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Posts from "Newcomer-2013. Winter"

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In reply to JustObserver
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JustObserver
01.02.2013 JustObserver (red, Castle, Caitlin, Valeska) def SVAROG (blue, Rampart, Kyrre, Kyrre), 2sm4d(3), 134

1-1
111-With Kyrre comes 6 archers, in the tavern Yanova, Crag, Necromancer. Near the castle Dragon Fly Hive, I see 2 crypts. I spread out into 5 heroes. Lots of money.
112-Crypt near max. Prison with native hero Melody gives another 6 archers, already 19!! 8 heroes. Secondary tower for 50+ marksmen. Secondary swamp for 10+ basilisks.
113-Crypt guarded by 20+ Lizardmen, losses 2 archers, mini crypt. Kyrre becomes for breaking the secondary tower.
114-With delivery of 2 horses I break 77 marksmen with a loss of a dozen Centaurs. On the snow I see a Pandora's box for 50+ Hell Hounds.
115-I take the tower, there is 1 Mage Guild, which has no Slow, no Haste, no Bless, not even Archers. I split Kyrre into main and decide to go behind the mountains, which cut off half the respawn.
116-Upgrade to Grands, scouting shows an external dwelling of Rocs, a Pandora's box and a Griffin Conservatory for 20+ Pit Fiends. Plenty of money thrown around.
117-Money collection. Dwellings 1-7 in Castle. +2 external dwellings of Dendroid Soldiers, which I bought.
121-Delivery of army by chain. I break with Kyrre 44 Pit Fiends with Hand of Death (7), losing 2 Dendroid Soldiers. I take the Pandora's box for 50 Centaurs.
122-I take the external dwelling of horses. The Griffin Conservatory, I check it right away as Throng - level 3 without Hand of Death. And I go in with Kyrre 7 Rocs, 31 Grands, 91 Centaurs, 4 Dendroid Soldiers. I come out of there with 19 Grands and 5 horses. All Centaurs because of 2 Griffins' morale remained lying on the battlefield. I immediately split Kyrre into main.
123-With leftovers I take the Dwarf Cottage for 15. GG goes to break another guard of 20+ Pit Fiends for Shield +4 and Cloak +2/+2 knowledge/spell points. Along the way, max Dragon Fly Hive.
As it turned out later, in a small unlit corner, which I passed by and was too lazy to scout, a Griffin Conservatory level 2 was covered in cobwebs.
124-I take back the artifacts. I split Kyrre into the tower, I stand near the Pandora's box.
125-Pandora's box for 10k experience. I expert Attack and Earth magic; in Main there was Slow.
Near the road, an exit to the underground treasure zone.
126-132 in treasure zone: Ivor level 10, Dragon Fly Hive for 8 Wyverns, Academy, and guarded by 114 groups of Vampires a Breastplate +1 all stats, Pandora's box for 10k money and Gauntlets. I build up speed before the Pandora's box for 20+ Manticores.
Kyrre 8 16 7 9 (4) Expert Archery, Logistics, Earth, Water, Attack, 3 Angels, 3 Silver Pegasi.
Jedite remained with 33 Grands, 11 Rocs, 16 Wyverns, 53 Centaurs, and a few Dendroid Soldiers.
133-Black day! Valeska appears and scatters my whole gang, I barely buy myself off and in hope of a few Griffin Conservatories... I go to the secondary swamp.
134-I capture the secondary swamp - nothing visible, here comes a noob move! I decide to split into the tower and go to another treasure zone, without having Jedite with the remnants of the army. I realize this and GG!!
PS. I replayed Force Battle several times with the whole army on Kyrre, Kyrre won, there was magic for 1 Mass Slow or 1 Mass Bless, the red player has 11 magic, no mass magic, for one cast, because due to the Pegasi Haste cost 7 points.
PSS. You should always, if possible, check every corner of the respawn, because there is often something tasty there. And also, don't stand while building up speed near portals, entrances to underground, etc.
Thanks for the game!
Special thanks for the photo! Learn, learn, and learn again!!!
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I'm here! Yesterday, I was at a friend's birthday party.
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02.02.2013 Yegor Korobeynikov (Blue, Castle, Caitlin, Gurnisson) def Lucky George (Red, Dungeon, Shakti, Shakti), JC, 127
111 Gurnisson comes to play. I see that the opponent is spreading his heroes.
112 I break through the guard at the Hive, but I don't touch the big one.
113 I go to the Hive.
114 I attack the zombie behind the console, from which he wasn't retreating. I get two Angel dwellings, hooray, hooray.
115 I destroy 20-49 ghosts and get +2 attack. Then I attack 10-19 Nagas, there are 11 of them, I kill them and enter the Hive (level 6). I go to the Angel dwelling.
116 I take the Angel dwelling and go to the Hive.
117 I destroy the Hive and decide to go to the Guardian. I return my army and finally reach the outer market.
I have 2 Nagabanks 2 moves away from the Castle, and I destroy them. I do a full trade and place Archons on 123 in Pityrik. I make 6 Archons and 1 Shogot, but it runs away to get gold. As a result, it doesn't bring any gold and falls out of the chain. I lose 2500 (fortunately, I was near the Castle, so I had to defend the gold with my main hero at the Guardian).
On 123, I bring the Archons and go to the center. I forgot to remove the cloak and fought quickly (the Guardian's pity heroes against 6 Archons are not very effective). But they killed the Angel somehow, and I couldn't resurrect it.
124 I collect some free stuff and bring in another 50 Marks... I attack with 50 Champions. These bastards get angry at the Archons -1 O_O, and as a result, the ducks are resurrected, and 5 Marks and an Archon are taken.
I gathered myself and started clearing the center. There were no Hives in it....
On 126, I stood near the Guardian. Oop, Gurnisson was standing near the 50-99 ducks, behind two Pandoras... They gave me 20k experience and 20k gold. I stood near the Unicorn horde (dragon dwelling + +5 all sword) with the Archon, and I went with the army to take the Hive.
127 The opponent comes out, and he has a Guardian. The 5-9 creatures are doing a good job on him, and he surrenders. Thank you for the game!
icq - 470286448
In reply to Егор Коробейников
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Yegor Korobeynikov
02.02.2013 Yegor Korobeynikov (Blue, Castle, Caitlin, Gurnisson) def. Lucky George (Red, Dungeon, Shakti, Shakti), JC, 127
Yes, everything happened as described. Thank you for the game.
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03.02.2013 Yegor Korobeynikov (Red, Stronghold, Gurney, Gurney) lose Lucky George (blue, Conflux, random, Gunnar), JC, 132
took 111 slag and 112 thought there is a road to Pandora, then I will beat 5-9 necro horses on 113, but there was no road to Pandora behind 10-19 golems.
111 take +1 attack, stand in front of 20-49 ghosts and 50-99 gr zombies
112 break the ghosts, take +2 attack, then break the zombies and go beat 10-49 gold from hives.
113 break the hive and go another 1 mu, stand in front of it.
114 take another hive behind medusas with a bear))) then immediately 50-99 nomads, 10k experience Pandora.
go to another hive
115 another hive falls and Griffin Conservatory 2, Gurney goes to external dwelling ...
116 ducks and angels go take another 2 hives, 1 turns out to be max without alchemy sacrificing -1 angel -1 bear -2 ducks, fought in max hive with shohas
then another hive +4. Gurney takes dwell of bears and goes further.
army 25 ducks angel bear.
117 break Pandora for 10k experience for fanatics and +12 all sword.
And moon of regret another dwell of bears, but do not take
(lost bear lost 2 angels per week and 7 ducks)
25 ducks 1 bear left. And Gurney with stats 25 4 6 6 something like that and 35k experience. expert attack ballista earth tactics 1st pathfinder max, basic defense
121 take dwell bears Gurney and another hive, go into the darkness.
122 see that there is nothing there, break back home, buy kbni and go further
123 take Naga Bank, upgrade bears
124 take Dragon Utopia +3 all Captain's Hat (annoying)
125 go to City gates, with shohas beat off shield +5 and Shackles of War, but do not pick them up.
126 break City gates and take another Dragon Utopia. +4 all Sphere of Earth +10 sp
127 sit in centre castle, build obs, opponent arrives, but does not attack.
131 start buying up then realize opponent has fewer machines, can fight and mana there is also low(16) (10). and make a mistake that cost me the game)(besides this mistake there were a couple more which would have left the opponent no chances)
1st I broke together with shackles (didn't unequip them)
2nd I didn't collect all scrolls for oil. Opponent in fb used haste and everyone forward went. If there was oil, then in the 2nd round he would start moving when only 1-2 stacks remained of his army.
3rd I bought growth and went to fight thinking there is no mana although I saw the castle and Gunnar nearby, and could have understood that he recalled not here, meaning either well + disbanding or dungeon + disbanding and recall in centre.
And I attacked again with advantage (if it weren't the cape but the sphere I would have lost nothing (but if and if only...))
Well then it was possible to surrender, but I had conservatories and shooter on 400+30th sp and sphere. And I decided to take conservatories. But the opponent killed the shoha and I lost the main. On the 1st week I fought so much micromanaged and all efforts went to 3 letters when I didn't unequip the shackles (I also built a chain for them and near the tavern next to them bought a couple of heroes just to pass them, and in the end spent gold on them too, overall very sad...)
02.02.2013 Yegor Korobeynikov (blue, Stronghold, Gurney, Ciele) def Lucky George (Red, random, Rampart, Ivor), 2sm4d(3), 126
Decided immediately to play Sm-ka full random....
Started without rests (moon external dwelling centaurs and external dwelling horses... I have cyclopses and ogres)
111 bought 7 heroes 8 Ciele, have cyclopses (no matter how many times I played through them always lost...)
112 recalled Ciele, ran her through stat boosters +2 sp, a plan for GORA matures)
build archers and with them (Gurney didn't reach) attack 20-49 swordsmen they have Grand Swordsmen... And lose a lot of army.
113 Ciele hits dwell cyclops 10 fairies and goblins
114 take secondary dungeon. Ciel goes to break blocks of archers to other secondaries (all 3 exits in 1 place, but there is no road from Citadel to them...)
115 break through to Inferno land with Ciele, hit 2 treasure chests for gold. Gurney stands in front of dogs (exit to treasure zone)
116 break exit to treasure zone, 49 gr dogs with archer...
117 Gurney barely doesn't reach Inferno secondary.
home 123456 in Fort
121 well on the road + break exit to surface realizing this is opponent's exit, but do not peek outside, stand at the exit.
122 buy rest from Citadel and new hero with army (lost a lot).... Exit and see Ivor with army right at the exit...(Grands 5-9). Attack, position incorrectly (my archers stand opposite singles but could have stood by the ballista)
I have 6 cyclopses left, opponent has 3 grands and he runs away...
on 123 replenish mana. on
124 go to opponent
125 cast fb in his Citadel) buying 4 demons, 19 imps, 16 gr harpies 3 3 cyclopes. And win the battle in his castle.
Thank you for the game!
icq - 470286448
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if you win, why does it say "lose"?
Только в тишине ответит вселенная, только в наших сердцах мы обретем смелость следовать её зову. ;)
In reply to Pyre
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Pyre
if you win, why do you lose?
There are 2 reports.
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2.02.2013 JustObserver (red, random, Castle, Loynis, Gurni) def SVAROG (blue, random, Dungeon, Ajit, Pyre), 2sm4d(3), 137

111 - have Gurni, 3 crypts, external dwelling pick, lots of resources. Starting artifact - Legs of Legion.
112 - I reveal on the respawn Shield +4, Helm +4, and Armor +5.
113 - I clear the Griffin Conservatory (2nd level with griffin stack) and a Pandora's Box containing 50+ griffins.
114 - I find a stable, a Dwarf Cottage, and another crypt.
117 - horses in the Citadel, preparing for buying and upgrading, Gurni waits at the stable.

123 - I take the Conservatory with the loss of a small number of picks and one scout hero. In the Pandora behind the griffins - 20 Crusaders, which makes me think about aggression towards the opponent, especially since I am standing right at the exit to the adjacent zone leading to his respawn.
124 - scout heroes take Helm +4 and Shield +4 from the respawn, and Gurni bursts right into the center of the opponent's respawn.
125 - Choosing between directions - Dungeon or Rampart, I choose Rampart, because I saw a large number of Grand Elves from the opponent earlier (but I was wrong here, because at that time the Evil Eyes simply weren't delivered, and Dungeon was what was being built up). I leave scouts Valeska and Loynis unattended, and Josephine immediately moves out to punish them, taking a few Lizardmen, Harpies, and a decent number of Gnolls. Dealing with Valeska was easy, but Cunning Loynis shot arrows at the Lizardmen and Harpies, and Haste didn't help the Gnolls catch the Griffin due to the terrain, so a local victory was achieved. I see Pyre with all her might on a roadless passage to my respawn from the secondary town.
126 - Gurni quickly turns around and runs towards home to be able to transfer troops, split, and attack on the next turn if Pyre continues her march towards the Castle.
127 - Pyre goes all out, Gurni gets the Head of Legion, transfers troops, taking one step to save the scout hero's movement points, but the meat arrives without issues anyway, while Gurni is one step short of reaching the enemy. Nevertheless, the Legs and Head of Legion arrived at the Castle.

131 - Pyre leaves by the same path she came. Valeska returns to take revenge with 3 stacks of 6 Marksmen each. Loynis steals a Water Mill from the opponent's main town area, and runs towards another one.
133 - finally I take the first secondary town - Necropolis, beat 50+ Energy Elementals for Armor +5 and a Level Up Tree. Gurni really wants to Expert Earth Magic, needs only a few XP until the next level, but there are as many as 4 skills that could advance. A specially assembled army under the command of Ivor, consisting of Troglodytes, Evil Eyes, Harpies, and Centaurs, goes to take revenge on Loynis for everything, but the tested fighter didn't even think of surrendering - 2 arrows and a beautiful finish with a Death Wave received from Septienna - he was born a mage, but died a true warrior.
134 - I spend a turn to finish off the thousand XP on the nearest guards, the skill advancement is not what I wanted, but the tree fixes the situation - I have Mass Slow.
135 - I prepare before dismembering the ГО - 50+ Black Knights.
136 - I take some of the opponent's reinforcements that were safe near the ГО before, and again head towards the Rampart, from which the opponent had already traveled to the treasure zone.
137 - at the end of the road I find Pyre, sitting in a Fort, with 53 Evil Eyes, 13 Grand Elves, and 5x3 Dwarves. Mass Shield + good combat stats and a wild advantage in meat outweighed the Air Magic book and the thick shooter stack. Obviously, the treasure zone was not taken easily. Thanks for the game.

You can watch the exploits of the mighty Loynis here - Part one. Strategic, Part two. Heroic
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In reply to Егор Коробейников
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03.02.2013 Egor Korobeinikov (Red, Stronghold, Gurney, Gurney) lose Lucky George (Blue, Conflux, Random, Gunnar), JC, 132

02.02.2013 Egor Korobeinikov (Blue, Stronghold, Gurney, Ciele) def Lucky George (Red, Random, Rampart, Ivor), 2sm4d(3), 126

I confirm both reports. I still should have taken the Rest in the second game instead of hoping for my opponent. Thanks for the game and the experience!
In reply to JustObserver
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JustObserver
2.02.2013 JustObserver (red, random, Castle, Loynis, Gurni) def SVAROG (blue, random, Dungeon, Ajit, Pyre), 2sm4d(3), 137
Well, what can I add..., but actually there is something...
Got completely obsessed, my opponent still had one left.
111-112 Dungeon arrives with Ajit and Arlak, 3rd hero Pyre, 2 machine guns..too bad you can't combine them. 11 Evil Eyes, Harpies not built, 4 heroes slowly scattered across the respawn. 1 exit to ГО, one to the grass secondary, scouting shows an external dwelling of Evil Eyes 2 days away behind the mountains and a stable there too, a crypt.
113 - take the external dwelling of Evil Eyes + place a portal in the city, break through to the grass, but not through the main guard, but through a side guard of almost 40 Gargoyles.
114-115 With Pyre take the crypt, break through to the secondary, along the way break through the guard to the underground treasure zone, see a Pandora's Box there behind 50+ Basilisks.
116 - take Rampart + 2 crypts, Pyre is decked out in rings and medallions like a gypsy, nothing decent among the artifacts.
117 - take the external dwelling of Grands, though I lose 2 for a chest. at home 1-5 in Citadel + portal with Evil Eyes, in Rampart 1-3 + external dwelling, a more than promising start. Pyre has expert Logistics, advanced Artillery, and basic Air.
At the beginning of the second week, Gurni unexpectedly showed up, I went to his castle, and so we ran around for a week. Gurni retreated temporarily.
on 131-132 I go into the underground, take the Pandora's Box for 10k experience. and I see КВ)), though the guard is unpleasant - 10+ ancient bears, I attack with a scout hero, there are 12 of them.
133 - Pyre surprisingly easily takes КВ and immediately into the well, 50 mana (Air expert). Right then I felt the victory for some reason.
And on 134 comes the reckoning. Instead of jumping towards the Griffin Conservatory (a checked level 3), taking it and boldly breaking through the shooter blocks of the treasure zone, my battle army consisting of 55 Evil Eyes, 36 Grands, 112 Troglodytes, sets off for the treasure zone.
1st slap - guard of 20 Sharpshooters immediately -12 Grands)))
2nd slap - behind the Pandora's Box 50+ Mages - 97!!! -112 Troglodytes - almost all Grands!!! punished just like that, plus 0 magic. gave 15k experience. and I wanted meat so badly!!!
135 I go to replenish mana, here the opponent is already hitting ГО and heading towards me.
136 - I sit down in the castle, and I wanted so badly to fly away somewhere with Flight, but Gurni clipped my wings.

Thank you for the game!
Will there be a losers' bracket?
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Of course, it will be available soon. I ask those who haven't played any games yet to report on their progress.
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Due to the workload, I request a short delay. I will catch up next week. Currently, the save is at day 114.
In reply to Nestor86
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The first round ends on Sunday. Anton doesn't have time for two weeks. He said that so there wouldn't be any questions for me later. Although he wrote it himself.
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8.02.2013 Yegor Korobeynikov (Red, swamp, Tazar, Tazar + Grinya) def JustObserver (Red, random, Castle, Moner, Moner) 2sm4d(3) 141
111-135 The game was boring and dull. BUT...

On turn 136, I headed towards the opponent's base. On turn 137, I attacked his respawn point with Tazar (on 5 Storms). Grinya was standing by to transfer the army, but when I went to place the hero, I realized I was taking a risk, and then the opponent attacked me. He only had 4 faster units, although he had enough Angels to kill me, but when it was my turn, I saw that there were Shackles.
But Moner remained at the place where Tazar died (3/90 mana). And Grinya, with the 5 mana he had left, risked with a Duck (in a battle with mobs, it wasn't even a Duck, but Lizards)... He attacked Moner. He hoped that the Shackles weren't removed, and in the 2nd round, when he saw the message "Moner cannot retreat due to Shackles of War" on the battlefield... And with a mana advantage, he realized that victory was near.
Army: 6 Angels, 120 Lizards (60 Pandora), 38 Ducks, 1 Kraken, 1 Kraken, 1 Kraken, Ducks, 15 Bulls.
Opponent: 3 Angels, 5-6 Champions, 90 Marksmen, and 2 Cyclops.
After the 2nd turn, the opponent had 2 Cyclops and 30 Marksmen left...
We both made a huge mistake, but I had a larger army and I won.
Thanks for the game!
icq - 470286448
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Great job from the top players, but the same can't be said about the bottom half of the bracket... as soon as they get in touch, I'll describe the situation and add the "losers bracket," although there won't be any matches there until they play.

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