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#603
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03.02.2013 Yegor Korobeynikov (Red, Stronghold, Gurney, Gurney) lose Lucky George (blue, Conflux, random, Gunnar), JC, 132
took 111 slag and 112 thought there is a road to Pandora, then I will beat 5-9 necro horses on 113, but there was no road to Pandora behind 10-19 golems.
111 take +1 attack, stand in front of 20-49 ghosts and 50-99 gr zombies
112 break the ghosts, take +2 attack, then break the zombies and go beat 10-49 gold from hives.
113 break the hive and go another 1 mu, stand in front of it.
114 take another hive behind medusas with a bear))) then immediately 50-99 nomads, 10k experience Pandora.
go to another hive
115 another hive falls and Griffin Conservatory 2, Gurney goes to external dwelling ...
116 ducks and angels go take another 2 hives, 1 turns out to be max without alchemy sacrificing -1 angel -1 bear -2 ducks, fought in max hive with shohas
then another hive +4. Gurney takes dwell of bears and goes further.
army 25 ducks angel bear.
117 break Pandora for 10k experience for fanatics and +12 all sword.
And moon of regret another dwell of bears, but do not take
(lost bear lost 2 angels per week and 7 ducks)
25 ducks 1 bear left. And Gurney with stats 25 4 6 6 something like that and 35k experience. expert attack ballista earth tactics 1st pathfinder max, basic defense
121 take dwell bears Gurney and another hive, go into the darkness.
122 see that there is nothing there, break back home, buy kbni and go further
123 take Naga Bank, upgrade bears
124 take Dragon Utopia +3 all Captain's Hat (annoying)
125 go to City gates, with shohas beat off shield +5 and Shackles of War, but do not pick them up.
126 break City gates and take another Dragon Utopia. +4 all Sphere of Earth +10 sp
127 sit in centre castle, build obs, opponent arrives, but does not attack.
131 start buying up then realize opponent has fewer machines, can fight and mana there is also low(16) (10). and make a mistake that cost me the game)(besides this mistake there were a couple more which would have left the opponent no chances)
1st I broke together with shackles (didn't unequip them)
2nd I didn't collect all scrolls for oil. Opponent in fb used haste and everyone forward went. If there was oil, then in the 2nd round he would start moving when only 1-2 stacks remained of his army.
3rd I bought growth and went to fight thinking there is no mana although I saw the castle and Gunnar nearby, and could have understood that he recalled not here, meaning either well + disbanding or dungeon + disbanding and recall in centre.
And I attacked again with advantage (if it weren't the cape but the sphere I would have lost nothing (but if and if only...))
Well then it was possible to surrender, but I had conservatories and shooter on 400+30th sp and sphere. And I decided to take conservatories. But the opponent killed the shoha and I lost the main. On the 1st week I fought so much micromanaged and all efforts went to 3 letters when I didn't unequip the shackles (I also built a chain for them and near the tavern next to them bought a couple of heroes just to pass them, and in the end spent gold on them too, overall very sad...)
02.02.2013 Yegor Korobeynikov (blue, Stronghold, Gurney, Ciele) def Lucky George (Red, random, Rampart, Ivor), 2sm4d(3), 126
Decided immediately to play Sm-ka full random....
Started without rests (moon external dwelling centaurs and external dwelling horses... I have cyclopses and ogres)
111 bought 7 heroes 8 Ciele, have cyclopses (no matter how many times I played through them always lost...)
112 recalled Ciele, ran her through stat boosters +2 sp, a plan for GORA matures)
build archers and with them (Gurney didn't reach) attack 20-49 swordsmen they have Grand Swordsmen... And lose a lot of army.
113 Ciele hits dwell cyclops 10 fairies and goblins
114 take secondary dungeon. Ciel goes to break blocks of archers to other secondaries (all 3 exits in 1 place, but there is no road from Citadel to them...)
115 break through to Inferno land with Ciele, hit 2 treasure chests for gold. Gurney stands in front of dogs (exit to treasure zone)
116 break exit to treasure zone, 49 gr dogs with archer...
117 Gurney barely doesn't reach Inferno secondary.
home 123456 in Fort
121 well on the road + break exit to surface realizing this is opponent's exit, but do not peek outside, stand at the exit.
122 buy rest from Citadel and new hero with army (lost a lot).... Exit and see Ivor with army right at the exit...(Grands 5-9). Attack, position incorrectly (my archers stand opposite singles but could have stood by the ballista)
I have 6 cyclopses left, opponent has 3 grands and he runs away...
on 123 replenish mana. on
124 go to opponent
125 cast fb in his Citadel) buying 4 demons, 19 imps, 16 gr harpies 3 3 cyclopes. And win the battle in his castle.
Thank you for the game!

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