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I'm afraid it might make things too... well, in short, it would significantly weaken the mages. You would have to level up two magic skills.
This is all under the condition that there is only one hero class per faction, that is, without dividing them into warriors and mages.
In Heroes 3-5, for example, this wasn't always worthwhile, although the magic skills seem to be different in each game.
This only indicates that this aspect of the game was not well thought out. That's why I keep saying that long development times are necessary so that everything can be tested and weighed several times.
The campaigns themselves are boring for the most part, and sometimes even stupid.
I agree. But, I repeat, the first chapter of Sanctuary and the second chapter of Necropolis are still quite good compared to the others.