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[ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

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Albert@s
I'll say the same thing for the millionth time — to start playing WT, you need to download it and start playing... I myself, after SoD, found out about this project — I was attracted by the information about simultaneous turns at the start, lured in by one word — since simultaneous turns still don't work... at first, yes, it was awkward — a lot of new stuff, tons of options and settings, a dynamic chat that makes even a cowboy as seasoned as me cringe, a bunch of cool dudes, insane game quality with daily game broadcasts provided by players... but... time takes its toll — love for this Game took over — the advantages immediately stood out — and I never doubted for a second that I would stay on WT... a little in order:
1) In the broadcasts, I immediately saw the checkmarks on units, the hero split from the starting position on Expert Scout, navigation in secondary skills, and also some other unfamiliar stuff — it was a bit annoying — but they explained to me that it's a game with classes and troop experience — I quickly figured out what was going on — and turned off that broadcast — I had no time for that, I had to deal with the other changes first before (or not) mastering this...
2) The absence of necromancy — I don't even want to write about the advantage gained from this — necromancy is the evil of SoD — it's funny to read game reports from top players who won the game thanks to Necro — there was a thought voiced here that necromancy in SoD is the same as demonology in WT — that's not true — I can say off the top of my head that you'll be able to demon in WT on average once every 30 games (my opinion, unless you play for Inferno), while in SoD Necro appears in every 3rd game — regardless of which Castle you start from... if you get excited at the sight of SoD's Necro — you need to see a sexopathologist — it's not right to break the game like that, getting troops out of thin air, while considering yourself a big shot in this game))
3) The second level is built... anyone who will argue that this is not the most important thing in the game, that it's not necessary, or that it's even bad... I'm not even going to explain anything — your stop — final...
4) At the start, a hero always comes with three stacks of troops — within a small range of variation that you know... Forget about Tazar with 12 Gnolls, about Gurni without a Ballista, and about many other terrible things — that have taken so much of our time, effort, and nerves in SoD... it's all in the past)))
5) Earth Magic is no longer a top-tier skill — the Slow spell itself has moved to GM2, Town Portal has moved to Fire Magic, the Anti-Magic spell now works with all 4 elements...
6) Air Magic still has Fly, DD has moved to Water Magic — a clear relief for the imbalanced Earth and Air...
7) The cheaty Kyrre, Gunnar and co. have been nerfed — you can't walk so blatantly and brazenly from Kaliningrad to Nakhodka...
8) A convenient ability to immediately choose the template you'd like to play on.
I'm getting a bit tired of writing here... in one word — what I've written is practically the main differences between WT and SoD. After mastering this, it's on to playing with experience and classes — don't fill your heads with that yet, but I can guarantee — you won't escape it — the path to something interesting and unknown lies right through them — but it'll come with time, you'll get there yourselves — but later...
If anyone has any pressing questions — ask away — we'll answer — we'll help — and as for writing a WT introduction guide for SoD players — that's a very good idea — come on, eagles, whoever our masters are here — we need to help the guys get acquainted, let's write a guide..))
+1
Well said! Everything to the point!

Added after 17 minutes
Of course, there's no need to force the "IMHO" of a considerable number of HeroesWorld members who haven't used WT yet. They enjoy SoD too and that's their right.
But playing on WT is interesting and necessary!! And that's already a step that needs to be taken independently, without being pushed by the masses.....