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This is a game that focuses primarily on Online Battles between players. Campaigns and battles against the AI are just an introductory base, a way to explore the game's tactical possibilities. Playing against the AI eventually becomes simply boring because it's linear.
I must have missed something... while playing Heroes since 1997. ((
This game has always been a "hot-seat" game, a co-op game, and a solo/campaign game. With a touch of intelligence, it never needed to chase novelty and trends. Adding Online Battles doesn't require much intelligence. But creating a good AI is a significant challenge.
There's nothing to pay for, you say? Quite the contrary.
I pay for the enjoyable time spent immersed in the game's atmosphere.
For the concise construction of tactics and strategy.
For the time spent with friends in co-op battles (hot-seat, which can naturally replace live communication?).
And, of course, for the campaign with my favorite heroes.
And that's not the whole list.
Do you really want the series to be made by people with a marketing plan in mind?
Yes, the expansions are released gradually. Yes, the game is being refined. Wasn't it the same with "Heroes 3"?
Heroes 6 is one of the most worthy successors to Heroes 3. Not only because it visually resembles it, but also because it partially inherits the atmosphere from there. There is room for imagination, and there is a certain "schematic" quality to the actions. It's as if it suffers from a mild form of chronic incompleteness and uncertainty. ))
It's like an orphan; no one really wants to finish it properly.
But we still play it and love it, not for something specific, but in spite of everything.
If we were to judge by your standards and punish it financially, the project would have been shut down long ago because it's not "trendy." No one wants to think while playing. Everyone wants blood, gore, pandering to instincts, and deep immersion in unreality. And there's almost none of that here :smile28: