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"King of the Hill"

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Rules and Templates


The game rules are the same as the standard HeroesWorld tournament rules

In case of controversial situations that cannot be resolved through discussion with the opponent and by reading the rules, you should save the game and contact the tournament administrator. Remember that the most important rule is fair play and respectful attitude towards your opponent. Technical forfeits will only be issued in extreme cases and there must be truly valid reasons for it.

Basic Rules
  • Templates 2SM4d(3), Jebus cross, Mini-Nostalgia, 8mm6a, 8хм12а, 6LM10a are played at a difficulty level of 160%; Balance(L-U) is played at a difficulty level of 130%.
  • It is forbidden to take items (exception: chests, resources, gold, campfires) and visit locations due to shifted guards.
  • Mandatory restart if there is no road from the castle or the starting hero reached a higher level than the first.
  • Restarts due to strong block and 1 road leading to the Guardian's Outpost are taken on the day this fact is discovered, but no later than turn 115. If subjective restarts remain, they should be used first. A situation where the Guardian's Outpost blocks other passages is equivalent to 1 road leading to the Guardian's Outpost.
  • Hit-and-run is prohibited. Hit-and-run means using magic (any!) and fleeing/bribing in the first round by the attacking player. This restriction does not apply to the defending side. It is considered that a spell was cast during resistance.
  • For the SOD version, the following restrictions have been introduced for the use of the "Dimension Door" spell:
    - on templates 2SM4d(3), Jebus cross, Mini-Nostalgia, Balance — no more than 1 time per day by each hero (regardless of air magic level);
    - on templates 8mm6a, 8хм12а, 6LM10a, the spell can be used up to 2 times per day by each hero with expert air magic.
    In WT, the "Dimension Door" spell can be used as many times as allowed by the hero's skills, on all templates.
  • Using "Angel Wings" and the spells "Fly" and "Dimension Door" does not give the right to visit and take objects without breaking through the guard.
  • Redraw is allowed for templates 8mm6a/8хм12а/6LM10a, for all other templates - it is prohibited. Redraw means: The player playing red cannot attack the opponent on the first day of the week with reinforcements purchased on that day. Reinforcements are considered: troops grown in the player's cities / opponent's cities / neutral cities; troops from hidden stashes / summoning portals. All other troops are not considered reinforcements.
  • If a stalemate occurs in battle, the attacking player must retreat. For example: during the battle, the attacker has 100 gnomes left, and the defending hero has 1 fly. And 100 gnomes cannot catch the fly. In this case, the attacker with 100 gnomes must retreat (or bribe).
    If someone is wearing "War Chains", you need to load the last save, repeat all moves exactly as they were made before this battle, disband the troops that were killed during this battle. Then the player(s) wearing the chains must remove them, the attacker must attack and flee/bribe.

Special rules for each template

2SM4d(3)
- Restart at the player's request if the only road leads to the Guardian's Outpost.

Balance
- Using the spells "Fly" and "Dimension Door" when entering a treasure zone is allowed only if the Guardian's Outpost has been broken through.

Jebus cross
- Restart at the player's request if the only road leads to the Guardian's Outpost.
- Restart at the player's request if there is no road to the central treasure zone. It is taken on the day this fact is discovered.
- Using "Angel Wings", the spells "Fly" and "Dimension Door" when moving from one zone to another is allowed only if the guard between them has been broken through.
- In case of buggy passages between zones, it is possible to move to an adjacent zone only if the Guardian's Outpost in the center has been broken through from both zones.

8mm6a / 8хм12а / 6LM10a
- It is allowed to pass from respawn to respawn without breaking through shifted guards.

Mini-Nostalgia
- Players choose computers alternately, one by one. The winner determines who starts choosing by drawing lots. There should be no repetitions or coincidences with players' castles.
- It is allowed to run to neighboring resps past shifted guards (with the exception of the Guardian's Outpost).
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.