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#31
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2 Zellogi
Play more aggressively. Forbid yourself from building a Magistrate in the first week, except in one specific case: when playing as Dungeon, taking a high-level artifact location in the first week, using a portal, and buying out both locations. Forbid yourself from building a Capitol before the third week. If you have fewer than 5 heroes in the second week, give up and let the computer win. If you have fewer than 7 heroes in the third week, it's a disgrace; the computer is the champion.
You'll get more enjoyment and satisfaction from a dynamic game...

Орден Фениксахаризматический :) лидер
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#32
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Zellogi
I don't play online because I don't have time to depend on anyone; Heroes is just a hobby that occupies my free time.

And it's enjoyable to fight monsters or play against the AI, to relieve stress if I don't make it to the gym or kickboxing, or to see my girlfriend.

I understand. But if you wanted to, I think you could. You can also "poke around" with some other person. Set aside some time for it without harming everything else. If you play for 2-4 minutes per turn, for example. Regarding the dependence, you still spend time playing against the computer. Unless, of course, we're talking about a 15-20 minute game while commuting by subway or car.

No one is forcing you to grind every day; you can relax once a week. That's what I think.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#33
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Qwerty
2 Zellogi
Play more aggressively. Forbid yourself from building a magistrate in the first week, except in one case: playing as Dungeon, taking a high-level hideout in the first week, using a portal, and buying out resources both there and elsewhere. Forbid yourself from building a capitol before the third week. If you have less than 5 heroes in the second week, give up and concede the victory to the computer. If you have less than 7 heroes in the third week, it's a disgrace; the computer is the champion.
You'll get more enjoyment and satisfaction from a dynamic game...

Interesting approach. Are we talking about leveling up 7 heroes and sending them out to clear out neutrals, defend mines and hideouts, and rush the enemy? Or is it for a chain of passing the army to 2-3 main heroes?
The idea is interesting; tell me more.

By the way, regarding the ease of playing against the computer... I banned myself from using Diplomats and Necromancers with their resurrection and necromancy (when I had 3000 skeletons by the third month). Then I banned resurrection altogether, simply not using it, as it was already too easy. In the editor, I set the settings, removed unnecessary spells in the castles, disabled useless secondary skills and heroes for the computer, disabled useless artifacts, and gave the enemy all the good basic skills... I went to great lengths :) This is how I spent a month at the dacha during the rainy season without internet :) But now I want to try playing online or offline according to the rules, and I also really want to play Heroes 6. I finished Heroes 5 with all the expansions a year ago, and I really enjoyed it; I want to try Heroes 6 too :)

Also, for me, it's important that I can always interrupt at ANY moment and step away, but with 2-3 minutes per turn... you have to wait for someone, bother them, because someone might call me at any time except at night... so I'll try online sometime :)

I'm also interested in templates; I need to install them, because the standard template often teleports with artifacts, and there's no balance.

And regarding hiring heroes... taking heroes with specializations like mysticism... eagle eye... or something similar that's useless... it's somehow even annoying and I don't want to... or am I wrong?
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#34
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Zellogi

By the way, regarding how easy it is to play against the AI... I banned myself from using Diplomats and Necromancers with their resurrection ability and necromancy itself (when I was running around with 3000 skeletons after 3 months), then I forbade you from using resurrection at all; I just didn't use it because it was already too easy. In the editor, I set up settings, removed unnecessary spells in castles, disabled useless secondary skills and heroes for the AI, disabled useless artifacts, gave the enemy all good basic skills.... basically, I went through a lot of trouble :)

Yes, you have clearly outgrown single-player mode. And your skill level as a player has plateaued.
Zellogi

Also, another factor that is important to me is that I can always interrupt at ANY time and step away, but waiting 2-3 minutes per turn...waiting for someone...putting them under pressure because they might call me at any time except at night...so, I guess I'll try online sometime :)

2 minutes per turn is definitely short, and you won't be able to show high-quality gameplay, but there is an opportunity to play quickly. Here, you need to make a choice between speed and quality, and how much time you are willing to spend on the game. Also, by the way, if you urgently need to leave, you can save the game and then finish it later. You can agree on 4-6 turns, but you will need a little more time for the game due to battles; time doesn't pass in those. Yes, by the way, 160% speeds up the game
Zellogi

I was also interested in templates; I need to install one myself, because often the standard template teleports with artifacts, and there is no balance.

The problem isn't really with the template, but with the random map generator. Balance, hehe, is a relative thing. You can practice on this Large map with Dungeon. This is a legendary "cm". (download it into the DATA folder and rename it to rmg.txt) Template for 2 players. Or this No less legendary 8mm6a. 8 players, Huge size, with Dungeon (generated with AI), monsters everywhere are strong, no water. There is also a lot of useful information located here
Zellogi

And regarding hiring heroes...taking ones with specializations like Mysticism...Eagle Eye...or something similar that is useless...it somehow feels offensive and I don't want to...or am I wrong?

Why torture yourself like that? It's nonsense (if we're talking about main heroes). And if you need to collect resources, what difference does it make? (On the contrary, there is even a book; they can fight with weaklings.)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#35
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Zellogi
Interesting approach. Are you talking about leveling up 7 heroes and sending them out one by one to clear out neutral creatures, defend mines, and rush the enemy? Or is it about passing the army in a chain to 2-3 main heroes?
It's an interesting idea, tell me more.

And regarding hiring heroes...choosing heroes with specializations like Mysticism...Eagle Eye...or something else equally useless...it's almost offensive and I don't even want to...or am I wrong?
In the first week, there are 3 heroes with troops. These troops are needed.
There are several typical strategies for the first week:
1. The army plays, not the heroes. This means the following: a hero fights, passes the army to another, that one to a third - and that one also fights. This greatly increases both the speed of developing your own territory and the ability to push into neighboring territories.
2. Battles should not only be fought by the main hero. Often, certain areas are better cleared not by the main hero, but by another. This other hero can be: a tactician; a mage. For example, Ciel can be incredibly useful in the first week.
Second week.
There are two heroes with an army. The army is needed.
What is the army needed for?
1. Cannon fodder for clearing out difficult areas.
2. Cannon fodder for capturing difficult structures.
3. Cannon fodder for weak mages.

Remember the typical strategy: capture a Castle, build a tavern, buy a hero there, and send them to explore the territory.
Chains are essential in the second week. You need to supply troops/magic from the main base/outposts/other locations. Send weak units into newly opened passages first, then follow with the main force if there's a reason to.

In the third week, the role of chains becomes even more important, and again, 2 heroes with an army are needed. In the third week, you will capture both Strongholds and Hives (if not captured earlier). Without troops, you can suffer unnecessary losses in Hives. In addition, a hero purchased in your home Castle with an army can, on the way, clear out what was difficult in the first week (Medusa lair, Naga bank).

What will be the result?
Due to active gameplay, you will have many resources and a decent number of Castles (of course, it depends on the map). Many Castles mean a lot of gold and markets (potential gold). If the situation is such that building a Guild is really necessary, you can realistically build it in the third week. Or, instead, you can try to win the map.

Орден Фениксахаризматический :) лидер
#36
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I used the 8-player template when creating the map, and now Shakti's tactics don't work; the battle just starts, and the advanced tactics are gone... After that, I removed the file from the data folder, but the tactics still didn't work. I restarted the map, and the tactics started working. By the way, without viewing the map in the editor, there can be some serious issues... I spent 2 hours on it... I started well, but I ruined the economy, the gnomes, and the annoying creatures and generally didn't find any hidden spots with chests, gold, or other towns... As a result, I cleared a fairly large area, but I didn't capture any towns or anything worthwhile, but I'm quite happy with my army of 180 troglodytes in the first week... yeah, it was tough )))
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#37
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Zellogi, you seem to be mistaken; it shouldn't work that way! If you are fighting an enemy hero, they might also have a tactic of the same level – in that case, there won't be a pre-battle formation. Also, there won't be a pre-battle formation if the battle takes place in a treasure chamber or a hive. And the template shouldn't affect this in any way.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#38
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Zellogi
Used an 8-player template when creating it, now Shakti's tactic doesn't work; it just starts the battle, and the advanced tactic is gone... after that, I removed the file from the data, but the tactic still doesn't work.

It seems you disabled the tactic in the hero itself. The template has nothing to do with it.
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Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#39
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Okay, I understand. I must have clicked it by accident and didn't pay attention.
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#40
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Zellogi, be a little more careful when you click; remember, a sapper only gets one mistake! ;)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)