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#1195
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What does L + U mean in the template description? I have a Russian version; can you provide a breakdown of what all of this means?
#1196
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L + U
This determines the size of the map being created.
S - small;
M - medium;
L - large;
XL - very large.
U - dungeon. +U - includes a dungeon, -U - does not include a dungeon.
#1197
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Thank you for your answers! Nothing seems to help, but I think I figured it out. I downloaded a 1x1 balance template for a map L without water, difficulty level: Knight, without an underground world, and with strong monster strength. I put it in the data folder, renamed it to rmg, and then to rmg.txt. I didn't create it based on the template, but rather made some random changes. The template says that the castles should be opposite each other, but it turned out differently each time. I don't know what else to do.
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#1198
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vaniak1
Thank you for the answers! Nothing seems to help, I think I figured it out. I downloaded a 1x1 balance template for a map L without water, difficulty level: pawn, without an underworld, monster strength: strong. I put it in the data folder, renamed it to rmg, then to rmg.txt. I didn't create it based on the template, but rather made some random thing. The template says that the castles will be opposite each other, but it turned out differently. I don't know what to do anymore.

You are taking the template scheme literally. To determine which template was generated, click on scenario information and after the word template was, the current template will be displayed.

Or, in the game, press the I key (Russian letter Ш) and read it.
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За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#1199
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vaniak1
I made it clear that I read it, but I didn't understand everything, and I had some questions, and you're giving me the same link again...
I looked at your questions, clicked on the link, and saw all the answers there. Apparently, you either couldn't find the information you needed or didn't understand it. This post contains a lot of information about templates, including a basic explanation. Someone put in the effort, gathered information, and wrote descriptions – so take some time to study it, and many questions will answer themselves. And then, specific questions can be answered with specific answers.

Now, about the topic. There are templates that have only one size option. And there are templates that have sizes ranging from S to LX+. But if on an S-sized map, two cities will actually be standing opposite each other, how do you imagine that on an LX+ map, if the template's layout is the same? This isn't a map made by hand, but a randomly generated map with only the basic parameters defined by the template.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#1200
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Hello! Please tell me how to check which dungeon it is. I move a hero onto it, after the offer to start a battle, I decline, I click on the dungeon, and it still says "not visited" and provides no information about the monsters.
#1201
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Visiting the Necropolis should be like that.
In reply to Jewelmask
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#1202
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Jewelmask
Hello! Could you please tell me how to check which dungeon it is? I stand on it with a hero, after the offer to start a battle, I decline it, I click on the dungeon, and it still says - not visited, and there is no information about the monsters :(
There is never any information about dungeons! You can check any dungeon (including the Hive), except for the Necropolis!
Stop hard - Go Pro!:smile49:
#1204
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They give.
.....
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#1206
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Chingis
Is it the same – right-click? Just like with other objects?

Another question.

I compared upgraded and non-upgraded monsters. Attack and defense don't change at all for many of them, and the damage remains the same. What's the point?
Is it just because of the speed?
And if speed isn't needed in a particular situation, is it worth ignoring the upgrade?
Speed and extra health. Sometimes, upgrading isn't necessary at all!
Stop hard - Go Pro!:smile49:
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#1207
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Chingis

I compared upgraded monsters with non-upgraded ones. For many, attack and defense don’t change at all, and damage stays the same too. What’s the point? Because of speed?
And if speed isn’t needed in a specific situation, is it worth skipping the upgrade?
1. Are we talking about Air Elementals/Storm Elementals and Naga? I wrote long ago that upgrading Air Elementals is not obvious (idea by Energizer), and when storming beehives, or especially drowning, it is simply harmful. For other units, everything is dictated by the pace of the game, since...
2. ...theory without practice is dead. There are some aspects of the game, primarily tempo, which are understood through real games. You need to start playing. There are no universal recipes; much is dictated both by the template and the specific random draw. Take the Griffin Conservatory now with huge losses or wait a week? No one will give a definitive answer to that question; it all depends on the position. It’s like with restarts — both the template and what the opponent got matter.

Орден Фениксахаризматический :) лидер
#1209
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Today I played a game on 2sm4d(3) and the GO was "Many Titans" (Version - Complete Heroes Collection), and on the roadless terrain there were "Many Abyss Lords" - is this a GO on roadless terrain or a guard for the passage to an adjacent respawn with the opponent?
P.S. thanks in advance
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#1210
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unknown1g
Today I played a match on 2sm4d(3) and the ГО was "Many Titans" (Version - Complete Gathering of Heroes), and on the off-road there were "Many Masters of the Abyss" — is this a ГО on off-road or a guard for the passage to an adjacent respawn with an opponent?
P.S. thanks in advance

It's clear that the Masters of the Abyss are guarding the passage to the secondary
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In reply to Lider1
#1211
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But there were, as far as I remember, 7 stacks of 12 or 13 units each... is that normal?
I attacked them with 1 angel, 40 archers, 4 black knights, and about 30 other units, and I lost...
With their speed, 7 of them is brutal, and the archers, even with the blessing, only deal 4-5 damage per shot... There was no slow effect in any of the magic guilds, and I didn't have any slow scrolls either. I wanted to take them out quickly, but it didn't work.
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#1212
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So you messed up with the wording. You said there were many Pit Lords and many Titans. There can't be an equal number of both Pit Lords and Titans. Also, it’s impossible to have 7 stacks of 12 Titans each.

In your case, then, this was a group order (GO) consisting of Pit Lords.

Here, download the file from here, unzip it, put it in the DATA folder in Heroes, and you will approximately see the number of monsters in numbers
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того