Posts from Reasons for using Restart in online games.
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1) Those who play in any more or less playable setup. No external dwellings, Griffin Conservatories, or beehives; resources are spread decently, no resources, a Griffin Conservatory is visible nearby, heroes seem fine... and so on and so forth.
2) Players who are looking for the perfect "chocolate" setup. Lots of resources, good heroes, an external dwelling exists, but no Griffin Conservatory... well, no, I think I'll restart and find a better layout... no more restarts left, but the respawn isn't great, and the report ends up: "Surrendered on 1-1-4, seeing no further prospects for the game" :)
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
You should restart if your opponent clearly has a better position than you.
But how can you know that his position is clearly better? For that, you need to be a cheater. The fact that he bought more heroes on the first day of the game doesn't necessarily mean that his position is much better. Because there might be some hidden advantages or other benefits on your map that are not visible on the first day of the game.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
How can you possibly know that his stats are clearly better? You'd have to be a cheater to know that.
(Василь Симоненко. Люди – прекрасні)
Pete credited me with rest 111 - when half the map was underwater (Vika showed a bug), Pete said this isn't described in the rules and it's my problem, which is why I later couldn't take rest 113 (since we played three days of rests in total).
(Василь Симоненко. Люди – прекрасні)
On Jebus, you usually don't get to them, and on other templates—by the time you'd take a Dragon Utopia, they've already been scouted many times over. Unless it's an M-map.