difficult, and you still have to use your head.
It's as if it suffers from a mild form of chronic incompletion and uncertainty.
It's like an orphan, no one wants to finish it properly.
But fans still play it and love it, not for something, but in spite of everything.
If we judge by your opinion and punish it with money, then the project should have been closed long ago, because it is not "trendy".
Given what the game is turning into with each addon and patch, I'm all for it.
No one wants to think while playing the game.
:D in 6, you practically don't have to think


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!