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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

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I change my faction as easily as changing gloves – that’s obviously not about you. But how can you even discuss this if you don’t play in Versus Tower and, as I understand it, not in the Conflux either? Well, you get the idea.
In reply to Albert@s
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Albert@s
I change allegiances like I change gloves – this isn't about you, of course. But how can you even argue when you don't play War of the Titans and, as I understand it, you don't play HD SOD either... well, you get the idea.

Do you mind if I ignore the first part as it doesn't really add anything to the conversation? It seems you're not very familiar with the forum's "mafias" and the rules they had (and maybe still have) when these things were organized. (Or maybe they still do, I don't know.)

I already explained why I don't play War of the Titans, and despite that, I know enough about it to be able to distinguish it from HD SOD. *facepalm*

And about "and HD SOD..." what's that supposed to mean? *whut*
I've played a lot of games in each version of HD SOD, so where do these strange doubts about my competence come from? Even if I don't excel at some aspects of the game, how does that prevent me from understanding its features? :confused:

In general, it's strange to me that such obvious questions (to anyone who has played HD SOD) cause such arguments, and even with personal attacks. But at least Hell and Pyrrhus expressed their opinions on the matter, and I thank them for that. Let's assume that this is just snobbery from a small number of people :)
In reply to nik312
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the last paragraph is really great – I probably won’t say anything – the long and tiring move to a new address has taken its toll on you, I understand...
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It was wrong to attack nik312. He is actually right about something. Even if he has a different point of view than you and has lower skill, that's not a reason to flaunt your authority here.
In reply to Albert@s
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Albert@s
I'll say the same thing for the millionth time — to start playing WT, you need to download it and start playing... I myself, after SoD, found out about this project — I was attracted by the information about simultaneous turns at the start, lured in by one word — since simultaneous turns still don't work... at first, yes, it was awkward — a lot of new stuff, tons of options and settings, a dynamic chat that makes even a cowboy as seasoned as me cringe, a bunch of cool dudes, insane game quality with daily game broadcasts provided by players... but... time takes its toll — love for this Game took over — the advantages immediately stood out — and I never doubted for a second that I would stay on WT... a little in order:
1) In the broadcasts, I immediately saw the checkmarks on units, the hero split from the starting position on Expert Scout, navigation in secondary skills, and also some other unfamiliar stuff — it was a bit annoying — but they explained to me that it's a game with classes and troop experience — I quickly figured out what was going on — and turned off that broadcast — I had no time for that, I had to deal with the other changes first before (or not) mastering this...
2) The absence of necromancy — I don't even want to write about the advantage gained from this — necromancy is the evil of SoD — it's funny to read game reports from top players who won the game thanks to Necro — there was a thought voiced here that necromancy in SoD is the same as demonology in WT — that's not true — I can say off the top of my head that you'll be able to demon in WT on average once every 30 games (my opinion, unless you play for Inferno), while in SoD Necro appears in every 3rd game — regardless of which Castle you start from... if you get excited at the sight of SoD's Necro — you need to see a sexopathologist — it's not right to break the game like that, getting troops out of thin air, while considering yourself a big shot in this game))
3) The second level is built... anyone who will argue that this is not the most important thing in the game, that it's not necessary, or that it's even bad... I'm not even going to explain anything — your stop — final...
4) At the start, a hero always comes with three stacks of troops — within a small range of variation that you know... Forget about Tazar with 12 Gnolls, about Gurni without a Ballista, and about many other terrible things — that have taken so much of our time, effort, and nerves in SoD... it's all in the past)))
5) Earth Magic is no longer a top-tier skill — the Slow spell itself has moved to GM2, Town Portal has moved to Fire Magic, the Anti-Magic spell now works with all 4 elements...
6) Air Magic still has Fly, DD has moved to Water Magic — a clear relief for the imbalanced Earth and Air...
7) The cheaty Kyrre, Gunnar and co. have been nerfed — you can't walk so blatantly and brazenly from Kaliningrad to Nakhodka...
8) A convenient ability to immediately choose the template you'd like to play on.
I'm getting a bit tired of writing here... in one word — what I've written is practically the main differences between WT and SoD. After mastering this, it's on to playing with experience and classes — don't fill your heads with that yet, but I can guarantee — you won't escape it — the path to something interesting and unknown lies right through them — but it'll come with time, you'll get there yourselves — but later...
If anyone has any pressing questions — ask away — we'll answer — we'll help — and as for writing a WT introduction guide for SoD players — that's a very good idea — come on, eagles, whoever our masters are here — we need to help the guys get acquainted, let's write a guide..))
+1
Well said! Everything to the point!

Added after 17 minutes
Of course, there's no need to force the "IMHO" of a considerable number of HeroesWorld members who haven't used WT yet. They enjoy SoD too and that's their right.
But playing on WT is interesting and necessary!! And that's already a step that needs to be taken independently, without being pushed by the masses.....
In reply to OUTLAW
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Just now, I realized that I haven't installed the HD mod on **WT** because it's hard to understand what's there and how it works, and I'm too lazy to figure it out, even though I like the quick switch to windowed mode and resolution settings. Of course, I only play WT. This is to say that installing and playing WT is complicated and difficult to understand.
In reply to Volodymyr
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Volodymyr
Just realized that I don't install the HD mod on WT because it's hard to understand what's what and how it works, and I'm too lazy to figure it out, even though I like the quick switch to windowed mode and resolutions. I only play WT, of course. This is to say that installing and playing WT is complicated to understand.

Now, when installing HD on WT, you just need to switch the quick keys mode to TE-style, which is done in the ini file (accessible through the launcher, or you can find it in the game folder and edit it with Notepad). Quick stack operations then work like in TE, and a very useful function is added to divide the stack into equal parts with the Shift key.
Nothing else needs to be changed, but all heroes are visible, you don't have to scroll, and you only scroll through cities if there are more than 7, and castles don't turn gray. Overall, I recommend it :smile54:
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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If I'm not mistaken, you can't use the DH hotkeys in World Tournament, as the World Tournament scripts don't allow it, which is a real shame.
In reply to Dirty_Player
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In 1 hour, Asm will return to his familiar surroundings and bring the server back online.
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Here's what happened. The template mirrored, and before that, there were several issues with loading the save file.
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1 file attached • Total size: 109.5 KB
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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They took up the sword of justice!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Javdet
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Javdet
Something like this happened.
What exactly was unusual? :confused:
Did the Efreet construction bother you? Well, that's just a hero's building choice.

You'd be like Besha, asking why Tactics doesn't work for the hero :D
In reply to Dirty_Player
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Dirty_Player
What unusual thing happened? :confused:
Did the Efreet build confuse you? Well, that's just a hero's build choice.

Yeah. I hadn't seen that build online before. Because of loading errors, I thought it was the same issue. I just checked the save file - the build is enabled.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Due to the server relocation, the asm'a server will be temporarily unavailable. I think it will take a couple of days, but we might be able to get it back online tomorrow.
We apologize for the inconvenience!
In reply to Pyre
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Pyre
I, for example, believe that the main differences between SOD and Warlords are: increasing the importance of skills like scouting, eliminating necromancy, adding experience to units, and balancing starting armies. And such additions in the HD mod as the timer, in my opinion, cannot affect the principle of the game in SOD, unlike the above. You guys are talking nonsense!
I completely agree. Well, Warlords players brazenly stole the timer from chess. After 5 games on HV, I missed the timer that runs during battles...
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