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#606
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2.02.2013 JustObserver (red, random, Castle, Loynis, Gurni) def SVAROG (blue, random, Dungeon, Ajit, Pyre), 2sm4d(3), 137

111 - have Gurni, 3 crypts, external dwelling pick, lots of resources. Starting artifact - Legs of Legion.
112 - I reveal on the respawn Shield +4, Helm +4, and Armor +5.
113 - I clear the Griffin Conservatory (2nd level with griffin stack) and a Pandora's Box containing 50+ griffins.
114 - I find a stable, a Dwarf Cottage, and another crypt.
117 - horses in the Citadel, preparing for buying and upgrading, Gurni waits at the stable.

123 - I take the Conservatory with the loss of a small number of picks and one scout hero. In the Pandora behind the griffins - 20 Crusaders, which makes me think about aggression towards the opponent, especially since I am standing right at the exit to the adjacent zone leading to his respawn.
124 - scout heroes take Helm +4 and Shield +4 from the respawn, and Gurni bursts right into the center of the opponent's respawn.
125 - Choosing between directions - Dungeon or Rampart, I choose Rampart, because I saw a large number of Grand Elves from the opponent earlier (but I was wrong here, because at that time the Evil Eyes simply weren't delivered, and Dungeon was what was being built up). I leave scouts Valeska and Loynis unattended, and Josephine immediately moves out to punish them, taking a few Lizardmen, Harpies, and a decent number of Gnolls. Dealing with Valeska was easy, but Cunning Loynis shot arrows at the Lizardmen and Harpies, and Haste didn't help the Gnolls catch the Griffin due to the terrain, so a local victory was achieved. I see Pyre with all her might on a roadless passage to my respawn from the secondary town.
126 - Gurni quickly turns around and runs towards home to be able to transfer troops, split, and attack on the next turn if Pyre continues her march towards the Castle.
127 - Pyre goes all out, Gurni gets the Head of Legion, transfers troops, taking one step to save the scout hero's movement points, but the meat arrives without issues anyway, while Gurni is one step short of reaching the enemy. Nevertheless, the Legs and Head of Legion arrived at the Castle.

131 - Pyre leaves by the same path she came. Valeska returns to take revenge with 3 stacks of 6 Marksmen each. Loynis steals a Water Mill from the opponent's main town area, and runs towards another one.
133 - finally I take the first secondary town - Necropolis, beat 50+ Energy Elementals for Armor +5 and a Level Up Tree. Gurni really wants to Expert Earth Magic, needs only a few XP until the next level, but there are as many as 4 skills that could advance. A specially assembled army under the command of Ivor, consisting of Troglodytes, Evil Eyes, Harpies, and Centaurs, goes to take revenge on Loynis for everything, but the tested fighter didn't even think of surrendering - 2 arrows and a beautiful finish with a Death Wave received from Septienna - he was born a mage, but died a true warrior.
134 - I spend a turn to finish off the thousand XP on the nearest guards, the skill advancement is not what I wanted, but the tree fixes the situation - I have Mass Slow.
135 - I prepare before dismembering the ГО - 50+ Black Knights.
136 - I take some of the opponent's reinforcements that were safe near the ГО before, and again head towards the Rampart, from which the opponent had already traveled to the treasure zone.
137 - at the end of the road I find Pyre, sitting in a Fort, with 53 Evil Eyes, 13 Grand Elves, and 5x3 Dwarves. Mass Shield + good combat stats and a wild advantage in meat outweighed the Air Magic book and the thick shooter stack. Obviously, the treasure zone was not taken easily. Thanks for the game.

You can watch the exploits of the mighty Loynis here - Part one. Strategic, Part two. Heroic

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