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Posts from Favorites in battle! - 5 The Battle of Favorites! - 5

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In reply to Pit for LM
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Medium_HP (red, swamp, Tazar, Tazar) def BlooDy)DriVeR (blue, Necropolis, Clavius, Clavius), 8mm6a, 216

On the only road, I got stuck at the exit of a one-way street; we were pushing each other for a long time without interfering, and eventually, I caught Clavius with artifacts on the run. It's hard to say what would have happened in a real final battle; it would depend on many circumstances. In any case, on that day, I wouldn't have gone all-out in the attack because I had the opportunity to significantly strengthen myself – finish the Archmages and upgrade the Efreet, and there were several good mages with Armageddon.

Thanks for the game.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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GoD def. Maretti 2-1
all three games on 2SM4d(3)
more details this evening.
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to Medium_HP
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Medium_HP
Medium_HP (red, swamp, Tazar, Tazar) def BlooDy)DriVeR (blue, Necropolis, Clavius, Clavius), 8mm6a, 216

On the only road, I got stuck at the exit of a one-way street; we were blocking each other for a long time, but eventually, I caught Clavius with artifacts and started to gain momentum. It's hard to say what would have happened in the actual final, as it would depend on many circumstances. In any case, on that day, I wouldn't have gone all-out in the attack because I had the opportunity to significantly strengthen myself – finish the Archmages and upgrade the Efreet, and there were several good mages with Armageddon.

Thank you for the game.
I confirm, thank you for the game! In the final, Tazar was winning; there was an overall advantage, and 1600 skeletons wouldn't have decided the outcome.
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1) GoD (Red, Rampart, Ivor, Ivor) def Maretti (Blue, Castle, Caitlin, Clavius) 2SM4d(3) 135
They picked all resets and off we go. Ivor with 5 Elves, 2 native ones in the tavern, albeit without the pointy-ears, but a whole gang of Centaurs, fast roads. I quickly find a secondary on the grass and a subway to the Harpies, also discovered a Griffin Conservatory and 2 Dragon Fly Hives, no grails visible, but the income is alright.
In week 1 I took 2 secondary heroes — the info hero from the basement and the native one, from whom I found another Griffin Conservatory. There is also a road into the snow, ГО through wasteland. Blue has Necropolis revealed, I hatch a plan for a fast encounter. At home, 1-5 in the citadel, in the tavern 1-3 in the citadel, the info hero has a +2 speed Eye for 50-99 gold.
In week 2, by day 121-122 I use scout heroes to take 2 Griffin Conservatories (1+2) and 2 Dragon Fly Hives (6+8) and transfer everything to Ivor, who, after the stables, stands by the guard in the snow.
We break the guard consisting of fire elementals, the scout hero reveals the fow and Ivor marches to visit Blue, but falls 400 MP short of reaching their capital. Ivor: 8 9 3 4 (35 Grands, 5 Horses, 3 Archangels, 14 Ducks, and others). Blue abandons their capital and retreats to the mud to a secondary Necropolis hero; my scout hero takes the tavern and places fow, which reveals part of the western treasure zone. I follow Blue into the necro-land, and they flee from there too into the treasure zone in search of fortune. I seize Blue's last town and give them 7 days to think it over.
Meanwhile, Clavius clears the treasure zone, which we partially observe from the tavern's fow; we take a Dragon Fly Hive for 6 on the mud, build a Castle in the necro zone for possible defense, and set up chains for mobile movement to any town and troop reinforcement. By the end of the seventh day, Blue attempted a cunning maneuver — they went not toward the necro town, but through another exit from the treasure zone toward the tavern via two scout heroes from prison. It was a bit unexpected, but Ivor naturally made it there in time, only I couldn't build a Castle there, just a Citadel.
But as it turned out, even the Citadel wasn't needed. Blue couldn't make it past quickly and spent their final 7th day, stopping literally 3 steps short of the tavern.
1-0
Thanks for the game!
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to GoD
I resign from tournament.

Just one word to all players:
H3 is game which provide us fun, should be treated in fun categories and shouldnt be a reason to break fairness rules and lost honor.

Good Luck and Have Fun.
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Maretti - twaryna
KobRa_RR - Gomunguls
Deadline for the lower bracket is February 4th.
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In the first game, Galtran was given out, but the generation turned out to be flawed – besides the main resource, there was only one path to a secondary resource (there should have been two according to the scheme), and that path was through a snow-covered, unpaved road. I requested a restart, and my opponent agreed, so thank you to him.

passwords:
Red Tiamath britva
Blue bRitvo4kA Black_knight

19.01.2013 bRitvo4kA (red, Stronghold, Gurnisson, Gurnisson) def Tiamath (blue, Swamp, Alkin, Alkin), Balance, 133
After clearing the treasure, Gurnisson returns and attacks Alkin, who is approaching one of the secondary resources.


In the final, I was helped by mass speed and higher stats.
passwords:
Red bRitvo4kA Shokolad
Blue Tiamath britva
After the game, Tiamath looked at the map and said that it was also bugged, as there was no main resource in my zone, only paths to secondary resources. This is a fact, but I said, wasn't this path important? The answer was that he was counting on it to take my capital. After much persuasion, I agreed to replay, but the opponent changed his mind for some reason.

Thanks for the games.
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2) GoD (Red, Rampart, Kirr, Kirr) lose to Maretti (Blue, Castle, Kaitlin, Isra) 2SM4d(3) 131

3) GoD (Red, Rampart, Kirr, Gunnar) def Maretti (Blue, Castle, Kaitlin, Clavius) 2SM4d(3) 142

Thank you for the games!
"РЫЦАРЬ АПОКАЛИПСИСА"

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28 01 2013
Javdet (red, ramp, Kirry, Ivor) def bRitvo4kA (blue, barbarian, Gurni, Gurni) 141 2см4д3

Ivor entered without elves, fast paths, tiny respawn. I was already about to write 111, when some noob's earth book with funny guards appeared behind the mountain. By my estimates, it would take no more than two days to reach it. We play.
On the next turn, boots glow in the swamp, but they are out of reach for now - one-hexes. In a week, I managed to take only one village. By this time, it became clear that Kirry would be nothing more than a folder. Ivor got earth, tactics, and logy. And on top of that, he passed on armor and the passfight needed here!!

On the 2nd, I went out through the treasure zone to scout for an opponent. It turned out to be clear, just another Castle castle and a Griffin Conservatory. I'm maxing out earth and almost fail it. For the first move, I could have brought a group of pegasi, but there was already a chain set up to take those boots for Kirry, and then КЗ was in the plans, which giving to the opponent would be an unforgivable luxury. In short, I was in a hurry.. Checked, Griffin Conservatory is level 3, seems I can handle it. But the griffins decided not to trade small fry and went straight for the grands. 28 marks eventually pulled out the win, but I lost all 5 horses and 10 grands. There's another book behind earth, and no worse. But with only one resurrect against fire birds, there was nothing to gain there.

On the 3rd, I take mini and maxi Dragon Utopia, full control is active. I take the blue capital, collect the well, and prepare to go into the last treasure zone, but the opponent surrendered after taking that very air book. Everything was very bleak there.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Javdet
January 28, 2013
Javdet (red, Rampart, Kirr, Ivor) def bRitvo4kA (blue, Barbarian, Gurney, Gurney) 141 2cm4d3
The map was poorly designed. Thanks for the game.
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In reply to GoD
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GoD
GoD def Maretti 2-1
all three games on 2SM4d(3)
more details this evening


I confirm.
In reply to Medium_HP
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30.01.13 KobRa (Rampart, blue, rdm, Melodia, Tazar) def Gomunguls(Rampart, red, rdm, Kyrre, Kyrre)@JC on 124

Predictably scribbled Jebus Cross, strategically restarted once each and began.
111 - good start, 8 heroes, among them: Goshan, Solmyr and Gundula with Tazar!!, sent them in different directions - let them level up! Useful ones revealed: one Dragon Fly Hive behind a pack of horses, shackles behind Sander's troops and wings behind Iron Golems!! Elves 0, so I upgrade Centaurs to at least have some fighting power.
112 - I reveal 2 more Dragon Fly Hives with light guards next to the first one, and an external dwelling of unicorns behind mountains near Grand Elves. The road up to the secondary is heavily blocked by unicorns, the road down leads to GO-Hydras and to the castle. In my excitement, I didn't immediately notice the opponent has Kyrre.. Tazar picks up resistance and immediately Earth Magic!!..Alright, let's play then.
113 - take my native town, good. Not enough for the fort, I build MG1 there, but Tazar has already run away from there :D
114 - I attack (for a long time) the external dwelling of trees without losses)), return for the spell book :D and take position at the Dragon Fly Hive. Tazar is already level 5 and with Logistics! I chain gold back, still hoping to build the fort..
115 - I bring trees and Peasants and attack the first tree behind a hundred zombies, lost Peasants and Peasants, but +8 Wyverns. Immediately the second one behind Nomads for 6 Wyverns, lost 14 Centaurs. Picked up Tactics. I'm in a hurry and attack with level 0 Gundula a block of unicorns (was planning to thin them out with Solmyr or the Grand Elves initially). They got me there, and I lost all trees, Centaurs and 1 Wyvern(( Extremely unpleasant, I run up and see a second external dwelling of unicorns.
116 - took the dungeon, it has MG1. Tazar runs to take the second external dwelling of unicorns. Also there is a Sword+6 and a Griffin Conservatory behind the mountains. Gundula prepares to take the little wings.
117 - I attack Golems, then Sword+6 behind Arch Magi, then 60 Grand Elves, -1 unicorn, +2 unicorns. Week's build - unicorns in the Citadel. Tazar level 8, 11 6 4 2. Gundula level 6, 3 2 3 3 with Fire Magic.
121 - Tazar teleports and takes the Medusa dwelling and shackles, lost a Wyvern due to stupidity. Logistics already Expert, but Earth Magic only Advanced.. No time to go to the Altar, I run to the Dragon Fly Hive behind the horses, Gundula takes the max Naga dwelling, I finally build the fort :D In the army: 14 unicorns, 12 Wyverns, 80 Centaurs and 13 Grand Elves..
122 - I get distracted by a max Crypt and almost lose the game because I don't have enough movement points to fly over a hill, Gundulka miraculously saves the situation on the last movement point..ufff..the whole army goes to Tazar. A stack of Horsemen runs away, I don't stop them :D +6 Wyverns, good. In the last seconds I attack GO of Hydras (28) with 1 Slow and without losses (Slow not Expert). There's not enough time for the Minotaurs and 590 movement points burn to hell :(
123 - I attack with difficulty behind Water Boots upgraded Minotaurs, then 100 upgraded Ents behind Shield+4 all and on the last movement point I sit down to replenish mana in the center Rampart!
124 - a choice arises: what to do - run up behind the Necklace+3 all and go to the town "Gryaz" or go visit the opponent with only a Slow, but he is on respawn with gold and clearly on a speed run. I attack a huge bunch of GO and finally reach Crellion with 5 golds, no mana and all artifacts. GG. Thanks for the game!
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In reply to KobRa_RR
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KobRa_RR
30.01.13 KobRa (Rampart, blue, rdm, Melodia, Tazar) def Gomunguls(Rampart, red, rdm, Kyrre, Kyrre)@JC on 124
Thank you for the game!
Confirmed!
It worked out well! Everything went according to plan, on 115 I grabbed all the revealed external dwellings (3 horses and 1 dragon), built the dragon dwelling, grabbed the +5 helmet on 116 and the Book of Air on 117, on the first day I snatch the Dragon Fly Hive for 8 and on the second day I break a level 2 Utopia with the loss of 6 horses.. gave junk, since upgrading the drakes slowed down my tempo, I was delayed and from the secondary I started breaking 2 Nag Banks and a Dwarf Treasury, and to make up for the lost tempo I wanted to use scout heroes to break 2 strong GO and Kyrre from the town from the GO straight to the center, everything was going fine, but I forgot to upgrade the dragons in the town:) ...when I attacked the GO I realized I messed up))...I wanted to break the Bone Dragons, give the army to the warrior and use this scout hero with a chain lightning dealing 900 damage to break the red ones...but there turned out to be 36 Bone Dragons with a growth stack and to avoid losses I had to spend all my magic...then I sent everyone back to upgrade the dragons and in a hurry I got my Kyrre killed and couldn't buy her back, money was tight...on the same turn the opponent breaks the GO and attacks, even though the scout hero was leveled for battle, 5 Tazars couldn't break through the gold, and when 1 was left I wanted to retreat but there were shackles))
Thank you for the game!! Good luck further!!:smile20:
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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Why break several Guild Orders when you have a Castle?

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