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14.01.13 RozenKran (red, flux, moner) def numOne (blue, inferno, Kalh, Shakti), 2sm4d(3), 141
I don't remember what happened with the restarts, I think no one took them.
111 Day 2 isn't built out, only 5 air elementals, but moner arrives, Tazar, and even a free ballista. I immediately hit 20-49 gr. dwarves (about 30 of them), who block part of the spawn. I decided to save and not give up the gnolls, as a result I lose half my fairies :(
I spread out to 6 heroes, scout the Griffin Conservatory, the external dwelling of psychics, and the chain +4. Tazar runs deep down one of the paths, moner is near the castle on +1sp.
112 Tazar runs further and runs into a GO guarded by 50-99 gr. Efreeti protecting the underground. Moner and a makeshift chain stretch out along the other path. We find a necklace of +1 speed and a Dragon Fly Hive. The guard of the adjacent zone is 20-49 gr. wolves. As for money, it's not clear yet; there seems to be a lot of free stuff lying around, but I've scouted few cash buildings.
113 We take the necklace behind the dwarves and the wolves. The meat made of gnolls and fairies got battered down to ones, oh well :p. I scouted another Griffin Conservatory on the spawn. I realize that the birds will fit perfectly money-wise, the free scouts have collected a whole 8k.
114 There's a lot of free stuff, but behind the tier 1 guards deeper in the spawn there's even more, I want a second front, but nothing to do it with yet, and no decent mages either.
Moner is still running along a veeeery long road towards the Rampart secondary, finds 2 experience pillars nearby - a small but pleasant thing :) , but nonetheless we should manage to bring everything to the external dwelling of psychics by 117.
115 We capture the Rampart secondary, buy a hero there and run to scout.
116 We turn the chain to take the external dwelling of psychics, moner is also returning on foot, I don't see the point of splitting yet.
117 Tazar with the birds breaks through the guard of the external dwelling of psychics and runs up to reclaim gold, and the noob automatically clicks to buy the psychics from the unreclaimed dwelling - he goofed :confused:, thank goodness Tazar managed to buy them, but now he'll have to return to the castle himself...
121 With trading at 2 marketplaces, we have just enough to buy up the birds and psychics. Moner reclaims the chain +4, the scout hero takes a crypt.
122 Tazar takes 3 psychics to reclaim some gold deeper in the spawn. The scout hero reclaims a Dimension Door scroll :eek: . Moner stays the night next to the Hive. A small chain is built to the treasure zone.
123 Tazar scouts fetters on the spawn. Moner takes a Hive for 8, splits up and runs towards the treasure zone, stays the night next to 20-49 gr. Dendroids guarding a Pandora's Box.
124 Taz scouts another Griffin Conservatory on the spawn, the 3rd already. Moner is still before the entrance to the treasure zone, ran to a nearby well to replenish mana.
125 In the treasure zone we take a Hive for 12 and reclaim a +5 shield.
We freed Isra level 10 from a prison.
126 We scout a Dragon Utopia and 2 Hives. We take one for 6 dragons. Finally they give Earth magic to moner. A very long chain is built back home for supply transport to take the Dragon Utopia on 131.
127 Another Hive for 6. We free Clavius level 10, with Logistics. The chain should come together. Moner leveled up Earth magic.
131 We brought growth and captured the Rampart meat. The +1 necklace gives the birds first move, immediately Mass Shield and the level 3 Dragon Utopia fell without problems. It gave divine items: a chalice, a +4 all stats shield, and the Helm of the Seer. We scouted another Dragon Fly Hive and a Dragon Utopia.
132 Moner takes the 2nd Dragon Utopia, a level 1 one, goofed on the last black dragon and put the air elementals in position to get burned, the 20 stack endured it from the birds :(. Mona splits up to go home on the last move, having first left wings for the noob to make sure everything would work out. As it turned out later, it was probably a mistaken split; I didn't expect the treasure zone would continue to surprise so much. The scout hero takes a mini Hive, a chain home is set up.
133 The meat arrived safely, moner with wings takes a level 3 Griffin Conservatory, the fetters, and stays the night next to another Griffin Conservatory.
134 I take the remaining Griffin Conservatories, 2+1. I'm being stupid.
135 Too afraid to break through the gr. Efreeti, but couldn't think of anything else.
But I learned a lot of new things about these vile creatures. Turns out they respond to the psychics with their Fire Shield, and both of them at the same time. And Anti-Magic doesn't help against Fire Shield, well, the experience, though bitter, will come in handy. The second GO with 20-49 Michaels I decided not to hit, maybe I should have... Dimensional Door and we stand next to the opponent's capital. By the way, the noob spots 2 more Dragon Utopias in that same treasure zone, well, nothing can be done about it.
136 We capture a castle from a couple of Gremlins and a trio of Efreeti, and finally get our first look into the opponent's Mage Guild. The view of the map with Earth magic also doesn't make it particularly clear where the miner is wandering, but I see the position of the treasure zone nearby. So Dimensional Door there. Scouts scatter along the paths from the opponent's capital.
137 I take a Pandora's Box for 25 Evil Eyes and experience I think, another Dragon Fly Hive, and Dimensional Door on the remaining movement points to the second one. And there it's crazy - a Book of Earth.
The opponent's scout hero Dimmer runs towards the opponent's secondary.
141 We take the Dragon Fly Hive and the Book of Earth guarded by 90 Cyclopes, they kill a bird and a dragon, but it was worth it; on the remaining movement points we scout the treasure zone as much as possible and fly to our capital to replenish mana.
142 On his turn, the opponent kills Dimmer, but he did his dirty deed (blinded an angel!) and scouted a decent chunk of the secondary. Accordingly, we spot the movements of Shakti, who rushes into the treasure zone. On my turn, moner with 3500 movement points (pepper from Dragon Utopia, boots from the market, and Expert Logistics) Town Portals first to the opponent's capital, then Dimensional Door and on wings we fly on the last movement points right to Shakti, on the attack.
Thanks for the game and it's pleasant that you rated my level of play so highly, very flattering =) I only play on HeroesWorld, except for a couple dozen games with not very strong opponents in fun games.