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#16
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Zellogi

Regarding Tuesday skills – remember! Always take Wisdom, Earth, and Air; choose Defense (15% damage reduction in battle) – this is the most beneficial skill. Shooting and Attack are useless, except for two heroes: Crag Hack and Garuna with the Attack specialty, and Orin with the Shooting specialty; in their cases, it's noticeable. In all other cases, it's a waste of skill slot. The 5th and 6th skill slots should be used for either Pathfinding or Logistics, Tactics or Leadership, or Intelligence (you rarely have a lot of mana).
I have to disagree here; I considered Defense/Attack to be an essential skill for everyone. Shooting, when you have two native ranged units, isn't the worst thing either; at least it's better than Pathfinding. Leadership can also be taken, but with Mana Vortex, Intelligence doesn't seem particularly useful. Tactics are undoubtedly essential.
KycoK_3a6opa
You simply kill all the main units, that is, those that were initially in the army, and then you buy them back for gold. As a result, your hero appears in the tavern with the remaining army, and the opponent loses their hero because the hero has no army left, and all those he summoned disappear!
I think this is the best way to fight when you don't have artifacts
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#17
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Maybe on rich HL+U maps, you can build a Capitol (I usually don't play them), but it's better to take it from the enemy. And a market and a forge are unnecessary (buying 1 wood for 10 gems will leave you penniless)...
And skills shouldn't be chosen based on an either/or principle. They are usually not interchangeable; you need to choose based on the map (oh, how useful a scout can be on grass or at sea!), your troops and heroes, and the enemy's troops (how well skeletons fight under a Berserker!), and the artifacts you've obtained. You got Armageddon, picked up a lollipop - and go ahead and crush the enemy's Necromancers. And in this situation, how can you do without attack, shooting, and tactics?
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to dnaop-wr
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#18
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dnaop-wr
Maybe you can build a Capitol on rich HL+U maps (I usually don't play them), but it's better to take it from the enemy. And a market and a forge are unnecessary (buying 1 wood for 10 gems will leave you broke)...
Well, sometimes it can be very critical, but it's still better to place the market in the secondary castle, and only build money-generating buildings when absolutely necessary; it's not worth spending time on them.
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#19
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I feel the same way – there’s extra money lying around with nowhere to spend it, so build something. There’s no open market, and you’re short on some resource, so build your own marketplace, but it’s better to build more than one. Otherwise… there’s no point.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to Lie catcher
#20
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Lie catcher
I have to disagree here. I consider defense/attack to be essential skills for everyone. With two native archers, ranged attack isn't the worst thing either; at least it's better than pathfinding. Leadership can also be taken, but with Mana Vortex, I don't think intelligence is particularly useful. Tactics are undoubtedly essential.

For the dungeon, ranged attack is useless because you can simply calculate the damage. Let's take Medusas: 8 of them, and multiply that by their damage of 5-8. We look at the attack value of 10, and we get 40-64 hits, without considering defense/attack skills. Add 50% of the maximum archer skill, and we get a DPS of 60-96 hit points. But you still have to level up ranged attack, sacrificing potentially crucial skills like earth magic, wisdom, tactics, defense, or logistics, among others. Let's take Eyeballs: 14 of them, dealing 3-5 damage, with the same attack value. DPS = 42-70 hits, respectively, which is better than the weak Medusas. Now, let's remember that both warriors have no penalty for melee combat, and with a speed of 6 and 7, what's the probability that they will shoot first without the acceleration from an Air Master? The answer is more rhetorical. Now, here's a question: what will happen to the DPS if we remember that the penalty for distance is 50% damage? The conclusion is obvious. Shooting with archers is undoubtedly great, especially against neutrals, but in battles against heroes, melee units are what decide the outcome.
Regarding intelligence... what can you use to adequately replace the doubled mana of a good mage? You cast 4 Dimension Door spells, several Portals, and Fly, but you won't be able to attack or resurrect with magic anymore? Unless it's just for Slow and Shield :) Or are you going to spend every day after a battle sitting in the castle to restore mana, or flying to the mana well? :)
In reply to Zellogi
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#21
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Zellogi
... shooting and attack are useless, except for 2 heroes - Crag Hack and Garuna with the attack specialization, and Orin with shooting; in their cases, it's noticeable, but in all other cases, it's a pointless waste of skill slot...
Zellogi
... they are decisive in battles against heroes with melee attacks...
Where is the logic if the main weapon of a melee fighter is useless, and Crag and Gundula are likely to appear only in their native Castle? You can't apply any magical enhancements on the Chaos Domain - only skills.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
#22
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Black Dragons are versatile... good damage, but they cannot be buffed with magic and saved... except perhaps by expert Defense; essentially, this is a tank, not a DD, since all other units are fragile in terms of health. Manticores provide DPS and Minotaurs put out good damage, so it's better to take Defense — at expert level, that's 15% less of any damage, including ranged. Instead of a 30% bonus to Attack, level up Fire Magic and take Bloodlust at expert, or Berserk, or Blind with 25% retaliation power after blinding. The Shield (30% less contact damage) and Air Shield (50% against arrows) also matter, and with the expert Defense skill, this becomes very significant; if you also take three armor specialists... by level 20 there will be a bonus of 30% less of any damage... it's just insane... during a siege, 7 units couldn't kill one single Black Dragon of mine, while the hero was level 20 with 15 Attack. Draw your own conclusions. Attack is good if you always go first and wipe them out without retaliation; at 200%, this is often impossible.
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#23
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shooting isn't the worst thing, at least it's better than searching for a path that, if I'm not mistaken, won't help you on the dungeon's native terrain. Of course, I don't have much experience with online games, but what is this
Zellogi
You made 4 dimension doors, several portals, and flew.
and flew across the entire map + dungeon :smile20:, what kind of templates do you have? There are no transitions between zones, and you can't split up?
I would only take intelligence in very difficult situations, otherwise, it's either that or first aid, and in general, you need to look at the situation.
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#24
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Shooting removes the penalty for intact walls; on maps with a large number of castles, this is a significant advantage.

Орден Фениксахаризматический :) лидер
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#25
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Zellogi
Instead of a 30% attack bonus, level up fire magic.
Okay, I understand everything now.
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#26
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Zellogi

It's almost impossible to achieve 200%.

Are you one of those people who believes that 200% is the absolute truth and the only acceptable level for experienced players, and that anyone who plays differently is just weak?

(Just curious)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#27
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I don't play with less than 200% difficulty; I tried it recently on a ship and a fortress, and it was just okay... the AI plays noticeably weaker... I have too easy of a start and too quick of a victory over the AI; the fun is in the difficulty, when the enemy has many times more troops, and then they start to dwindle :)
I uploaded my saves; you can see that 5 Titans and 100 archers with expert archery deal laughable damage at range; the penalties are obvious, and melee units are decisive, which is why I made the change towards the end of the map. And regarding templates... I have the complete collection of Heroes 3, and I only play on XL; without pathfinding, you can't go far, take a look at my saves, and it will be clear.
To be honest, I also love ranged attacks; the first one is great in combination with slowing, where even a hundred archers can take down a hundred wooden units, but if you consider serious battles with the AI, where the archers are neutralized or blocked on the first or second turn, you realize that in this situation, they are just thin meat, and it's much better to take melee units.
Regarding building, yes, maybe I'm a noob with my economy; the Capitol is unnecessary, and you need to rush the enemy, but there's not much to rush with, as its bonus of 30,000 and resource gathering allows it to build up much faster and recruit everyone, while I prefer to recruit the fastest and strongest units to quickly run through the mines. Maybe this tactic isn't right :) Right now, I really like Sir Mullich with his +2 to speed, but I plan to play as one of the armor experts and experiment with him; I used to play with them, but I didn't take many facts into account.
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#28
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Zellogi
I don't play with difficulty levels below 200%; I recently tried it on a ship and a rook, and it's not very good... the AI plays noticeably weaker...

I have too easy a start and too quick a victory over the AI,

the whole fun is in the difficulty, when the enemy has many times more troops, and then they start to dwindle :)
I uploaded my saves; you can see that 5 titans and 100 archers with expert archery deal a laughable amount of damage at range; the penalties are obvious, melee units are decisive, and that's why I made the change towards the end of the map. And regarding templates... I have the complete collection of Heroes 3; I only play on XL; you can't get far without pathfinding, take a look at my saves, and it will be clear.
To be honest, I also love ranged attacks; the first one is great in combination with slowing, where you can destroy a hundred wooden units with 100 archers, but if you consider serious battles with the AI, where the archers are neutralized or blocked on the first or second turn, you realize that in this situation, they are just thin meat; it's much better to take melee units.

I have one question. Why do you only play against the AI? Why don't you play against people? After all, it's much more interesting, precisely because the resistance is much higher.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#29
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when playing against the AI and with no rules applied, I think the best advice is:
/topic/7430/
point 5. Permitted actions, prohibitions, and restrictions
everything is allowed for you 😉
#30
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I don't play online because I don't have time to depend on anyone; Heroes is just a hobby that I enjoy in my free time, while I spend most of my time on real life – I teach English and French, and I'm the general director of an educational center, so I have a lot on my plate. Playing the game and battling monsters is a pleasant way to relieve stress when I don't have time to go to the gym or kickboxing, or to see my girlfriend.

Added 3 minutes later
Thanks for the rules; I'll take a look and maybe reconsider my views.

I'm talking about offline play; I play for my own enjoyment, but the rules are interesting, and I'm seeing them for the first time.

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