Skip to content

Posts from Heroes-4 "Deep forest" off-line Tournaments!

4.0 (1 rating)
User Avatar
#1
Auto-translated
Happy New Year 2007 to all you monsters!

Attention!
I invite everyone who wishes to take part in an OFF-LINE TOURNAMENT
For the game «Heroes of Might and Magic IV» played on the map «Deep forest»
The tournament starts today (01.01.2007). The goal of the tournament is to capture all cities.

Tournament Rules:
1. The game is played ONLY on the version Heroes of Might and Magic IV: Winds of War.
2. Using cheat codes during the final Walkthrough of a save is prohibited.
3. Restarting or any other modification of the starting save is prohibited.
4. Entering a boat without losing a turn (using the spacebar) is prohibited.
5. The use of "completely Dead external dwellings" on the battlefield is prohibited.
(I will explain in more detail what this is for those who don't understand: I consider a "Dead external dwelling" to be
a COMPLETELY closed area, for example with rocks or logs, which contains
a small island for a unit, such as a fairy, harpy, vampire, etc.
That is, a place that cannot be entered by land by a unit of the smallest
size (3x3) and can only be accessed by air—a kind of natural fortress. Having such an external dwelling, one fairy could beat a hundred Black Dragons and win an impossible battle; to avoid such situations, I prohibit "Dead external dwellings" in this tournament.)
6. EVERYTHING ELSE IS PERMITTED.
(Full use of grave technologies including raising the corpse of a hero
using the spacebar, leveling up the corpse on crystals, wheels, and establishments,
acceleration, splitting armies for transport through gaps, an unlimited number
of heroes on the map beyond eight, and so on.

A "not dead external dwelling," or more accurately a semi-open one, is permitted in this tournament.
By a semi-open external dwelling, I mean a place where a unit or Hero can
enter on foot, while the attacking monsters, regardless of their size, must be able to reach the Hero or unit to strike them (the point of a semi-open external dwelling is to limit the number of monsters attacking you simultaneously). Besides, it's not right for a Hero to hide in an external dwelling while the enemies are wasting themselves on whatever. Our Heroes fight with open visors.


In this tournament, results are evaluated with priority given to time—i.e., the faster, the better. Then come points and gold.

Official end date of the tournament 25.02.2007. UPDATED
Winning saves can, of course, be sent earlier—that is, at any time—but
no later than the official deadline.

Requirements for the final save:
1. The final save should require only one action from me for victory (pressing the auto-battle button if victory in the game is achieved by winning a battle, or pressing the end turn button if victory is achieved by passing the turn).
2. The save should be named with your nickname and the number of days spent on the
Walkthrough, for example: (ZveroBoy18, where ZveroBoy is the player's nick and 18 is the number of days); it is also highly desirable to compress the save with WinRar before sending.
3. I ask all participants to make and keep saves at the end of each game day and after every ambiguous battle (1 hero against 100 angels, 1 fairy against 300 monsters ...)

Please send winning saves here: ZvereBoy@mail.ru

The final list of results will be posted on March 3-4. Also,
the winner will be required to provide a day-by-day description of the Walkthrough.
It would also be good if the monsters who decide to take part in
this tournament notified me by email in a couple of lines or left
a message in this forum thread, so that I can publish an approximate
list of participants to further fire the imagination of our esteemed audience.


Well, that's all; download the starting save and good luck in the game!



If you have any questions, write them here, I will answer.

Answering questions:
Generally, "external dwellings" are essentially an unfixed game bug and introduce a severe imbalance into the combat system, which is why I want to hold the tournament in more natural combat conditions—let's see what comes of it. Using a forbidden external dwelling, for example, one could easily wipe out the Nomads hanging around the "Mercenary Camp" on the first day by hiring a Necromancer with the Poison spell, and at the same time take out Tigers and wolves in the "Wooded Glen" by poisoning the monsters and hiding in an external dwelling that neither nomads nor tigers can enter because they are larger than the Hero. So try dealing with the monsters face to face without an external dwelling; there is a lot of pleasure in that too.

I also forgot to announce immediately that it IS PERMITTED to discuss the possibilities of completing this save in real time—that is, right during the tournament you can express your thoughts on strategy and tactics development in this forum thread. For example, if someone wishes, they can describe their actions for, say, the first game day (Something like: Sandro leveled up to 6, Level 2 Death Magic studied, Leprechauns and Fairies wiped out, Golden Armor obtained,
18 gold coins accumulated, and so on). Why is all this needed?
Usually, on Hero resources, discussing current tournaments is forbidden. To me,
it always seemed that playing alone is a bit boring, which is why I want
participants to exchange their thoughts; this is useful for sparking interest in
Heroes-4 among beginning players and, accordingly, for attracting them to the game.



















Final table of current player results for the Deep_forest Tournament as of 06.03.2007
NICK DAYS POINTS GOLD RANK IN TOURNAMENT
0 ZveroBoy 10 1717 59746 Tournament Host
1 IronAxe 13 1735 105055 1
2 Psixxx 27 - - 2
3 OptiMAL 53 1332 57694 3
4 Sage 153 - - 4
5 Спай - - - -
6 AlexeyPank - - - -
7 AndersonAD - - - -
8 Alex R - - - -
9 CJLaB9IHUH - - - -
10 - - - - -
11 - - - - -
12 - - - - -
Congratulations to the Tournament winner IronAxe on the VICTORY!!!
Attention all players! As of 26.02.2007, I am granting this Tournament indefinite status, which means that if a player is found who can improve the winner's result, their name will be entered into this table and the result will be updated. Saves can be sent at any time to my email address. Thanks to everyone who spent their time playing in my tournament. Sincerely, ZveroBoy.
In reply to ZveroBoy
User Avatar
#76
Auto-translated
ZveroBoy;63786
I think I missed something somewhere. At what level of Necromancy can Sandrik raise Ghosts, not at level three?
At level three... that's for sure.
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
In reply to Sergh
User Avatar
#77
Auto-translated
I managed to figure out the topic, but how long do you plan to take to complete the entire map?
In reply to Psixxx
User Avatar
#78
Auto-translated
Psixxx;63977
I've managed to get through the thread, but generally, how long do you intend to take to complete the entire map?
Nobody knows yet :) But you can board the boat no later than the 7th day. That's going to be quite a measurement test :) Where and how far to sail :)

To Zveroboy: Well, what now - we're stuck on the mages :) I can't get past them even with vamps. Maybe there's something about sorrow that I don't grasp; can you use load/save to force the mages to skip turns because of sorrow? I'll try a bit more and then I'll have to restart from the satyrs too. Then I'll have to build an arsenal and buy ZB. I probably won't level up on the tree then. Because money will be needed FURTHER for boats, and eventually you need to buy a second hero :)

PS. Spent a long time trying reconnaissance by fire on the mages - pulled Sandro, two vamps, and 30 imps over there. The mages are easily defeated :) Without sorrow, without an arsenal or bottles, without spending magic :) Zveroboy, it's your turn to guess how to do it. But you can't do it without vamps :)
In reply to IronAxe
User Avatar
#79
Auto-translated
IronAxe;63992
No one knows yet :) But you can get into the boat no later than the 7th day. There will be another measurement there :) How far and how long to sail :)

Zveroboy: Well, we got into the boat with mages :) I can't even get past with vampires. Maybe I'm not figuring something out with the sadness, can you force the mages to skip turns due to sadness by loading/saving? I'll try a little more and then I'll have to replay with satyrs. Then I'll have to build an arsenal and buy ranged units. I probably won't level up in the forest. Because I'll need money for the boats, and sometimes I need to buy a second hero. :)

PS. I tried scouting with an attack on the mages for a long time - I brought Sandro, two vampires, and 30 imps there. The mages are easily defeated :) Without sadness, without an arsenal and potions, without spending mana :) Zveroboy, it's your turn to guess how to do it. But you can't do without vampires :)


As for the time to complete the map, it is desirable to complete it in two weeks :) although I think you can probably try to do it in a shorter time. In general, no one knows for sure, which is why they organized a tournament to figure it out.

As for the mages, I think you can defeat them even without vampires. Give Sandro Magic Resistance 1 in the Veterans Guild, then you can pick off the mages during the turn so that they don't cast poison, and you can protect yourself from melee attacks with skeletons. You also need to cast
Spell Steal and take demons with you so that they quickly drain the mana from the elders, then just poison the enemies and wait for them to die.:p

However, I still decided to replay starting on the fourth day, as I realized that I missed a lot. In any case, you can't put vampires in the boat before the seventh day, which means that if you insist on putting Sandro in the boat on the sixth day, you will have to put him in alone or
With raised skeletons after the mages. In short, I still want to put him in the boat on the sixth day, so I will try to play a little differently.:)

Today I will try to play specifically and I will write later about the results.
Iron, how much mana do you have before the battle with the Mages, and did you break through the Blacksmith and how much gold do you have at that moment? You are delaying the purchase of a second hero... :mad:
In reply to ZveroBoy
User Avatar
#80
Auto-translated
ZveroBoy;64038

Regarding the mages, I think you can defeat them even without Vampires. You should give Sandrik in the Guild of Veterans Magic Resistance 1. Then you can pick off mages during the turn so they don't cast poison, and you can use skeletons to protect against melee attacks. Also, you need to cast
Magic Steal yourself and bring some Imps to quickly drain the elders' mana. Then just poison the enemies and wait for them to die.:p
Besides melee attacks, they will also shoot arrows. Magic Resistance might not be necessary later, but it will cost you 2000. I defeat the mages with two Vampires and six Imps without a hero :) Of course, I get into the boat on the 7th day, but with Imp and Vampire. I can't raise skeletons. I spent the upgrade points on health and mysticism (gaining +12 mana per turn). Try this strategy. In my opinion, there won't be a victory based on the number of days, especially if you go to destroy the first Nature Fortress :) You need to attack Chaos.
ZveroBoy;64038

However, I decided to replay starting from the fourth day because I realized I missed a lot...
With the raised skeletons after the mages, I still want to get him into the boat on the sixth day, so I will try to play a little differently.:)
I'll have to extend the Tournament :)
ZveroBoy;64038

Iron, how much mana do you have before the battle with the Mages, and did you capture the Forge, and how much gold do you have at that moment? You are delaying the purchase of the second hero... :mad:
I don't care about mana before the battle with the mages :) But it would be 32 :) If those damned Dwarves hadn't attacked during the turn. The hero had no health, so I had to remove the armor and cast a protection spell on himself for 5 points. Therefore, at the beginning of the 7th turn, I have 27 mana. The Forge isn't really needed, but I'll capture it later. I'm going to Chaos without potions. There is always not enough money. I will need a unit from this fortress only to defeat Nature, so there is time, but I still bought a Death Knight with poison for 1500 (I think I rushed the purchase), otherwise, there won't be enough money for three boats, I'll have to exchange minerals. His task is to capture the Forge - by the beginning of the week, there will be one Vampire. I bought the second one to steal the Ring of Power, which he did. It has already been given to Sandrik (attack +5). At the beginning of the seventh day, there are 2657 Gold, 20 Wood, 19 Stone, 7 Crystals, and 2 Ore. But on the 8th turn, I will also attack the Cemetery with Cerberus. I wasted one on the chest, and the second one is late - I don't want to replay - I'll figure it out. So, I also want to buy some useful skill for 2000. So, there isn't enough for even one boat - but I will exchange stones. Maybe I wasted 2500 on upgrading Wood.
Well, it's needed. If the Cemetery gives 2000, then there will be enough for two more boats - and then I will try to throw Imps into them without losing a turn from the first boat and collect money for the Vampire that will be born on this day. The Death Knight and Vampire should be stationed on their island. I want to capture the Forge and Tower, and if possible, level him up, if not, then at least take some money and potions. That's what I dream about :)
In reply to IronAxe
User Avatar
#81
Auto-translated
IronAxe;64084
(per turn +12 mana points). Try this kind of battle. In my opinion, there won't be a victory by days, especially if you go to destroy the first Fortress of Nature. You need to destroy Chaos.

The tournament will have to be extended. :)

7 Crystals, 2 Oil. But on the 8th turn, I will attack the Necropolis with Cerberus. I shouldn't have lost one for the chest, and this second one is lagging behind - I don't want to replay - I'll manage.

I also want to take some

smithy and tower from them, and if possible, level up, if not, then at least get some money and potions. That's how I dream. :)

I spent the whole evening replaying the fourth day; there is good news this time. At the beginning of the day, the Fairy cleared the way, breaking through the Necropolis (there are 4500$ there), and the Imps brought me the Battle Sling, starting to shoot. Sandro took the Altar of War (Magic Resistance 1) and broke through the Halflings, visited the stables, and destroyed the Satyrs. :)
Well, it was a real pain. I struggled with them for three hours. I don't understand how you broke through them without shooting. I barely managed to defeat them with the Sling, by the way, I used your description of the battle and did almost the same: Vampire, Sadness, and Tunnel, one unit at a time at the end of the battle, 8 mana units remained.

After the Satyrs, I activated the Crystal Mine and ate the chests for experience, taking Necromancy 2, then leveled up on the Necromancy 3 tree, and finally breathed a sigh of relief. I spent the rest of the day moving free Imps and Fairies with Skeletons back and forth, optimally positioning them. I also built a Kennel and revived Solmyr in Jayrod. :)

On the fifth day, I just rushed on the accelerated Fairy with Sandro to the Shipyard, along the way, I destroyed the Gnomes and raised 7 Ghosts. I haven't taken the Smithy yet; I can build the Mausoleum; I have enough money, 7293$, and resources too.
In general, the day is still under development, but now it seems much easier to think about finishing it. I will finish it tomorrow.

Regarding the extension of the tournament, there is still time to meet the deadline. You yourself understand that after getting into the boat, it's not far to victory. We should have enough time; there are still a week and a half left. So, don't worry about it; just play.

Yes, and one more thing, remember that sweeping units off the board with a vortex will happen, so don't let boats with two Vampires be swept away by one. You shouldn't have burned Cerberus for the chest; it would have been better to destroy the Necropolis right away.

Psixxx is quiet; he should say whether he has played or not, whether he has finished the first day or has given up altogether... :)
In reply to ZveroBoy
User Avatar
#82
Auto-translated
ZveroBoy;64099

Well, let me tell you, it was quite a challenge. I spent about three hours fighting them. I don't understand how you managed to defeat them without using ranged attacks. I barely managed to defeat them with the Sling, and I even used your battle description as a guide, doing almost the same thing: Vampire, Sadist, and one unit at a time through the tunnel. At the end of the battle, I had only 8 mana left.
You read the battle description, right? I just timed my exit from the tunnel and managed to hit each group of Satyrs. Then I ran around in circles and returned to the tunnel :)
ZveroBoy;64099

Also, remember that the vortex will sweep units off the edge, so don't let boats with two Vampires get caught in it, or one of them will be swept away.
I always keep that in mind :) That's why I need at least three boats. But I'll have many more :)
ZveroBoy;64099

You shouldn't have used the Cerberus for the chest; it would have been better to take the Necropolis right away.
You're right, but I think I can still get another one in time to take the Necropolis on turn 8, and since there are 4500 resources there, it's all good. I'll build more boats and transfer units from the one I'm in to all of them. It seems to take about two days to reach Chaos, so my main goal is to complete it within that time :)
And how much mana do you gain per turn, and how much do you have at the start of turn 5, since you said you're developing your strategy for the fifth turn.
PS. I just checked the Necropolis with a scout :) I'll have to run around with the Cerberus for a while :) But it's worth it - on the 8th day, they give you five thousand resources :)
In reply to ZveroBoy
User Avatar
#83
Auto-translated
ZveroBoy;64099
Psixxx is being quiet for some reason, he should've said if he missed the first day or just quit everything...:)
Yesterday my internet was just glitching. Day 1 I wiped out the leprechauns with one imp, gathered resources with the imp, took the armor with Sandrik and I'm lying low; on day 2 I built guild3, broke through the fairies with Sandrik and skeletons—it happened without a single loss, only little mana left; day 3 I don't know who to kill, there are too many losses.

Added after 11 hours 40 minutes
Day 3 I attacked the skeletons and wiped out the first group; out of my 60 skeletons, 20 remained, I bought some more and now have 35 skeletons, but I just can't kill the next group and the hero has no mana. How do you guys kill skeletons?
In reply to Psixxx
User Avatar
#84
Auto-translated
Psixxx;64146
Yesterday the internet was just glitching. Day 1, wiped out leprechauns with one imp, gathered resources with an imp, took ...
And how did you wipe out leprechauns with an imp? Did you make a mistake? Maybe with Sandrick?
And why didn't you read our discussion here? Everything is written. For example, on the first day, I gained 100 mana for my Hero from the leprechauns. And Zveroboy pulled off buying a second Order Hero and managed to join 5 Fairies to himself.
Psixxx;64146

Day 3, attacked skeletons, wiped out the first group, I had 20 left out of 60 skeletons, bought some more and now have 35 skeletons, but I can't kill the next group no matter what and the hero has no mana. How do you slaughter the skeletons?
Try reading all the posts in this thread starting from the first page — there are only three of them, and look at the rules carefully too. Everything will become clear — there are no secrets here. Zveroboy slaughtered the skeletons with 1-3 fairies, and I did it with one Cerberus.
It's not a pleasant activity — but it's doable :)
In reply to IronAxe
User Avatar
#85
Auto-translated
IronAxe;64214
How did you defeat the leprechauns with an Imp? Did you make a mistake, or are you referring to Sandrik?
With Sandrik and an Imp. But Sandrik didn't survive that battle.
How did you read our discussion here? Everything is written. For example, on the first day, I gained 100 mana for my Hero by fighting leprechauns. And Zveroboy managed to buy a second Haven Hero and was able to recruit 5 Fairies.
Try reading all the posts in this thread, starting from the first page - there are only three pages, and also read the rules carefully. Everything will become clear - there are no secrets here. Zveroboy defeated skeletons with 1-3 Fairies, and I used one Cerberus.
It's not a pleasant task, but it's doable :)
I read everything, but it's still tedious to do, but I'll try.
And how did you use the Cerberus? Does it involve running around for an hour?
In reply to Psixxx
User Avatar
#86
Auto-translated
Still trying to get into the boat at the end of the sixth day:mad:
but getting stuck on the Mages doesn't help, neither Magic Resistance 1, 2, nor ghosts
I can't break through them with anything:mad: they can only be defeated with a Potion of Immortality
but I don't have enough money for it
I shouldn't have skipped the Orcish Treasury, I would be
in a much better position now, I'm starting to think about whether to give up
buying one vampire in favor of a flask. In general,
I'm stuck on the sixth day, and are you, Zhel, already sailing in the boat or not?
In reply to ZveroBoy
User Avatar
#87
Auto-translated
Well, Iron, I finally wiped out the Mages (without any hassle, :)) and by the way, I gained a massive amount of mana from them; Sandrik now has 30 units) and got into the boat at the end of the sixth day. There are two boats, by the way: one with Sandro and two ghosts, and in the second there are five more ghosts. To make that happen, I had to replay starting from the fifth day; I had to take gold instead of experience from one chest located by the Tree, and I also had to break through the Tower with spearmen and crossbowmen—they gave 2000$ by the way, not counting a two-handed sword, a bubble of green, viscosity, and healing. Although, I had to leave one vamp there for now; he fell far behind the main squad :mad:
Sandro leveled up Seafaring2 and activated the Lighthouse; his movement range on water is now 32 steps, and ghosts have 25. Solimr hasn't finished his turn yet; he has the opportunity to attack the Forge—I'm wondering if that's necessary for now or if I should drive him toward the Shipyard along with the second Vampire.
By the way, there should be plenty of money for a third boat.:)

And how are things going with you? I bet you've already slaughtered Chaos or Nature?:eek:
In reply to Psixxx
User Avatar
#88
Auto-translated
Psixxx;64223
With Sandrik and an imp. But Sandrik didn't survive this battle. I read everything, but it's still difficult to do, but I'll try. And what about Cerberus? Doesn't that involve running around for an hour?
It might even turn into a multi-hour run. Ask the tournament host, ZveroBoy, about this in a private message.

Added 22 minutes ago
ZveroBoy;64394
Well, I finally defeated the Mages (without any hassle,:)
I can barely remember your Walkthrough strategy because I've replayed and re-leveled so many times that I'm getting confused, and I also need to remember my own. How did you defeat the mages? Did you buy a ZB (Ziggurat of Balance)? Did you build an arsenal? How do you have enough money for everything?
ZveroBoy;64394

I gained a lot of mana on them, now Sandrik has 30 units) and I got into a boat on the end of the sixth day, by the way, there are two boats, in one Sandrik is with
two ghosts, in the second there are five more ghosts, to make that happen, I had to replay starting from the fifth day, I took one chest that lies near the Tree for gold instead of experience, and I also had to
Did you level up at the tree for 2500? I did.
ZveroBoy;64394

break through the Tower with spearmen and archers, by the way, it gave 2000$, not counting the two-handed sword, a green potion, a slowing potion, and healing, but I had to leave one vampire there for a while, he fell far behind the main squad :mad:
I know what's there. Who did you break through with? One vampire? Or who else helped?
ZveroBoy;64394

Sandrik leveled up Seafaring 2 and activated the Beacon, his movement range on the water is now 32 steps, and the ghosts have 25
Same here - only I don't have ghosts, I took 30 imps and two vampires. I also got into two boats, but on the 7th day. So, do you think you should defeat harpies or where will you sail? Does your hero have any potions? Do you have a ZB? How much? You seem to have enough mana. I wouldn't have been able to break through without vampires, so I want to hear the details of the battle. I haven't figured out how and with whom you defeated the mages yet. And the fact that magic protection won't help you, I vaguely guessed, and in general, it would have been a losing option if you hadn't taken the second level of Seafaring, but instead took protection. I took one level of Seafaring in the battle for experience, and the second at the altar. I tried to learn Seafaring in some kind of hut - it's useless. It only gives health, and that's it. I already have the third or fourth level of this health. And if a hero is bought in a captured fortress? Will you break through with the main forces without auxiliary troops - do you think you can raise vampires?

Added 21 minutes ago
ZveroBoy;64394
Well, I finally defeated the Mages (without any hassle,:)
So how without hassle - they poison, after all. I just didn't take a hero into the battle. And the vampires + imps finished them off. Accordingly, I didn't spend mana, but I didn't gain any either. But I have enough mana, probably about the same, because I control vampires more in battles, so I don't spend much mana. If you built an arsenal, then that's a hassle for me :) in terms of money, I took the graveyard for 5k. But before the tower, the third vampire ran out, and to get to the tower, you need to build a forge. How to deal with gargoyle + skeleton combinations. They don't poison and don't give life to either vampires or the hero - and they seem to appear in the distant fortresses. I decided that only a slowing potion and a retaliatory strike will help.
ZveroBoy;64394

Solmyr hasn't finished his turn yet, he has the opportunity to attack the Forge, I think I should do that or send him to the Shipyard together with the second Vampire. There should be enough money for a third boat.:)
You know better there - if you can calmly go with the main hero without vampires and are sure that you will pass, then maybe you don't need a slowing potion - I need it. Well, you should be able to reach Nature. Will you tell me how you defeated the harpies? I will have to defeat them with an auxiliary hero - again, I'm counting on a slowing potion :) Or will you go to Chaos? I reached Chaos and landed on the eighth day. I almost killed all the imps in the process. Money appeared just on this day. Graveyard + loot from the sea. It seems to me that you took too few units with you?

Added 15 minutes ago
ZveroBoy;64394
Well, I finally defeated the Mages (without any hassle,:)
:) No, I just landed on Chaos, but with two vampires and 5 imps. The battle with the harpies will be on the ship. I fought with satyrs on the ship. But with vampires, it's easy. I again gave them a bad time and shot them with poison. And the whole crowd runs after the vampires. Well, they, of course, wait, bite, and fly away in the opposite direction. In short, it's easy. But what will you do with the harpies without a slowing potion? Even if you age them?
In reply to IronAxe
User Avatar
#89
Auto-translated
IronAxe;64405
How did you defeat the mages? Did you buy a Town Portal? Did you build an Arsenal? How do you have so much money? :)

Did you level up at the Tree of Knowledge for 2500? I did.

I know what's there. Who did you use to defeat it? Just one Vampire? Or did someone else help?

Same here - only I don't have ghosts, I took about 30 Imps and two Vampires. I also got into two boats, but on the 7th day. So, how do you plan to deal with the Harpies, or where will you sail? Does your hero have any potions? Do you have a Town Portal? How much? You seem to have enough mana. I wouldn't have been able to do it without Vampires, so I want to hear the details of the battle :)
I still don't understand how and with whom you defeated the mages. And what about magic resistance?

So, how do you do it without any problems? They poison you, after all. I just didn't take a hero into the battle.

to the opposite side. In short, it's easy. But what will you do about the Harpies without Slow? Even if you age them?

I'm answering your questions, Iron.:D

I didn't build an Arsenal, and I don't have any potions of immortality. I leveled up at the Tree of Knowledge for 2500.
I got Necromancy 3 there, and in the tower, by the beginning of the fifth day, I have 2000 gold, a Sword of Vitality, Slow, and Cure.

Now, how I defeated everyone.
I defeated the tower with one Vampire and one Ghost. The Ghost aged the Archers.
The Vampire then bit the fastest unit and passed the potions from the Vampire to Solmyr.
And then, in a chain, to Sandor.

Sandor fought in only a few battles, more precisely, four.
He simply lured the Gnomes and used them to raise the first seven Ghosts. Then...
He attacked the Tigers with two Ghosts. One gave Aura, aging the Tigers, and the second simply aged the Leprechauns. Then he poisoned them all and ran around until they all died (when attacking, I positioned the Ghosts so that the Tigers and Leprechauns wouldn't split into three groups).
Minotaurs and Medusas: he also attacked with one Ghost. The Ghost aged the Minotaurs.
He cast Haste on Sandor and poisoned the Medusas with a counterattack, after which they simply followed him along with the Minotaurs until they died. The same thing happened with the Minotaurs.

Finally, the most difficult battle against the Mages and Halflings. Sandor attacked them.
He takes six Imps with him. The Imps are positioned so that they go first. The Mages split into two groups, and the Halflings into one. In the first turn, the Imps drain 12 mana from one group of Mages out of 16, leaving 4 mana in the group. Sandor casts Mana Drain on the second group. Then the Mages attack. The un-drained group poisons Sandor, and the rest simply attack the Imps. In the second turn, the remaining Imps drain the remaining mana from the Mages. Sandor is, of course, poisoned, but not yet dead. In general, when the Imps have completely drained the mana from the Mages, Sandor drinks a Potion of Healing and is cured of the poison. Then he poisons them all, casts Haste on himself, and simply stands on guard until the Mages die and the Halflings run out of arrows. Then he runs around and wins! After the battle, Sandor has 5 hit points and 30 mana, and 17 movement points left, but he naturally gets into a boat.:cool:

Now, about the Harpies, I haven't reached them yet, but I have a Potion of Slow, and I'll probably still build a Forge. I need acid, and a Potion of Strength with Slow would also be useful.
I haven't reached the Gargoyles yet either. I'll check it out today and write to you later.
Okay, I'm going to play.:)
In reply to ZveroBoy
User Avatar
#90
Auto-translated
ZveroBoy;64516

And finally, the most difficult battle against the Mages and Halflings. When attacking them, Sandrik takes six Imps with him. The Imps are positioned so that they move first. The Mages split into two groups, and one group of Halflings.
He handled it great. The other battles didn't need to be fought, but maybe someone will find it useful. I will specifically ask about the ones I'm interested in.
ZveroBoy;64516

Now, about the Harpies, I haven't reached them yet, but I have a Flask of Viscosity, and I'll probably still clear the Forge because I need acid, and the Elixir of the Hero with Viscosity as well.
So, it's clear about the Viscosity. The main thing is not to split up the Harpies. There are about 50 of them. Viscosity will clip their wings and slow them down; poison them with an arrow and run around them in circles. And you won't need to spend mana. You'll get through it.
ZveroBoy;64516

I haven't reached the Gargoyles yet either; I'll look at them today and then write what I think.
I measured the distance from Chaos to the farthest outposts, approximately to the Barbarians - about 90-100 moves, to the Life outpost about 120-125. I didn't clear the outposts very well, but I measured it by the number of moves the heroes took. In short, the main delays are here. A seafarer won't be able to travel 25 moves with one beacon. You can already make some predictions - if there are no problems or delays, then I'm aiming for 14 days. You can expect a result in 13. You're already one day ahead. I don't know what to expect from you next :)

Statistics

Welcome our newest member: artem

Users Online 0 users 1718 guests

The tavern is quiet... be the first to arrive!