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King of the Hill (рус. Царь Горы) is an open-ended tournament based on the "play until you are knocked out" principle, in which only two people can participate at a time — the loser yields their place to the next contender, and the winner continues to play until they themselves lose. In other words, players must try to knock out the current King of the Hill and break their winning streak; the one who knocks them out takes their place.

Participants
  • The first and most important requirement for participants is a desire and ability to play as often as possible (it is highly desirable to have time to play during the day, at least on weekends).
  • Only experienced players may participate in the tournament. The tournament organizer will determine whether a player's skill is sufficient at their own discretion.
  • Applications must be submitted via icq 305035002, by sending the message "I want to take part in the King of the Hill tournament" and specifying your game nickname. In response, you will receive a message "accepted" or "not accepted" (in case of refusal, I will try to explain why, but in 99% of cases it will be either insufficient experience or issues in previous tournaments). You can sign up for the tournament at any time.
  • Before applying for the tournament, please read the rules carefully, and pay special attention to the section on the game version — Full WT will not be used here even by mutual agreement.
  • The list of all admitted players is held by the organizer and is not publicized on the forum.
System of Conduct
  • The contender for the next game will be chosen randomly from the general list of all accepted players.
  • The organizer will contact them via icq and PM to check their readiness to play. If a player does not respond to messages within 24 hours or mentions temporary unavailability, the organizer returns to the draw and chooses the next person, and so on, until a suitable player is found.
  • Announcements for each upcoming game will be posted in this thread.
  • The game is played to 1 victory.
  • Based on the results of the game, the loser receives a "break" for the next 5 matches, after which they are added back into the general pool.
  • If the current King of the Hill cannot continue participating in the tournament for any reason, or requires a break from the game (more than 1 week), they must immediately notify the organizer, after which a new pair of players will be launched immediately.
  • General game results will be constantly updated in this thread.
Ranks

At the end of the year, the number of points earned by all players who participated in the tournament is calculated. Since players vary in skill, before the start of each match, the organizer will assign both players marks corresponding to their conditional rank:
— Rank 1
— Rank 2
— Rank 3
A victory over a Rank 1 player gives 2 points; for Rank 2 — 1.5 points; for Rank 3 — 1 point. If the King of the Hill wins 3 games in a row, then for each subsequent match they win, their "weight" will increase by 0.5 points, which will eventually go to the player who defeats them. After losing, the King of the Hill loses the bonus rank points.
The organizer will determine which rank a player belongs to at their own discretion. During games and upon receiving additional information about players' strength, a player may be moved from one rank to another (both demotion and promotion).

Regulations
  • The tournament organizer and judge is numOne (icq 305035002). Assistance in disputed matters — АК.
  • The tournament is conducted on the SoD version using HD-mod (version 2.98 or newer, provided there is another stable version at the time of play) by default. By mutual agreement, playing on the WT version with settings as close to SoD as possible is allowed, except for:
    1) Ban on sea artifacts and spells;
    2) Ban on Sphere of Forbidding, Cloak of Renunciation, and Cloak of the Undead King;
    3) One-way to two-way monolith;
    4) Chess clock;
    5) Mages' Guild rebuild;
    6) Gold instead of scrolls;
    7) Construction of level 2 dwellings in all towns;
    8) Anti-cheat.
    All other settings must strictly follow SoD: neutral morale enabled, upgraded stacks, no experience, no classes, etc. (settings file attached). Setting roads is allowed at the players' request; if mutual agreement cannot be reached, roads are random on all templates.
    Playing on any other versions or settings is not permitted. If players ignore this condition, their game result will not be counted, and they may be disqualified from the tournament.
  • Templates for play: 2SM4d(3), Balance(L-U), Jebus cross, Mini-Nostalgia, 8mm6a, 8хм12а, 6LM10a. Description of templates and rules here.
  • Time per turn:
    SoD — 10 minutes for Jebus cross, Mini-Nostalgia, 8mm6a, 8хм12а, 6LM10a templates; 8 minutes for 2SM4d(3), Balance.
    WT — chess timer 4000+400 on all templates, time continues in battles.
    Changing the time per turn by mutual agreement of players is permitted.
  • Restarts (subjective) - 2 days total: 111+111 or 112.
  • Template selection: The current King of the Hill crosses out 3 templates, and their opponent chooses any one of the remaining 4.
  • Castle selection (for both versions): The current King of the Hill crosses out 2 Castles and lets the opponent choose, after which they choose one of the remaining for themselves (identical Castles cannot be chosen).
  • The King of the Hill always starts the game as blue.
  • After each subjective restart, colors are swapped.
  • In case the King of the Hill is absent and two contenders fight for the title, the crossing out of templates and Castles happens by default, with the blue player starting (player colors will be specified before the match).
Other Conditions
  • Tournament start — January 1, 2013. The first winner will be determined on January 1, 2014.
  • Due to the nature of the tournament, the vast majority of players will be on the same bench waiting for their turn; hence the main requirement is to conduct games as often as possible. Time limit for one game - 1 week. If after 1 week the game has still not started, the player whose fault it was is sent back to the pool and another person is appointed in their place. If players cannot coordinate for any reason, they must immediately notify the organizer. All fast players will be encouraged — a multiplier increasing their chance during the draw for the next game will be introduced; "slow" players will have a decreasing multiplier. Thus, in perspective, the former may be drawn slightly more often than others, and the latter — conversely.
  • After each match, the losing player receives a decreasing multiplier for their chances of being drawn next time. The coefficient will decrease by 0.25 after each lost game. For example, initially all players have a draw coefficient equal to 1; if a player is drawn and loses their game, their coefficient becomes 0.75, etc., down to 0.25 (if the player was drawn three times and lost) — the coefficient does not drop below this value. At the beginning of each year, coefficients are reset back to one.
  • If players who have already been drawn become contenders for the title 3 times in a row, the next drawn contender is guaranteed to be a new (previously non-playing) player (chosen randomly from the pool of players who have not yet participated). At the beginning of each year, draw statistics are reset.
  • Any unjustified stalling of the game, quarrels, and disrespectful attitude toward the opponent will be strictly punished, up to a permanent ban from the tournament.
  • Minor adjustments to the regulations may be made during the tournament. Players will be notified of all adjustments in this thread.
  • Game reports must be written in this thread.
  • Game broadcasts are welcome. Announcements about the start of a broadcast can be made here or in the corresponding thread.
  • All game results will go into the seasonal rating.
Motivation
The tournament winner will receive a cash prize, which will consist of a guaranteed amount provided by the tournament organizer and money transferred by other users. For this, anyone wishing to do so can make a contribution to:
  • WebMoney (ruble wallet — R177617471948; dollar wallet — Z222576810731);
  • Sberbank card — I will provide the card number in PM if necessary (this option is only valid for players known to me).
All collected money will go to the player who earned the most points by the end of the game year.

Currently, the prize amount is: 104$
including:
Organizer's sum — 50$.
Third-party transfers — 54$.

Also, the winner will receive an under-avatar award: King's crown

If two or more players competing for first place have the same number of points at the end of the game year, tie-breaker matches will be held between them to determine the winner.
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Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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King of the Hill:
HellLighT
____________________________________________

Earned Points
1) HellLighT(+2.5)
2) twaryna
3) Yostairs
4) ProtosArchon(+2)
5) =Stinger=
6) Amiloo
7) Maretti(+1.5)
8) KobRa_RR(+1)
9) Captain
10) GoD
11) Javdet
12) Kilgor
13) theShevanesian
14) Juristis
15) darkello


____________________________________________

Reports
1) 02.01.2013 darkello (red, Stronghold, Tyraxor, Tyraxor) def Dimast (blue, Inferno, Pyre, Pyre), 2SM4d(3), 114
2) 03.01.2013 Amiloo (red, Rampart, Kyrre, Galthran) def darkello (blue, Castle, Valeska, Pyre), 8mm6a, 114
3) 09.01.2013 Amiloo (blue, Inferno, Marius, Marius) def kalababa (red, Fortress, Tazar, Tazar), 6lm10a, 147
4) 10.01.2013 Amiloo (blue, Necropolis, Clavius, Clavius) def Piterius (red, Conflux, Inteus, Thuris), 8mm6a, 117
5) 19.01.2013 Javdet (blue, Necr, Clavius, Clavius\Galthran) def Amiloo (red, Dungeon, Shakti, Tamika\Moandor), 8mm6a, 217
6) 26.01.2013 Javdet (red, Barb, Tyraxor, Tyraxor) def Dirty_Player (blue, Dungeon, Shakti, Jabarkas), balance, 147, BT
7) 27.01.2013 Kilgor (red, Dungeon, Shakti, Shakti) def Javdet (blue, Necr, Clavius, Clavius), 2SM4d(3), 133
8) 31.01.2013 =Stinger= (red, Ramp, Kyrre, Kyrre) def Kilgor (blue, Dungeon, Shakti, Shakti), 2SM4d(3), 124
9) 02.01.2013 =Stinger=(blue, Fortress, Bron, Galthran/Moner) def darkello(red, Conflux, Grindan, Grindan), 8MM6a, 216
10) 10.02.2013 GoD (blue, Rampart, Kyrre, Kyrre) def =Stinger= (red, Dungeon, Shakti, Shakti), 2SM4d(3), 215
11) 15.02.2013 GoD (red, Dungeon, Shakti, Shakti) def Captain (blue, Rampart, Ivor, Stracker), 2sm4d(3), 123
12) 24.02.2013 GoD (red, Necr, Galthran, Galthran) def twaryna (blue, Fortress, Tazar, Tazar), Jebus Cross, 122
13) 01.03.2013 Amiloo (blue, Rampart, Kyrre, Aislin) def God (red, Fortress, Tazar, Tazar), 8mm6a, 126
14) 07.03.2013 Yostairs (red, Dungeon, Shakti, Crag Hack) def Amiloo (blue, Rampart, Ivor, Ivor), 6lm10a, 134
15) 11.03.2013 Yostairs (blue, Conflux, Moner, Galthran) def Piterius (red, Dungeon, Shakti, Shakti), 6lm10a, 146
16) 17.03.2013 Yostairs (blue, Conflux, Luna, Luna) def Scorpiona (red, Castle, Valeska, Nella), 8mm6a, 135
17) 24.03.2013 theShevanesian (red, Fortress, Tazar, Tazar) def Yostairs (blue, Dungeon, Shakti, Shakti), 6lm10a, 217
18) 31.03.2013 HellLighT (red, Fortress, Tazar, Tazar) def theShevanesian (blue, Castle, Caitlin, Sorcha/Isra), Mini-Nostalgia, 146
19) 04.04.2013 HellLighT (blue, Dungeon, Shakti, Tazar) def Dirty_Player (red, Conflux, Inteus, Fiur), 8mm6a, 133
20) 07.04.2013 Captain (red, Rampart, Ivor, Aislin) def HellLighT (blue, Castle, Valeska, Crellion), 2sm4d(3), 136
21) 14.04.2013 Captain (red, Necr, Tamika, Aislin) def Javdet (blue, Rampart, Kyrre, Gunnar), Mini-Nostalgia, 146
22) 15.04.2013 Maretti (red, Castle, Caitlin, Galthran) def Captain (blue, Rampart, Ivor, Ivor), Jebus Cross, 126
23) 16.04.2013 =Stinger= (blue, Necr, Galthran, Galthran) def Maretti (red, Barb, Crag Hack, Crag Hack), Jebus Cross, 124
24) 17.04.2013 twaryna (red, Fortress, Tazar, Tazar) def =Stinger= (blue, Castle, Caitlin, Bron), Jebus Cross, 127
25) 19.04.2013 twaryna (blue, Dungeon, Shakti, Shakti) def GoD (red, Fortress, Tazar, Tazar), Jebus Cross, 132
26) 22.04.2013 twaryna (red, Rampart, Kyrre, Kyrre) def Psyche_7 (blue, Sorjagenie, Brissa, Alkin), Mini-Nostalgia, 144
27) 25.04.2013 twaryna (red, Castle, Caitlin, Mephala) def kalababa (blue, Dungeon, Shakti, Shakti), 8mm6a, 125
28) 11.05.2013 twaryna (red, Necr, Galthran, Galthran) def Scorpiona (blue, Stronghold, Crag Hack, Crag Hack), Jebus Cross, 131
29) 18.05.2013 twaryna (blue, Dungeon, Shakti, Shakti) def LeBron (red, Necr, Galthran, Galthran), Jebus Cross, 124
30) 28.05.2013 Maretti (blue, Necr, random, Vokial, Clavius) def Twaryna (red, Fortress, Tazar, Tazar), Mini-Nostalgia, 143
31) 02.06.2013 Maretti (red, Castle, Caitlin, Mephala) def Redwhait HP (blue, Rampart, Kyrre, Tazar), Mini-Nostalgia, 213
32) 05.06.2013 Javdet (blue, Rampart, Kyrre, Kyrre) def Maretti (red, Castle, Caitlin, Galthran), 8mm6a, 235
33) 08.06.2013 Amiloo (red, Castle, Caitlin, Crag Hack) def Javdet (blue, Dungeon, Shakti, Shakti), 8mm6a, 146
34) 13.06.2013 Kilgor (blue, Rampart, Kyrre, Kyrre/Gurnisson) def Amiloo (red, Inferno, Marius, Marius), 6lm10a, 135
35) 20.06.2013 Juristis (red, Dungeon, Shakti, Shakti) def Kilgor (blue, Necr, Galthran, Galthran), Jebus Cross, 124
36) 24.06.2013 =Stinger= (red, Fortress, Tazar, Tazar) def Juristis (blue, Barb, Crag Hack, Crag Hack), Jebus Cross, 125
37) 01.07.2013 twaryna (blue, Dungeon, Shakti, Shakti) def =Stinger= (red, Necr, Galthran, Galthran), Jebus Cross, 121
38) 03.07.2013 twaryna (blue, Rampart, Kyrre, Kyrre) def Redwhait (red, Dungeon, Shakti, Shakti), 6lm10a, 136
39) 07.07.2013 twaryna (blue, Fortress, Tazar, Tazar) def BISHOP (red, Rampart, Kyrre, Kyrre), Jebus Cross, 134
40) 11.07.2013 twaryna (red, Castle, Valeska, Valeska) def Javdet (blue, Dungeon, Shakti, Shakti), 2SM4d(3), 116
41) 21.07.2013 twaryna teh win LeBron
42) 28.07.2013 KobRa_RR (blue, Dungeon, Shakti, Vidomina) def twaryna (red, Rampart, Ivor, Ivor), balance, 135
43) 04.08.2013 KobRa_RR (blue, Castle, Valeska, Moner) def Yostairs (red, Conflux, random, Ciele, Tyraxor), 6lm10a, 212
44) 10.08.2013 KobRa_RR (red, Dungeon, Shakti, Shakti) def =Stinger= (blue, Fortress, Tazar, Tazar), Jebus Cross, 124
45) 15.08.2013 Captain (red, Dungeon, Shakti, Shakti) def KobRa_RR (blue, Rampart, Kyrre, Kyrre), balance, 135
46) 20.08.2013 ProtosArchon (red, Barb, Crag Hack, Crag Hack) def Captain (blue, Rampart, Ivor, Luna/Tant), Jebus Cross, 124
47) 27.08.2013 ProtosArchon teh win Kilgor
48) 01.09.2013 ProtosArchon (red, Conflux, Pasis, Das) def BISHOP (blue, Dungeon, Shakti, Shakti), 6lm10a, 216
49) 03.09.2013 HellLighT (red, Necr, Galthran, Galthran) def ProtosArchon (blue, Barb, Crag, Crag), Jebus Cross, 123
50) 06.09.2013 HellLighT (blue, Castle, Caitlin, Gunnar) def bubuch (red, Necr, Galthran, Galthran), Jebus Cross, 132
51) 07.09.2013 HellLighT (blue, Fortress, Tazar, Tazar) def God (red, Dungeon, Shakti, Shakti), Jebus Cross, 124
52) 09.09.2013 HellLighT (blue, Dungeon, Shakti, Crag) def Piterius (red, Necr, random, Charna, Charna), Mini-nostalgia, 125
53) 11.09.2013 HellLighT (blue, Dungeon, Shakti, Shakti) def darkello (red, Necr, Tamika, Tamika), 8xm12a, 133
54) 18.09.2013 HellLighT (red, Barb, Crag Hack, Crag Hack) def Volodymyr (blue, Necr, Galthran, Galthran), Jebus Cross, 124
55) 20.09.2013 HellLighT (red, Conflux, Aenain, Tamika) def Scorpiona (blue, Castle, Valeska, Luna/Broch), 2sm4d(3), 115
56) 25.09.2013 ProtosArchon (red, Necr, Clavius, Clavius) def HellLight (blue, Dungeon, Shakti, Shakti), 8xm12a, 123
57) 29.09.2013 ProtosArchon (blue, Fortress, Tazar, Tazar) def twaryna (red, Dungeon, Shakti, Shakti), 8mm6a, 215
58) 02.10.2013 Juristis (red, Castle, Caitlin, Mullich) def ProtosArchon (blue, Barb, Crag Hack, Crag Hack), Jebus Cross, 134
59) 06.10.2013 theShevanesian (red, Rampart, Kyrre, Kyrre) def Juristis (blue, Dungeon, Shakti, Moner), 8mm6a, 143
60) 12.10.2013 theShevanesian (blue, Fortress, Tazar, Tazar) def Redwhait HP (red, Dungeon, Shakti, Luna), 8xm12a, 143
61) 20.10.2013 =Stinger= (red, Fortress, Bron, Dessa) def TheShevanesian (blue, Rampart, Kyrre, Kyrre), 8mm6a, 137
62) 28.10.2013 =Stinger= (red, Castle, Valeska, Marius) def BISHOP (blue, Necr, Galthran, Galthran), Jebus Cross, 134
63) 29.10.2013 Yostairs (blue, Conflux, Labetha, Dessa) def =Stinger= (red, Rampart, Kyrre, Kyrre), 6lm10a, 136
64) 05.11.2013 Yostairs (blue, Conflux, Brissa, Luna) def bubuch (red, Fortress, Tazar, Tazar), Balance, 131
65) 12.11.2013 Yostairs (red, Conflux, Inteus, Marius) def Maretti (blue, Dungeon, Shakti, Shakti), 6lm10a, 227
66) 17.11.2013 Yostairs (blue, Rampart, Kyrre, Kyrre) def ProtosArchon (red, Fortress, Tazar, Tazar), 6lm10a, 136
67) 23.11.2013 Yostairs (red, Conflux, Fiuor, Luna) def kalababa (blue, Rampart, Kyrre, Kyrre), 6lm10a, 133
68) 02.12.2013 Yostairs (red, Dungeon, Shakti, Shakti) def theShevanesian (blue, Necr, Clavius, Clavius), 6lm10a, 215
69) 05.12.2013 Yostairs (blue, Rampart, Kyrre, Kyrre) def KobRa_RR (red, Fortress, Tazar, Tazar), 8xm12a, 141
70) 10.12.2013 Yostairs (blue, Conflux, Erdamon, Moandor) def twaryna (red, Necr, Clavius, Tamika), 8mm6a, 133
71) 13.12.2013 HellLighT (blue, Conflux, Gelar, Stracker) def Yostairs (red, Rampart, Kyrre, Kyrre), 8xm12a, 226
72) 17.12.2013 HellLighT (blue, Rampart, Kyrre, Kyrre) def Redwhait HP (red, Conflux, Erdamon, Galthran), Mini-Nostalgia, 146
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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Rules and Templates


The game rules are the same as the standard HeroesWorld tournament rules

In case of controversial situations that cannot be resolved through discussion with the opponent and by reading the rules, you should save the game and contact the tournament administrator. Remember that the most important rule is fair play and respectful attitude towards your opponent. Technical forfeits will only be issued in extreme cases and there must be truly valid reasons for it.

Basic Rules
  • Templates 2SM4d(3), Jebus cross, Mini-Nostalgia, 8mm6a, 8хм12а, 6LM10a are played at a difficulty level of 160%; Balance(L-U) is played at a difficulty level of 130%.
  • It is forbidden to take items (exception: chests, resources, gold, campfires) and visit locations due to shifted guards.
  • Mandatory restart if there is no road from the castle or the starting hero reached a higher level than the first.
  • Restarts due to strong block and 1 road leading to the Guardian's Outpost are taken on the day this fact is discovered, but no later than turn 115. If subjective restarts remain, they should be used first. A situation where the Guardian's Outpost blocks other passages is equivalent to 1 road leading to the Guardian's Outpost.
  • Hit-and-run is prohibited. Hit-and-run means using magic (any!) and fleeing/bribing in the first round by the attacking player. This restriction does not apply to the defending side. It is considered that a spell was cast during resistance.
  • For the SOD version, the following restrictions have been introduced for the use of the "Dimension Door" spell:
    - on templates 2SM4d(3), Jebus cross, Mini-Nostalgia, Balance — no more than 1 time per day by each hero (regardless of air magic level);
    - on templates 8mm6a, 8хм12а, 6LM10a, the spell can be used up to 2 times per day by each hero with expert air magic.
    In WT, the "Dimension Door" spell can be used as many times as allowed by the hero's skills, on all templates.
  • Using "Angel Wings" and the spells "Fly" and "Dimension Door" does not give the right to visit and take objects without breaking through the guard.
  • Redraw is allowed for templates 8mm6a/8хм12а/6LM10a, for all other templates - it is prohibited. Redraw means: The player playing red cannot attack the opponent on the first day of the week with reinforcements purchased on that day. Reinforcements are considered: troops grown in the player's cities / opponent's cities / neutral cities; troops from hidden stashes / summoning portals. All other troops are not considered reinforcements.
  • If a stalemate occurs in battle, the attacking player must retreat. For example: during the battle, the attacker has 100 gnomes left, and the defending hero has 1 fly. And 100 gnomes cannot catch the fly. In this case, the attacker with 100 gnomes must retreat (or bribe).
    If someone is wearing "War Chains", you need to load the last save, repeat all moves exactly as they were made before this battle, disband the troops that were killed during this battle. Then the player(s) wearing the chains must remove them, the attacker must attack and flee/bribe.

Special rules for each template

2SM4d(3)
- Restart at the player's request if the only road leads to the Guardian's Outpost.

Balance
- Using the spells "Fly" and "Dimension Door" when entering a treasure zone is allowed only if the Guardian's Outpost has been broken through.

Jebus cross
- Restart at the player's request if the only road leads to the Guardian's Outpost.
- Restart at the player's request if there is no road to the central treasure zone. It is taken on the day this fact is discovered.
- Using "Angel Wings", the spells "Fly" and "Dimension Door" when moving from one zone to another is allowed only if the guard between them has been broken through.
- In case of buggy passages between zones, it is possible to move to an adjacent zone only if the Guardian's Outpost in the center has been broken through from both zones.

8mm6a / 8хм12а / 6LM10a
- It is allowed to pass from respawn to respawn without breaking through shifted guards.

Mini-Nostalgia
- Players choose computers alternately, one by one. The winner determines who starts choosing by drawing lots. There should be no repetitions or coincidences with players' castles.
- It is allowed to run to neighboring resps past shifted guards (with the exception of the Guardian's Outpost).
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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Great idea! This could also be a great foundation for commercial show matches with a betting system.
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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In my opinion, it would be better to make a Mountain King for the M200. Although, maybe it's a bad idea.
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You can run it in parallel on the M200.
P.S. IMHO, the M200 will be more popular for competitive play.
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The King simply cannot miss this, and the King will participate in this tournament ;)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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The calababa already has its own little king of the hill :). M will definitely be more popular in terms of the number of players, but not in terms of quality, and as you can see, the latter is what matters most here; the masses are secondary.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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What I like most is that those who can play 7+ games a week won't have an advantage here :)
How many Dimension Door and/or fly, Town Portal are allowed for each template on basic/expert air (Dimension Door)?
In reply to numOne
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numOne
The Calababa already has its own little king of the hill :). M will definitely be more popular in terms of the number of players, but not in terms of quality, and here, as you understand, the latter is more important; the masses are secondary.
Well, it's a small community, but a lot of people play there.
In reply to KobRa_RR
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KobRa_RR

How many damage dealers and/or flyers, teleports are allowed for each template on basic/expert air (damage dealer) ?
In SOD: DD - 1 (regardless of the level of air magic), flyers and teleports - as many as you want.
In HotA: as always.

I'll add it to the rules just in case.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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numOne


The game is not allowed on any other versions or with any other settings. If players ignore this condition, the result of their game will not be recognized, and they may be disqualified from the tournament.
What is the point of this ban? If, for example, Cobra and I want to play with our own settings, without those silly morals, with a bank, and other perks. The only thing that can be achieved with these restrictions is that players will start playing dirty:rolleyes:

And regarding DD. I also don't see the point in reducing it on HL maps.

But overall, the idea is great, I'll sign up.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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We've played with 2 Dimension Door all our lives, and now we've started with 1.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Javdet
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Javdet
What is the point of this ban? If, for example, Cobra and I want to play with our own settings, without silly restrictions, with a bank and other perks. The only thing that can be achieved with these restrictions is that players will start playing guerrilla-style:rolleyes:

I introduced this strict restriction for two main reasons:
1) It is a psychological barrier - i.e., people who sign up here realize that none of these full Warlock Tower perks will be available in any form; they will always have to play with Standard Options Disabled (SOD), and there will be no temptation or situations like winning 2 games with full Warlock Tower and then losing the next game to a player with SOD, and then it starts: "SOD is bad, I'm out, etc." This has happened many times, and I, as the organizer, have vowed never to mix SOD and full Warlock Tower in one tournament.
2) This promotes Warlock Tower! And it will be much more enjoyable for people to watch the streams knowing that all games are played with the same settings, and SOD players will not be frowning at the classes, experience, etc.

I will think about DD on Heroes League (HL), let it stay as it is for now.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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Once again: if both opponents want to play with their own settings, who would be disadvantaged by that?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.

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