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I don't play with less than 200% difficulty; I tried it recently on a ship and a fortress, and it was just okay... the AI plays noticeably weaker... I have too easy of a start and too quick of a victory over the AI; the fun is in the difficulty, when the enemy has many times more troops, and then they start to dwindle :)
I uploaded my saves; you can see that 5 Titans and 100 archers with expert archery deal laughable damage at range; the penalties are obvious, and melee units are decisive, which is why I made the change towards the end of the map. And regarding templates... I have the complete collection of Heroes 3, and I only play on XL; without pathfinding, you can't go far, take a look at my saves, and it will be clear.
To be honest, I also love ranged attacks; the first one is great in combination with slowing, where even a hundred archers can take down a hundred wooden units, but if you consider serious battles with the AI, where the archers are neutralized or blocked on the first or second turn, you realize that in this situation, they are just thin meat, and it's much better to take melee units.
Regarding building, yes, maybe I'm a noob with my economy; the Capitol is unnecessary, and you need to rush the enemy, but there's not much to rush with, as its bonus of 30,000 and resource gathering allows it to build up much faster and recruit everyone, while I prefer to recruit the fastest and strongest units to quickly run through the mines. Maybe this tactic isn't right :) Right now, I really like Sir Mullich with his +2 to speed, but I plan to play as one of the armor experts and experiment with him; I used to play with them, but I didn't take many facts into account.
I uploaded my saves; you can see that 5 Titans and 100 archers with expert archery deal laughable damage at range; the penalties are obvious, and melee units are decisive, which is why I made the change towards the end of the map. And regarding templates... I have the complete collection of Heroes 3, and I only play on XL; without pathfinding, you can't go far, take a look at my saves, and it will be clear.
To be honest, I also love ranged attacks; the first one is great in combination with slowing, where even a hundred archers can take down a hundred wooden units, but if you consider serious battles with the AI, where the archers are neutralized or blocked on the first or second turn, you realize that in this situation, they are just thin meat, and it's much better to take melee units.
Regarding building, yes, maybe I'm a noob with my economy; the Capitol is unnecessary, and you need to rush the enemy, but there's not much to rush with, as its bonus of 30,000 and resource gathering allows it to build up much faster and recruit everyone, while I prefer to recruit the fastest and strongest units to quickly run through the mines. Maybe this tactic isn't right :) Right now, I really like Sir Mullich with his +2 to speed, but I plan to play as one of the armor experts and experiment with him; I used to play with them, but I didn't take many facts into account.