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tournament
"Новичок-2013. Winter"
"Новичок-2013. Winter"
Greetings to all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament. I hope the new season will once again please us with great games and exciting new players
This is our traditional, now eighth in a row, tournament for Новичок.
We do not have a precise and strict definition of who a "новичок" is. This tournament is for those
- who only recently realized that you can play the favorite old game Heroes online,
- who only recently found out that they are not the only ones who can easily beat computers and that it's not so simple with a real person,
- who recently started playing with more than one or two heroes, building chains, and realized the need to separate "ones"...
We do not invite fathers and grandfathers; we don't want to see clones, and besides, would a medal obtained in such a dubious way have any value for a strong player?
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.
Winners of past tournaments:
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer" - Erdem
Participant Requirements
1. A player registered on our forum or another gaming resource for no more than a year is considered a Новичок.
2. Players who have longer gaming experience but wish to play in the tournament will be considered on an individual basis.
3. Players who are already strong enough and have shown good results in any tournament are not allowed to participate.
4. A tournament participant must have at least one game in the season according to HeroesWorld rules (you can play after registering). This is necessary to ensure that you are technically able to play online and have an understanding of World's rules. In separate cases, this criterion may be waived (if the player is known on other gaming resources and plays successfully there)
5. Players wishing to participate in the tournament undertake to provide any additional information requested by the tournament judges.
6. The organizers reserve the right to refuse registration to anyone if they believe there are valid reasons, without a public explanation of those reasons.
Leave applications in this thread. In the application, specify:
1. ICQ number for contact;
2. convenient time for playing;
3. when the first online game was first played;
4. if the participant came from another gaming resource, they must write where from and their nickname on that resource.
Organizational Issues
1. The tournament is official and regular.
2. Tournament organizers, leads, and judges - HellLighT (ICQ 649566490), Scorpiona (ICQ 469326983), Pit for LM (ICQ 471401475)
3. The tournament is based on the Rules for organization, conduct and participation in HOMM3 online tournaments, Rules for online games in Heroes III and the seasonal rating tournament.
4. For each game played, participants must submit a detailed report and confirmation (also detailed) in this thread. Only in this case will the game be counted.
5. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread and will be copied by me to the topic "Reports of online games and their confirmations. Season Winter-2012-13". That is, you do NOT need to duplicate reports in the season thread.
6. It is necessary to make and save daily saves of all games until the end of the tournament.
7. Based on the results of the tournament, the winner will be awarded a medal "Winner of Tournament Новичок-2013. Winter" under their avatar.
Tournament Regulations
1. Tournament dates: December-February 2012-2013. Start December 17, 2012.
2. Traditionally, the tournament will take place in two stages - group and playoffs.
3. The draw and current results will be at the beginning of this thread (second-third post).
I. Group Stage is played on template 2SM4d(3).
By mutual agreement, a game can be played on any other.
You play rounds in any order, depending on how you agree with your groupmates. If there is an opportunity and desire - you can even play everything in a week and then wait for the results of others.
The number of groups and places per group will be determined after registration closes.
Attention: technical results will be assigned for all games not played on time.
The main criterion for advancing from the group is the number of points earned (1 point for a win, 0.5 for a draw, 0 for a loss). If several players earn the same number of points, additional indicators come into play (in order of priority):
a) Berger Coefficient
b) Head-to-head match
c) Group completion time
d) Place in seasonal rating
How many players advance from the group will be determined after registration ends.
II. Playoffs will follow a Full Double Elimination system.
The system is similar to an Olympic one, but you are eliminated after losing twice. Examples can be seen in the last two seasons
At this stage, we will play by choosing templates via the strike-out method from the list: 2sm4d(3), 8mm6a, Jebus Cross, Mini-Nostalgia, Panic
Rules
1. Game version. The tournament is held on game version СОД 3.2(4.0), or WT by mutual agreement.
2. The tournament is conducted according to the seasonal rules for template 2SM4d(3).
3. Total restarts: 3 days ( 111+111+111 or 111+112 or 113)
4. During the tournament, rules and regulations will NOT change. All changes and additions will be made before December 17.
5. Templates
At the playoff stage, template selection is done by striking out from a list of 5 templates: 2sm4d3, jebus Cross, Panic, 8mm6a, mini nostalgia.
The blue player starts striking out.
/Example:
Blue :
1. Panic
Red :
2. 8mm6a
Blue:
3. 2SM4d(3)
Red:
4. Jebus cross
This means we play on the mini nostalgia template.
Description of template 2SM4d(3) here.
Rules for 2SM4d(3) completely coincide with seasonal rules
Description of template 8mm6a here.
Differences for 8mm6a:
- Map settings: XL+U, 2 humans + 6 computers, difficulty 160%.
- Restart for slow roads. Taken if at least one of the opponents desires immediately after map generation.
- Allowed to move from respawn to respawn without breaking shifted guards.
- If a computer's castle has level 1, 6, or 7 upgrades in Conflux or level 4 in Necropolis, it is forbidden to upgrade your own troops of these levels or hire the upgraded version of creatures. If the Necromancer Amplifier is built, upgrading vampires is forbidden, and additional skeletons do not need to be dismissed.
- ДД can be used 2 times a day with expert air magic.
Description of template Jebus cross here.
Differences for Jebus cross:
- Standard map settings: size XL-U, two players, no water, monsters - strong, difficulty 160%, turn time limit – 8 minutes.
- Restart at the request of a player whose only road leads to ГО. Taken on the day this fact is discovered.
- Restart at the request of a player who lacks a road to the central treasure zone. Taken on the day this fact is discovered.
- Restart for slow roads. Taken if at least one of the opponents desires immediately after map generation.
- Using "Angel's Wings" and spells "Fly" and "Dimension Door" when moving from one zone to another is allowed only if the guard between them has been broken.
- In case of bugged passages between zones, passing to an adjacent zone is possible only if ГО to the center has been broken from both zones.
- In Necropolis castle, Galtran can be chosen as the starting hero.
Description of template Mini-Nostalgia here, and a detailed scheme here.
Differences for Mini-Nostalgia:
- Map settings: L+U for 8 players (meaning with 6 computers). It can also be played by two people, in which case neutral castles will be in place of the computers.
- To avoid double-builds, castle selection for computers is done by players alternately one by one. The blue player starts the selection. There should be no repetitions or matches with players' castles. Before starting the game, the host assigns the selected castles to the computers.
- It is allowed to run to adjacent respawns past shifted guards (except ГО), as computers ignore shifted guards and furthermore, breaking a passage to a computer is much easier than taking its castle.
Description of template Panic here.
Differences for Panic:
- Standard map settings: size L-U, humans - 2, computers - 0, no water, monsters - strong, difficulty 130% (rook).
Appendices
Topic Useful info: templates, maps, programs
- all necessary information is gathered here in one topic. It's best to familiarize yourself with this topic first.
Where to start - versions of Heroes
- how to install and configure hamachi
"Physics of the World of Heroes" - FizMiG - the most complete and useful guide for HOMMIII.
Rules for online games in Heroes III and the seasonal rating tournament
- read and follow.
Let's agree to play 3-player online!
- you can arrange "training" online games in this topic.
Reports of online games and their confirmations (Season Winter 2011-12)
- reports for "training" games can be written here for now. Tournament games will be written directly in this topic.
Cranim - animation accelerator. Units in battle will move significantly faster, which will greatly reduce turn waiting time. Download and place in the Data folder.
HMM3_Lighter_1_5 - a program for fast transfer of troops and artifacts between heroes by vbn
Instructions attached.
Autosave counter_2.05 - a program that automatically makes daily saves, by Sir Four.
Instructions attached.
7zip – archiver.
HoMM3 HD - mod for improving the functional part of the interface.
On-line game broadcasts, there is much to learn, interesting to watch.
