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Posts from Season: "Winter 2012-13". Online games for rating (reports, confirmations, discussions).

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01/05/2013 gridemy (red, random, Inferno, Nimussa, Terek) def c0rnh01io (blue, random, Rampart, Pearl, Yana) 2sm2c 131

01/06/2013 gridemy (red, random, Castle, Ingham, Yager) def c0rnh01io (blue, random, Fortress, Vestam) skyrmich M 117
The opponent surrendered on neutral territory.

01/06/2013 gridemy (blue, random, Tower, Nila, Halon) def c0rnh01io (red, random, Dungeon, Damakon, Synka) skyrmich M 127
At turn 113, I lost troops in the crypt (there were 80 Gremlins and 7 Gargoyles, I lost 14 and 2), the crypt was, of course, at... 2000. The opponent took a second Castle.
At turn 117, I have no money, snow everywhere, morale is -3, it's a pity I'm not undead.
At turn 123, we are both still running around with three heroes, well, at least the opponent is in the same situation. We are complaining to each other about who has it worse.
At turn 125, I took a second Castle (although it looks like it's game over, maybe it's time to surrender)
At turn 127, the opponent surrendered. Having the same high morale as me, the opponent was listlessly clicking on the keyboard, slowly losing troops.
Morale in Heroes is much more important than I thought.

Thanks for the games. Random is random, but the m200 build is my build.
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5.6.3. In the event that there is no guard protecting the passage, including if the guard has been moved, it is permissible to freely move from one zone to another.

5.6.5. It is permissible to pass by the guards protecting the passage without destroying them, in the case that:
- the player has already passed through this passage (i.e., destroyed one of the guards);
- the player saw the opponent destroy one of the guards or pass through this passage;
- there is any other undeniable evidence that the guard was destroyed.

If I understand correctly, 5.6.5 excludes the possibility of passing by the guard without defeating it. How should I then understand 5.6.3, please explain.
In reply to gridemy
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gridemy
01/05/2013 gridemy (red, random, Inferno, Nimussa, Terek) def c0rnh01io (blue, random, Pearl, Yanova) 2sm2c 131

01/06/2013 gridemy (red, random, Castle, Ingham, Jaeger) def c0rnh01io (blue, random, Fortress, Vestam) skyrmich M 117
The opponent surrendered on neutral territory.

01/06/2013 gridemy (blue, random, Tower, Nila, Halon) def c0rnh01io (red, random, Dungeon, Damakon, Synka) skyrmich M 127
At turn 113, I lost troops in the crypt (there were 80 Gremlins and 7 Gargoyles, I lost 14 and 2), the crypt was, of course, at... 2000. The opponent took a second Castle.
At turn 117, I have no money, snow everywhere, morale is -3, it's a pity I'm not undead.
At turn 123, we are both still running around with three heroes, well, at least the opponent is in the same situation. We complain to each other about who has it worse.
At turn 125, I took a second Castle (although it's probably game over here, maybe it's time to surrender)
At turn 127, the opponent surrendered. Having the same high morale as me, the opponent listlessly clicked on the keyboard, slowly losing troops.
Morale in Heroes is much more important than I thought.

Thanks for the games. Random is random, but the m200 build is my build.
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07.01.2012 Maretti (red, dung, ?, galthran) def Gomunguls (blue, inferno, ?, charna) 127 on jebus

Had a very small area with low amount of money, but galthran is allways nice. In this case he got very bad skills though, but was lucky that I got all lvl 4 spells from a box after I was forced to take wisdom. Got dbl spellpoints (140) at 122, then took a full con and broke 124. The road was blocked by many strong guards so I got very low on spellpoints. Opponent showed at 125 but ran back. At 126 I took a middle town and TPed back to my main town for mana. I didnt dare to stay there since he had showed up again and could reach the town and I was out of mana. Luckily he took a hive and library next day, so he didnt reach it and I could attack him with a stronger army and recanters after buying shackles. Thanks for playing.
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01/07/2013 gridemy (red, random, Castle, Valenska) def GoedenDag (blue, random, Dungeon, Arlak, Gunnar) 2sm2c 115

01/07/2013 gridemy (red, random, Rampart, Ingem) def GoedenDag (blue, random, Inferno, Olema, Mariussa) 2sm2c 136

Thank you for the game.
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gridemy
07.01.2013 gridemy (red, random, Castle, Valeska) def GoedenDag (blue, random, Dungeon, Arlak, Gunnar) 2sm2c 115

07.01.2013 gridemy (red, random, Rampart, Ingem) def GoedenDag (blue, random, Inferno, Olema, Mariussa) 2sm2c 136

Thank you for the game.
Thank you for the games.
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07.01.2013 AYMAN (red, Castle, Valeska, Dessa) def GoedenDag (blue, Rampart, Ivor, Ivor) 2sm4d(3), 122
We went for a rest, played it out, the spawn was average — there are two Griffin Conservatories and an external dwelling of Marksmen, but two roads: one to the GO of Faerie Dragons and the other to the swamp. I considered resting but saw a path to the wasteland through rough terrain and decided to play. In the tavern, Dessa appeared, I scouted the area, checked one Griffin Conservatory (2-stack with Grand Swordsmen) — fine. All good, but I messed up with the Earth Elementals, and the mine turned out to be inconveniently located and far away; in the end, I was left with the prospect of Cavaliers from the fort. On 115, the opponent throws the game by breaking through triple guards to the secondary. We reload and continue playing. I break through to the swamp with Valefors, but there are many blockers — can't reach the secondary. Along the chain, I take a couple of Crypts, and Dessa breaks through to the wasteland. At home, Cavaliers in the fort + external dwelling of Marksmen.
On 121, I take a Dungeon secondary, set up chains, and then the opponent breaks through to the wasteland and kills my Courier. On 122, I buy more units, bring the remnants, and attack with Dessa: 50 Marksmen, 4 Cavaliers, 8 Swordsmen, and Pikemen — against 17 Grand Crossbows, 9 Pegasi, 5 Dendroid Soldiers, 30+ Centaurs. A quick Fireball made everything clear.
Thanks for the game!!!


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gridemy
5.6.3. In the event that there is no guard protecting the passage, including if the guard has been moved, it is permissible to freely move from one zone to another.

5.6.5. It is permissible to pass by the guards protecting the passage without destroying them, in the case that:
- the player has already passed through this passage (i.e., destroyed one of the guards);
- the player saw the opponent destroy one of the guards or pass through this passage;
- there is any other irrefutable evidence that the guard was destroyed.

If I understand correctly, 5.6.5 excludes the possibility of passing by the guard without defeating it. How should I understand 5.6.3 then, please explain.
There are situations where there are no guards at all, or they were never there due to flawed generation. This point was added for this reason.
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AYMAN
07.01.2013 AYMAN (red, Castle, Valeska, Dessa) def GoedenDag (blue, Rampart, Ivor, Ivor) 2sm4d(3), 122
Thank you for the game!
Thank you for the game.
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Dirty_Player
There are situations where there is no guard at all, and there never was, due to flawed generation. This item was added for that reason.
That's correct, but I specifically emphasized the shifted guard. It's already clear what happens when there is no guard.
Point 5.6.3 needs to be rewritten as follows:
5.6.3. In the case of no guard at the passage, it is allowed to freely move from one zone to another.

If left as it was, this point allows the following (I will break it down into two, so my point is clearer):
5.6.3. 1) In the case of no guard at the passage, it is allowed to freely move from one zone to another.
5.6.3. 2) In the case of a shifted guard, it is allowed to freely move from one zone to another.
In reply to gridemy
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gridemy
5.6.3. 2)In the case of staggered guards, it is allowed to freely move from one zone to another.
No. The staggered guard must be defeated. If there is no proof that there were multiple guards and one of them was defeated by the opponent.
In reply to gridemy
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I think I understand the author's idea.
The guard can be generated correctly, or it can be generated incorrectly (shifted). If there is no normal guard and no shifted guard, you can freely pass through.
If I understand correctly, IMO it is better to correct the item because the interpretation is ambiguous (see my previous post).
"Absence of a normal guard" or "absence of a shifted guard" is the same thing: "absence of a guard." The item will be shorter and clearer.
5.6.3. In the absence of a guard, free passage from one zone to another is allowed.
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08.01.2013 CryptoNight (red, Necro, Gosh) def KostyaN 122 (blue, Dungeon, Shak) jebus 127 WT full
Bought a red Necro for only 2k:smile03: We scouted thoroughly - and it gave out like it initially showed a full blowout:mad: 4 heroes, a choke point, a block and 70 gr Centaurs - wasted 3 rag items and 15 skeletons on them:mad:
On 112 I hit 80 mummies for an external dwelling of dragons, losing 10 skeletons and 1 Vamp - not a bad break:smile19: Then I take the external dragon dwelling - minus another 17 skeletons - scout heroes scatter.
On 113 a sword +6 and a prison are cleared.
On 114 I bring skeletons from the external dwelling and convert meat from the prison, take a beehive, clear a prison with a fairy - which runs to the Wyvern to clear a secondary (cleared it on 115) and cleared a shield +4 along the way:smile03:
On 115 I take a Pandora for 5k experience and level up Wisdom, Log, and Water almost to max.....
On 116 I stopped under demons for a cape +2 and a Pandora with King Cyclops
On 117 I converted all the meat from the secondaries and took a Pandora for 10k experience, a Pandora for all level 5 magic:smile44: and a cape, then split home - at home I fight in the fort and ascend on the Dragon:smile19:
On 121 I take another beehive and a Pandora - due to a blunder losing 50 precious skeletons:smile35: And I stand not far from GO
On 122 I take another beehive (18 Wyverns total) and hit GO from the Necro Hydras with a loss of 4 skeletons.
On 123-124 I take more beehives, Griffin Conservatory (1) and Dragon Utopia and regenerate mana in town.
On 125 I hit Wizards for a beehive and a hat +12 and see the opponent.
On 126 I hit a Pandora for 20k experience and a Pandora for 15 gr Manticores and am 1 move short of the opponent....
On 127 I deliver another 30 skeletons... thus in the army 240 skeletons with 10 speed and 10 health (2 swords)....29 Ducks, 3 Necro Dragons, 15 gr Manticores and a handful of skeletons, 50 mana Implosion at 1050 and Ice Bolt at 555.....in FB they throw Oil at me - I dump all the offensive magic, wait for the moment Slow wears off, and charge into melee....and overwhelm the opponent with meat in town:smile19:
Thanks for an interesting game
Зима 2011-12.
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01/08/2013 AYMAN (red, Castle, Valerka, Valerka) def Nestor86 (blue, Rampart, Kirr, Kirr) 2sm4d(3) 115
They picked all the rests, one tech rest GO on the rough terrain, after which Anton's game didn't work out, and he lost.

01/08/2013 AYMAN (blue, Necropolis, Clavius, Clavius) def Nestor86 (red, Castle, Turis, Gurnisson) 2sm4d(3), 122
They picked the rests, a random distribution, and it gave me a really bad one. I was especially pleased with the generator, which gave me a path to the teleport, which was two steps away, and a secondary tower (naturally, it was surrounded by snow). And the path to the GO, which I didn't reach because of a block of grand creatures behind the obelisk. Nevertheless, I took down 130 skeletons on the first turn with Clavius and Vocal on a pair, and of course, Ciel helped. But given the bad distribution, I don't think I had many chances. But Anton forced the issue and lost in a maximum of turns.
Thanks for the games!!!!


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8.1.2013: twaryna (Dungeon, Shakti, Shakti) def darkello (Castle, Valeska, Crag). 8mm6a. 131.

Great start: at the top, Shakti has 3 stacks, took crypts and Dwarf Cottage, gave logs. Luna also arrived. On the first week, killed a Rampart computer, Shakti broke into the center and took the village, Luna is preparing to hit the 1st Griffin Conservatory. In the adjacent zone, a stable and an external dwelling of snipers. In the Dungeon, level 1-4 in the fort and a sniper portal. In the Rampart - unicorns in the Citadel. On the 2nd, took 2 Dragon Fly Hives in the adjacent zone, Luna took the Griffin Conservatory and went on her own business. The unicorns also went to grab goodies. Shakti cleared a Pandora's box for experience behind nagas, got Expert Air Magic. Broke into the second center, took a Dragon Fly Hive there and ran into the opponent's adjacent zone. An encounter with Crag there. Not much meat there, killed almost everything with Haste. Took over the opponent's native computer - Dungeon. Everything is fine. On 131, darkello surrenders. Thanks for the game!
http://heroes3.tv/twaryna

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