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19 years ago
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Character Sheet Template
1. In-game Name
2. Race. Class
3. Appearance and age of the character
4. Starting items
5. Affiliation (empire, rebels)
6. Lore (as detailed as possible about your character: history, habits, appearance)
7. Starting town
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My Character Sheet
MAGISTER
1 Emperor Magnus
2 Elementalist Mage. Class: mage
3 Age - several thousand years. But looks 25. Tall human, nearly 2m in height. Green eyes. Face - Magnus from Heroes 4
4 Scepter, as any mage has. Golden robe. Holy cross.
Emperor's Amulet. Portal spell to the imperial palace. And from there one can travel to the Olympus of the gods. Other items are kept in the emperor's treasury. The key to which is lost :(
5 Empire
6 In the times of wonders, inspired by Lorkhan, I created Nirn, but when the rite was coming to an end, I realized that this would weaken the power of the Aedra (Anaedra), so I decided to teleport to interrupt the ritual, but it was too late. Part of my divine nature was lost. Part of it is all magic. The sun remained in TES - also a part of me.
Well, then I moved to Xyn, to Erathia. During a battle with Barbarians under the leadership of Tarnum, I was killed, but my divine nature manifested and I became immortal. This was followed by a part of life described in Might and Magic 7. Later I went on an expedition to the elemental planes. There I regained another part of my divine nature, the crown of elements, and parts for creating the Staff of Elements. Later, the day of reckoning occurred. In Axote, I decided to subject the world to myself so that there would be no Necromancers or demons etc. - a utopian world. But Sandro hindered this; he took control of Solimr's and Emilia's minds, wanting to portray me as an enemy of society. He almost succeeded when they decided to destroy me using the sword of gods; I fought Sandro, and it turns out he is Sithis. He cast a spell and I was transported to Ashan... I became the seventh dragon, but so that Sandro would not recognize me, I changed my appearance and took the name Sar-Elam. It turns out the entire pantheon of gods are the rulers of Xyn. Helo became Asha, and Kilgor became Urgas; this happened when the power of Armageddon's Blade converged with the power of the Ice Blade, the energy of the blades destroyed Xyn and swapped the rulers. That is, Jelu received the order of the ice blade, and Kilgor the chaos of Armageddon's Blade. Elemental dragons:
1 Light - Elrat - Catherine Ironheart
2 Darkness - Malassa - Alamar
3 Fire - Arkat - dwarf king in Might and Magic 7
4 Water - Shalassa - Pearl (Gem)
5 Air - Silat - Dragon
6 Earth - Silanna - Parson
7 Mind - Sar-Ilam - Magnus
But in the 600s, a teaching about Asha as a spider goddess appeared—Necromancers again. This was suspicious. It turns out Sandro subordinated Helo's mind and controls him himself, i.e., Asha. The 7th Eclipse happened thanks to a conspiracy between Asha-Helo, under Sandro's control, and Urgas. Gates from Sheol began to appear everywhere. Demons poured in by the hordes, the gods became strange—Sandro's doing again. I had to destroy Malassa, Arkat, Silat. I took their powers; other dragons also gave artifacts, with whose help I finally destroyed Sandro. The gates to Sheol were still open; I tried to crush the Chaos Dragon, but he remained alive. I united the countries of Ashan under a single administration by me and the god-advisors; the matriarchy in Eagle Shale was abolished. Afterward, I resurrected the fallen gods who had previously been under Urgas's influence. Asha (Helo) transferred part of his power to me to control the elements.
After the 7th Eclipse, Ashan was on the verge of destruction: Urgas's hordes, the dark messiah, Giovanni with Necromancers. The gods put their power into my creation of a new world; because of this, they lost their divine nature. They brought into the new world: dark elves, elves, mages, humans, dwarves, and several other races. Everything was fine. I was the ruler of the empire. I had my own dimension where other gods reside. But lately, things have become unstable. Demons in alliance with Necromancers managed to open gates to my world; with the help of Necromancers, they dug a tunnel from the portal to the orc island. The Brotherhood of Darkness appeared. They are assassins worshipping the god of death, but in reality, they worship Urgas. They received an order from Urgas to seize the empire. And they are achieving it. There have been several attempts on my life
Special Ability:
sense of elements + every 5 levels I receive an elemental disaster spell.
For every 10 levels, I get a 25% bypass of magic resistance
Level 11
Attack 1
Defense 1
Knowledge 15
Spellpower 10
Stamina: 11
235/235 HP
100/100 mana
170 silver coins
Skills
Artifact Master Apprentice. Can create level 1 mini-artifacts
Wizard's Mark
Skilled Summoning Magic
Master of Charms (for spells, summoning elementals, phoenixes spellpower increases by 4)
Banishment - banishes summoned creatures including demons with a strength of 25%+3%*level = 46%
Mist Veil: archers deal 10% less damage and attack also drops by 10%
Higher Education
only 1 unit is needed for the level
+1 to each characteristic for every 2 levels
scholar
allows heroes to teach each other spells.
wizard's reward
Spells
Light Magic
Healing
Heals 10 HP Cost 8
Dispel
With a certain probability removes positive magic effects from enemy heroes/monsters and negative magic effects from own.
probability 49 if my level is higher than the enemy's Cost 10
Dark Magic
Poison
Per post, poisoned creature loses 10 HP duration 2 posts Cost 8
Plague
Casts plague on an enemy stack. Stack takes damage=16+4*SP when its turn arrives. Spell is of the Earth type. 2 posts Damage 28
Chaos Magic
Magic Arrow
Damage 36. Cost 8
Ice Block
Damage 48 Cost 12
Summoning Magic
Magic Fist
Summons a magic fist that deals physical damage to a chosen enemy stack. This spell ignores magic resistance and one's defense from magic
Damage 24 Cost 10
Summon Wasp Swarm
Damage 16 paralyzes the enemy for 2 posts Cost 10
Field Magic
Call Ship. Cost 8
INVENTORY
Scepter - damage 10 units. 20 charges
Golden robe
Black robe
Palace pass
Kills: 2
Rank: emperor
Quests completed:
Activate Stonehenge in Heliocrat
Activate Stonehenge in Obscurnict
Activate Stonehenge in Agimont
Activate Stonehenge in Adenbront
Current quests:
Activate Stonehenge in the imperial palace
Failed tasks
Currently located:
at the walls of Arksakra
Music theme: Campaign-Academy
Attachments 2
2 files attached • Total size: 157.9 KB
19 years ago
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PARTICIPANT
1. Jeeeek-HEK
2. Barbarian, human
3. Born in .... I don't remember when anymore, but I know I'm no more than 30. Strong build, my barbarian roots make themselves known. Short hair, one could even say closer to medium length. Long-unshaven stubble covers part of my face. A vacant, expressionless gaze that has seen so many deaths in its time that even a Necromancer would be envious. The body is covered in scars: 2 on the face, one goes through the eye, which however is common among warriors, the second goes from the ear to the lip. On the body itself, there are about twenty, plus wounds from arrows and magic. The torso is covered in drawings applied by orc shamans. Two fingers are missing from the left hand, and a piece of the ear is gone, lost in childhood during a fight with ragamuffins just like me. Not very tall. I wear ordinary studded chainmail, trousers, but my boots are special; a mage gave them to me, I no longer remember how I helped him. On my head is a horned helmet with studded chainmail hanging down the sides.
4. Behind my back is always a named axe, beginning to rust, received in honor of freedom. Like me, it is soaked in blood. A mace hangs on the left side of the belt, and 3 lightweight throwing axes on the right. Quite recently, in battle, my shield was smashed — so now I am searching for a new one.... quite recently I mastered the art of fighting with a spear, so I carry it with me!
5. Empire.
6. I have been alone all my life, there was no one, neither friends nor relatives. I don't remember my earliest childhood. I spent most of my life with the orcs; it was a complete hole, but now the city is gone, only ruins remain after the invasion of the Necromancers. They told me there that I came to them on my own; I find that hard to believe myself. The orcs immediately sent me to some pen; I lived with the livestock, there were about 40 other people besides me, all terrifying, embittered, ready to kill at any moment, I remember it as if it were now. They probably planted all my cruelty within me.
In short, I lived there for about 24 years, or somewhere around that, I lost track of time long ago. Every year, the orc Wartull took 8 people from the pen and held gladiatorial fights; the winner was freed, granted eternal honor and glory. Orcs themselves sometimes participated in the tournament, but that was when it seemed you were already free, then a huge orc would emerge and you fought him. My time came; it wasn't my first time killing and the orcs taught me a lot (, I am proficient with any type of melee weapon except the bow, I have never shot, ) and my victory in the tournament was absolute: 4 fights, 4 deaths, including one revered orc (, the shaman's right hand, ) Urlog. For this, I received the axe with my name on it, honor, and glory. I didn't leave the orcs; I was offered to become a commander over the morrs (humans, mercenaries for the orcs), from battle to battle I rose higher and higher until I became quite revered by the orcs; for some time my name was always on their lips. But after a battle with some people in green robes with huge bows, I probably died (this isn't the first time for me,, but I've never had so many wounds); my body, with about 7 arrows sticking out of it, lay on the battlefield for a long time, but then something breathed life back into me, and then I realized that I still had something to do. I set out to wander the land in search of my destiny, trying to atone for my guilt, my many sins, but I am not afraid to die; I have done so much that death, for me, is not a punishment, but a help.
I haven't been anywhere, so I don't know or see much....
Soon a terrible curse fell upon me — a medusa turned me to stone.... I remained in such a state for probably an eternity (at least it seemed so to me)... until a shaman freed me and led me away....
7. Adenbront


Level 4

Barbarian
Attack
:6
Defense: 2
Knowledge: 0
Spellpower:0
Stamina: 4
60/155HP

41 silver coins
408 copper coins

SKILLS:
BASICS OF OFFENSE: damage dealt is increased by 5%.
BASICS OF DEFENSE: damage dealt to the hero is reduced by 10%
BASICS OF LEADERSHIP - morale + 1
TREASURY MANAGEMENT - earns 2 copper per post
BASICS OF COUNTERATTACK - allows upgrading human troops to the next level in the Castle of the Order of Order where training halls are built. Damage dealt by a Knight during attacks and counterattacks is increased by 5%


ABILITIES:
Fury - Attack + 10%
Defense - 15%
Immunity - for every 2 levels Jeeeek receives + 2% magic resistance. Skill works up to 60%
for every 3 levels Jeeeek receives + 1% poison resistance. Skill works up to 40%

MAGIC IMMUNITY - 4 %
POISON IMMUNITY - 1%


CURRENTLY LOCATED AT: Ravaged Village

INVENTORY:
3 axes (THROWING)
1
mace
1 battle axe
1 spear
PALACE PASS
Black robe
kills committed - 4

Quests completed:
1. Deliver news from the island to the palace.
2. Find Magnus.
3. Destroy the demon fortress.
4. Return to the palace.
5. Hold back the onslaught of the Necromancers, covering the Emperor


Failed quests
1. Organize city defense.

current quests
1. Investigate the rebellion in Agimont.
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19 years ago
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MASTER
1. Jomalunga Everest
2. Mage
3. 22 years old, short black hair, gray eyes, wearing a gray cloak.
4. Scepter and short dagger
5. Empire
6. Born in Heliopolis, grew up there, served in the church for a long time, became a metropolitan, now searching for Emperor Magnus.
7. Heliopolis
Mage
Level 7
Attack: 1
Defense: 0
Knowledge: 4
Magic: 3
125/125 HP
30/30 Mana
92 silver coins
Skills:
Higher magic of light
Apprentice Master of Artifacts
Fundamentals of Mechanomancy
Abilities:
Invocation to the Heavens
Invocation to the Heavens - Deals damage to a monster/hero belonging to the Inferno/Necropolis Faction. Damage 30 HP + 5 HP per level
Reading the Holy Book
Reading the Holy Book. Allows reading the Holy Book and allows learning 1 spell for every 5 levels. Curse of the Unfaithful deals damage to all nearby renegades 15 HP + 3 HP per level and allows removing illusions, allows determining affiliation (i.e., undead/demons)
+5% per level to attack against demons and undead
Spells:
Inventory:
short dagger
scepter
pass to the palace
Copy of the Book of Light
Completed Tasks:
Find the Emperor
Announce in the Whispering Woods that the Emperor has been found
Go to a meeting with an orc agent in Agimont in the tavern "Soaring Griffin"
Escape from the cave
Go to the Northern Mountains.
Find out about the disappearance of Heliopolis
Current Tasks:
Rewrite the Book of Light
Failed Tasks:
Number of Murders: 4
Attachments 1
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19 years ago
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Magister
Herald of Death
ARCHLICH
1. Herald
2. Stage: Archlich, Class: Dark Mage (Necromancer)
3. Age – Several thousand years. Quite tall, about 190 cm.
Fiery red eyes, face like Necromancer Sandro in Heroes III
4. A “dead” staff in his hands, a dark Inquisitor’s sword behind his back - a two-handed weapon imbued with the chill of the grave, a black cloak with a hood. On the cloak is a pentagram. He also has the amulet of Xardas, which, at the Necromancer’s will, can summon the Army of Darkness, but, like the other items, it is stored in the family crypt on the “Dead Men’s” hill. He also has a drawing of his beloved, which he keeps close to his heart...
5. I serve Marcel.
6. I worship the Dark Side of Ashi... Because it gives me the strength to fight the Emperor and his minions...
7. Before I became a necromancer, I was a simple mortal, working with my father in a forge, making swords and armor for the city guard and militia. Later, I fell deeply in love with a beautiful girl, and we soon started dating. After some time, she was killed during the siege of the castle by the Necromancer Xardas and his undead army. After the siege, I tracked down Xardas and tried to kill him. After a failed attempt at revenge, Xardas offered to serve him in exchange for him bringing my love back... I agreed, after which Xardas endowed me with the power of a Necromancer...

8. Citizenship. Necromancer
9. Currently located ________ in the Empire

Initially, after my transformation into a Necromancer, I embarked on a freelance mercenary path... Later, I was recruited by the Emperor to carry out missions (destruction of the Brotherhood, search for the Metropolitan, etc.). Soon I was insulted and left the Empire, joining the ranks of the Brotherhood, which fought against the Emperor (stole the Staff of the Underworld)... I spent a lot of effort serving the Brotherhood and gained fame as a Necromancer... Later, thanks to the power of Ashi, I transformed into a LICH... After that, things went even better... Having completed the Archlich quest, I ended up with Marcel and began to serve him... Now I am Marcel's right hand, and he trusts me with the most dangerous and difficult tasks... Quite recently, I concluded a temporary truce to destroy the Brotherhood... Now I am hunting the Emperor.

Level 19
- Strength 1
- Defense 0
- Knowledge 6
- Magic 12
- Endurance 6
160/160 HP
80/80 mana
444/444 units of dark energy
47 silver coins

Skills
Perfect Necromancy
Perfect Summoning Magic

Ability:
Master of Dark Runes, can create Dark Runes

I create runes using special ingredients and spells...
The composition and spell are described in the Book "Dark Runes of Death Magic"

The book that Xardas gave me before the start of the journey, the book tells about all the Runes of Death Magic... A very valuable book, which exists in a single copy (with me)... The essence of Dark Runes is to impose temporary curses without spending mana... The runes in the book are not divided into classes; special ingredients and a special spell are required for each rune (each rune has its own)...
Contents

1. Seal of Darkness (-5 enemy defense)
2. Demon's Gaze (Paralysis)
3. Wave of Death (Physical damage to all living creatures)
4. Xardas' Emblem (50% protection from physical damage and 30% protection from magical damage)
5. Bone Tree (deals physical damage, growing out of the ground and piercing enemies with its branches)
6. Vampirism (absorption of enemy life and mana, while the caster restores his HP and MP)
7. Dark Inquisition (Physical and magical damage to all servants of good in the amount of 40-70 hp)
8. Bone Prison (A barrier of bones forms around the target)
9. Enslavement (Temporary control over the enemy)
10. Demon Flight (Ability to teleport to a visible location + increase initiative by 1 turn)
11. Mist of Death (Reduces enemy vision range by 70%)
12. Breath of the Underworld (Removes all spells and buffs)
13. Decay (Physical damage to the enemy, located next to the caster)
14. Dark Double (Creates a clone of the caster)
15. Corrosion (reduces armor strength by 66%)
16. Grave Dirt (Reduces initiative by 50%)
17. Cold Touch (Ice scream, freezing the enemy, dealing 40 hp damage + slowing down by 40%)
18. Giant Earthworm (Physical and magical damage to the enemy with Death magic)
19. Summon Ghost
20. DEATH (HUGE DAMAGE TO THE ENEMY WITH DEATH MAGIC)

Breath of Death - 50% of the creatures killed on the battlefield are reborn as skeletons and zombies... + every 5 levels I gain the ability to summon stronger creatures...

Currently, I have already learned to summon Liches

Runes:
- Seal of Darkness (Effect: -5 enemy defense)
- Eye of the Demon (Composition: Demon's eye, Demon's tongue, 2 pieces of sulfur + Spell)
(Effect: paralysis)
- Dark Inquisition (Composition: Barbarian's finger, 2 pieces of sulfur, 2 bat wings, earth with blood (found in Animunt) + spell)
(Effect: Damage to all servants of good in the amount of 40-70 hp)
- Cold Touch (Composition: 2 pieces of sulfur, skeleton bones (always with me for summoning the undead), bat wings, demon horn + spell)
(Effect: 60 hp damage + slowing down movement by 40%)
- Dark Double (Effect: Creates a clone of the caster)
- Giant Earthworm (Effect: Physical and magical damage to the enemy)
- Bone Tree (Effect: deals physical damage, growing out of the ground and piercing enemies with its branches)
- Vampirism (Effect: absorption of enemy life and mana, while the caster restores his HP and MP)
- DEATH (HUGE DAMAGE TO THE ENEMY WITH DEATH MAGIC) (damage is equal to 200 + 10 units of damage for every 5 levels starting from 10) = 210 units of damage

Inventory
crown of the king of liches
1. Increases dark energy + 150 units.
2. Invisibility
3. +3 to magic
4. Summoning of dark forces, summons 20 archliches from Hell, while all mana and dark energy are spent

Archlich
- Archer shoots at an area with a cloud of death, damage 20 + 3 units per level. 6 charges
- Rays of Death
Can cast rays of death, drawing on the health of a warm-blooded creature within a radius of 15 meters (+35 HP per attack + 3 per level)
- Vulnerable to silver (20 HP damage per turn), vulnerable to holy water,
(20 HP damage), temples (50 HP damage) if close to the temple (35 meters)
- each level only 7 HP for endurance instead of 10 HP
- 32 mana

Gains spells
Curse: always deals minimum damage
Plague: deals damage = 16 + 4 * SP, the spell lasts 3 turns
(Weakness) Weakness: -9 to Attack

Completed quests:
Clear the cave
Come to the palace
Come to Obscurnikt
Find out about the Brotherhood
Find out where Jomalunga Everest is
Stealing the Staff of the Underworld
Recruitment of generals (Failure)
Destruction of the Brotherhood
Current quests:
KILL THE EMPEROR...
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In reply to Predvestnik
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19 years ago
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PARTICIPANT
1.Lord Alex Ghost
2.Human, Necromancer.
3.Face hidden from the sight of others by a black hood with green edges. Only in the flash of lightning can the outline of a skull with glowing blue eyes be seen! Age unknown.
4.Quite tall. Average build. Clad in dark gray armor with a skull pattern. A black book is visible on a silver chain at his side. Instead of a helmet, a hood concealing the face (described above). A black cloak with green edges on the sides. Gloves with sharp claws of the same color as the armor. Gothic dark gray boots. In his hand is a scythe — a copy of the "undead" scythe with fluttering green rags near the blade. The scythe possesses the ability of vampirism. Upon striking, the enemy will be cursed. In the scabbard is an elongated blade with a rapier hilt and a poisoning effect. Important! Keeper of the book "Necronomicon Ex Mortis", better known as the "Book of the Dead". This demonic book, bound in human skin and written in blood, contains secret knowledge of resurrecting the dead and summoning demons! (range of possibilities later). The book can only be stolen in a castle, but only by knowing 3 magic words!
5.Neutral.
6.Once I was an ordinary human — a youth from Irrilot. All my life I strove for spirituality and unity with nature, studying magic and ancient scripts. But most of all, I was tempted by the secret knowledge of darkness and death. And so one day, reflecting on the theory of the universe's balance, I concluded that neither evil nor good could reign on earth. If their struggle is eternal, then everyone should regularly experience its consequences. If Evil or Good ruled, the consequences of their reign would be visible. And therefore, I decided that the third secret force, which divides and surpasses the opposing forces, is Death itself. Attempting to grasp the truths of Death, I secretly left my homeland and set out in search of the knowledge of eternity. My path was long and dangerous, but finally, I found the legendary sanctuary of the harbingers of death. My determination to learn forbidden knowledge amazed them, and they pointed me to the place of the knowledge of eternal Death. Studying ancient books and manuscripts, penetrating the essence of darkness magic, and communicating with spirits of the otherworldly realm, I learned many secrets of death and subsequently joined the forces of death, transforming myself into a powerful undead — a semi-wraith. For the first two years, I wandered through the cities of necromancers and gathered the knowledge of the ancients. The power I acquired allowed me to communicate with spirits by transitioning from a physical state to a ghostly form, absorb the souls of victims and use their power for healing, and command storms and tempests. But unlike other masters of death, I believed that the path to true power lies not through battles for power, but through secret operations and research. And so I left Mistrad in search of even greater knowledge. Now I had eternity to search for it. But nothing can now replace the lands of the dead, where eternal peace, darkness, and silence reign. And I will certainly return to fulfill my duty in protecting my new Homeland. Searches in distant lands led me to the ancient homeland of the necromancers — the cemetery of eternity, where I found the lost relic of death, the "Book of the Dead". Since then, I keep the book in my own castle! The book is always with me on a magic chain or in Shadowlost Castle. When it is with me, it is impossible to steal! No one knows now who I am or who I was. There are only rumors of an unknown necromancer who has grasped the true power and secret knowledge of Death.
7.Located in the dark valley of Heresh. In the "Shadowlost" Castle
Abilities:
BOOK OF THE DEAD - the ability to read the book "Necronomicon Ex Mortis". One spell every 5 levels, starting from the first. (I will write a supplement later when I come up with the necromancer ranks)
HARBINGER OF DEATH - the Harbinger of Death ability for the hero; additionally, all Harbingers of Death, using their skill, take away 25% of their unit's total number + 1% per hero level.

Level 4
ATTACK 1
DEFENSE 1
KNOWLEDGE 2
SPELLPOWER 4
STAMINA 4

155/155HP
20/20mana
169 silver, 45 copper

Skills:
Expert Necromancy - allows raising 15% of fallen flesh-and-blood enemy creatures, turning them into skeletal warriors
Advanced Darkness Magic

SPELLS:
Grave Cold (Book of the Dead)

Completed Quests:
Demoralization of the Metropolitan.
Joining the ranks of the brotherhood.
Capture and destruction of Agimont.
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19 years ago
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PARTICIPANT
1) Eric Wynn
2) Undead Necromancer
3) A tall, slender man with gray skin. Age 127 years.
4) Two long poisoned swords on his back, a black wood bow on his shoulder, and a quiver of arrows on his belt. He is wearing a light black breastplate, black trousers, and high boots, and a cloak of the same color. He goes without a headdress, with black hair as dark as pitch, shoulder-length, and hasn't seen soap in about a hundred years.
5) Rebels
6) He was one of thousands of swordsmen trained by the empire until their insane commander decided to attack the dark elf castle. The forces were unequal, his comrades were dying before his eyes, and right in front of him, a black dragon appeared and attacked with flames. He managed to roll away, grabbed the bow of a fallen warrior, and shot at the dragon, first in one eye, then in the other... After a long struggle with the sword, the dragon was finally defeated, and Eric Wynn managed to escape... He was one of the few who survived that army, became gruff and cruel, and began to practice archery. Day and night, he spent time at the shooting range until he mastered it... Then there were many battles and many victories, but Eric Wynn never left a battle unscathed; he was always hit at least once, and his body was covered in many scars... This continued until his commander led the army into battle against the undead. The battle was won, but the liches cast a plague on the swordsmen's army, and Eric Wynn was taken to a field hospital. His body was covered in sores and ulcers, and he was dying in agony, but the healers trying to save his life only prolonged his death. In pain, Eric became increasingly angry, and one day, covered in sores, he took out a sword and killed the healers, cutting their bodies into small pieces, and plunged the sword into his own stomach... The army in which Eric served was defeated; the undead counterattacked and destroyed everyone. A necromancer randomly raised the dead, and Eric was among them...
And years of oblivion followed, but the more Eric fought, the clearer his mind became, and he began to remember the skills of weapon handling that he had acquired in life. And one day, Eric left his master and came to the Necropolis.
7) Necropolis (Arach... what was his name?)

Skills:
Expert Necromancy
Basic Offense
Basic Defense

125/125 HP
110 silver
600 copper
10/10 mana
Golden Mantle
Potion of Transformation
Healing Potion x2
Level 4
Strength 2
Defense 2
Knowledge 2
Magic 2
Endurance 1
Abilities:
Touch of Death - a sword strike once a day kills any monster
Cursed Arrows - when an arrow hits, the monster is affected by the "Curse" spell

Let it be. Please.
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19 years ago
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CHARACTER
1. Wu-Jin, a monk from an Eastern monastery.
2. Human.
Class: Mage.
3. An unkempt, tall man in his mid-twenties, wearing monk's robes with black dragon symbolism. He wears an amulet with the mysterious inscription "XZCH" around his neck. He has fur boots on his feet and a monastery ring on his hand. He also wears a leather belt with an emerald buckle.
4. The "XZCH" amulet is a distraction for the enemy. 25% chance to miss, 10% chance to counterattack with increased damage.
Monastery ring - HP +5, damage +5%.
Fur boots - warm, soft, and comfortable boots. Defense +1.
Leather belt - defense +1.
Monk's robes - no defense, a monk doesn't need it. But they are beautiful. 10% chance to avoid damage.
5. Rebel.
6. Spent 10 years in the Dragon Monastery "P", 5 years in the monastery named after Kelgar Ironfist, and then wandered for many years. He knows the vampire Tengro Ark. He is currently looking for him to overthrow Emperor Magnus the All-Powerful together.
7. An outhouse in the middle of the desert (endurance +1).

Level 1
STRENGTH 0
DEFENSE 0
KNOWLEDGE 3
MAGIC 2
ENDURANCE 1

125/125 HP
30/30 mana
60 silver
0 gold

Skills:
Basic attack
Apprentice of a master of artifacts

Spells:
None, although it's unclear how Wu-Jin became a mage if he doesn't know anything.

Abilities:
Monk - attack and defense increase by 25% if no weapons/armor are used.
Alcoholic - vulnerable to alcohol, easily tempted with a drink (defense/attack - 50% when using alcohol).
Bookworm - gains +1 skill point every 4 levels, but is easily tempted by books (using a book causes expert forgetfulness).

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19 years ago
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CHARACTER
1. R.3.M.
2. Human. Class: Knight
3. A 25-year-old adventurer with a terrible scar on his face... That's about it.
4. Large and heavy, but a one-handed sword, CristCrimer... A shield made of light and durable metal, mined in the Dwarven mines... Leather armor with metal inserts, like a gladiator's...
5. In theory, whoever pays the most, but unofficially, the Empire...
6. An adventurer, a human who left the service in the Empire, spent several years in disputed territories, helping both sides... Currently unemployed because some idiot killed my last employer before he could pay me...
7. Not far from Agimont...

Level 1

Strength - 1
Defense - 2
Knowledge - 1
Magic - 1
Endurance - 1

Skills
1. Basics of Counterattack
1. Basics of Light Magic

Items:
1. Travel dagger.
2. Potion of antidote (3 pcs.).
3. Gold ring with unclear properties and runes on it (taken from a dead employer...).
4. 30 silver coins, because I wasn't paid for my last job...

Abilities:
1. Mercenary - Demands +10% more money for his work.
2. Accelerated Learning - +10% experience.
3. Fire Resistance - 25%
In reply to Night
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19 years ago
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PARTICIPANT
1. AtzDjay
2. Prizhivala.
Class: Demon Lord.
3. A stylish imp with a fiery personality and hairstyle. He looks about 800-900 years old, although he is actually only a year old. :)
4. A Huge Axe (which, for some reason, he doesn't need, as he can't use it) and a
magical flask with lights and music, which he is always happy to use to throw a party anywhere (can capture any single spell of levels 1, 2, and 3).
Also, Hair Gel (can create various hairstyles, each with a different effect - see below).
A Hair Dryer - can dry any liquid, and
A Super Comb (only this can comb his unruly hair); using it once increases the hairstyle effect by 20% + 2% per level.
5. Rebel.
6. He loves to dance, which drives normal people crazy. His eyes are as fiery as his hairstyle. He is always cheerful and never gives up. He has a bad temper. Not married.
7. He throws parties at the "Under the Horse's Hoof" bar. Agimont.

Special Abilities:
Hairstyles:
"Let's Get This Party Started" - Increases morale (+2) and makes everyone around him laugh (both friends and enemies) (loss of vigilance - like the "Distraction" spell, but weak, 20% + 2% per level),
"Fire Show" - Deals fire damage to anyone nearby, every turn of Prizhivala (4 + 4*L) and +2 to Prizhivala's morale,
"Firefly" - Illuminates everything around and makes everyone laugh (loss of vigilance),
Fire Resistance 30% + 3% per level
Small Stature. Cannot use large weapons. Number of lives reduced by 50%, chance to dodge physical damage 20% + 2% per level.

Level 1
Attack: 2
Defense: 0
Knowledge: 2
Magic: 1
Stamina: 1

66/66 HP
20/20 Mana
60 Silver
0 Gold

Skills:
Basics of Portal Opening - the hero moves to Shio and arrives with a level 1-3 creature - the total HP is equal to 30% of the summoner's HP.
Hellfire - with a 30% chance, deals 25 + 2*Level damage. Cost: 10, because all spells have had their power reduced by half, and the price has doubled.

Spells:
He can't sit still for even a second... How can he learn anything, let alone master the art of magic?
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19 years ago
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PARTICIPANT
I'll register here too...
1) Saruman the Colorful
2) Mage
3) An old man in a shimmering, multi-colored robe, with a young, pleasant voice and a black staff in his hand. Age - 3557.
4) Magic, black staff, short poisoned dagger, voice as a weapon of persuasion.
5) Neutral
6) A former envoy of Manwë in the distant world of Arda, defeated in the battle for power over Middle-earth, he wandered the worlds for a long time before settling in Ashan. During his travels, he did not lose his combat and magical skills and is always ready to join the battle for power.
7) Imperial City
Abilities: Saruman's Voice (incredible power of persuasion), strike with a poisoned dagger, infrastructure (bonus when creating iron or steel items for him and his allies).
Skill:
initial summoning magic
Apprentice Master of Artifacts. Can create mini-artifacts of level 1.
Level 4
Attack: 0
Defense: 0
Knowledge: 3
Spellcasting: 2
135/135 HP
30/30 mana
60 silver
Abilities:
infrastructure - (bonus when creating iron or steel items for the character and allies).
voice of persuasion - 10% + 1 per 2 levels.
strike with a poisoned dagger (damage increases by 2% per level)
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19 years ago
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PARTICIPANT
1. Tim17
2. Barbarian
3. A mean guy, growling at everyone: Grrr-Grrr-Grrr. But deep down, he's a sweet little barbarian. Slightly handsome. Age - 16.
4. A large axe with a huge shield. In his pocket, he has many spears (2 meters long). And they're all poisoned... or a huge spear and a spitting camel...
5. He doesn't quite understand it yet... But he wants to help the empire!
5. He's decided... Empire
6. A young boy who lost all his relatives. (They got lost while looking for mushrooms). Realizing he was hungry, he went into the forest. He didn't find mushrooms, but he found his relatives. He barely fought them off, barely found the mushrooms. Realizing the mushrooms were poisoned, he went to look for an antidote. WHERE??? In the forest.
There, he found a mirror... He ran to the capital, knocking down trees.
The poisoning subsided, but splinters remained. He went to the forest to look for ointment.
He found his relatives. He took the ointment. Now his nose hurts. He went to the forest. He realized he went the wrong way...
7. The nearest forest is near Agimont.

Abilities: Attack: +10% per level +1%
Poison Resistance: 2% per level +2%
Magic Immunity: For every 2 levels, Timur gains +2% resistance to magic. The skill is effective up to 60% (Copy)
Finding Money: Chance to get more money

Skills:
Basics of Attack: Damage +5%
Basics of Counterattack
Barbarian
Attack: 3
Defense: 2
Knowledge: 0
Magic: 0
Stamina: 1
125/125 HP
0/0 Mana
60 silver
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19 years ago
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PARTICIPANT
1.Warlock
2.Elf
3.20 years old, Wearing a blue cloak, Hood on, Short black hair,
4.Staff.
5.Rebel
6.Studied magic since childhood. When the empire attacked his hometown of Al-Ishkhun, he was forced to flee to the wood elves. For this, he grew to hate the empire.
Habits: Cannot stay in one place. Very serious.
7.Born in Al-Ishkhun, but grew up in the wild lands with the elves.
Skills:
Skilled irresistible magic.
Basics of light magic.
Basics of summoning magic
Special Ability:
Each level the hero receives +1% to spell power.
Level 6
Attack-3
Defense-1
Knowledge-1
Spell Power-3
Stamina-6
175/175HP
10/10 mana
60 silver
City-Obscurnikt
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19 years ago
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PARTICIPANT
1. Alexander
2. Half-angel. Knight (melee combat + blessing/resurrection of friendly units) level: paladin
3. A 17-year-old young man with green eyes and chestnut hair. Height: 175-180 cm.
He is dressed in a white robe with a hood. On his side, he has a scabbard with a snow-white sword, which shines like snow in the sun. He wears a cross.
4. A sword with prayers engraved on both sides, a rosary that helps to concentrate on prayer, and finally, a cross that protects against curses.
5. He doesn't belong to any clan, but he is inclined towards the Empire.
6. Once, an archangel appeared in a monk's dream and said that not far from the monastery, near a stream, there was a child whose veins flowed with human and angelic blood, and he asked to take the baby to the monastery. After waking up, the monk prayed and went to the place the angel had spoken about, and indeed found a child there, who already had a cross. The monk took him to the monastery. The boy grew up there and was raised by the monks, constantly praying in his cell. When he prayed, a halo could be seen above his head. But when he was 16 years old, a necromancer attacked the monastery with a small army of skeletons and a dozen vampires. The monastery managed to win and send the unholy creatures to hell. But the monks saw that in the battle, Alexander resurrected a group of dead monks (THIS IS AN ABILITY - resurrection), and they were finally convinced that he had angelic qualities.
After the battle, they made him a sword, engraved prayers on it, and consecrated it so that it would deal additional damage to the undead and demonic creatures. And after consulting, they blessed the young man to leave his native monastery and destroy the unholy, using the consecrated sword, the power of prayer, and his angelic nature.
7. Near an imperial city.
Skills:
Perfect Counterattack
Expert Light Magic
Blessing
Abilities.
Angelic Blood - resurrects 30 HP + 2 HP per level, can be used once every 10 posts.
Immunity to curses.
Spells:
Level 12
Attack: 5
Defense: 5
Knowledge: 2
Magic: 3
245/245 HP
20/20 mana because magic affects the power of spells, and knowledge only affects the amount of mana.
310 silver
In reply to Diversant
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19 years ago
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PARTICIPANT
1. Ice-Lushi.
2. Offspring of a Titan and a Black Dragoness. :) Mage.
3. Tall, very tall, a Titaness completely in black leather, dark blue-black hair, golden eyes with black sclera, sharp claws on her fingers, large black leathery wings. 151 years old.
4. 2 gold bracers, a gold headband, a large whip, a flail, whatever you like! :)
5. Rebel.
6. So, my mother (the Black Dragoness) was killed when I was 100 years old. I lived with my father in the Titan fortress until he was finally exposed for an "immoral act" and executed by the priests there, after which I was kicked out. Preferences: men, men, and more men, it doesn't matter who, demons, orcs, Knights, it doesn't matter! All the same!! :)
7. A tavern not far from the capital...
Abilities:
Immunity to magic.
Immunity - for every 2 levels, you gain +2% resistance to magic. The skill is effective up to 60%.
Titan's Roar (enemies, having soiled themselves, flee the battlefield.)
10% + 2% for each level. Chance for the hero, for creatures, the percentages apply to the creatures.
And they will flee 2 spaces. -1 morale for the enemy.
Level 1
Attack: 0
Defense: 0
Knowledge: 3
Magic: 2
125/125 HP
30/30 mana
60 silver
Spells:
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19 years ago
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PARTICIPANT
1. Dmitry
2. Lich.
3. 20 years old, red eyes are visible behind the bandage covering his mouth. Long red and black robe. Reckless. He rushes into battle against darkness whenever possible. Became an ordinary Lich.
4. Ordinary equipment. Staff and dagger.
5. Rebel.
6. The abomination was born from the clash of dark elves and Inferno. Then, the heroes of both sides did not notice the abyss while fighting in a bloody battle. A long fall. The crossing of swords. Lava. Having risen, the Supreme One stopped the battle with his very appearance, and with a menacing roar, he annihilated the dark ones. Horrified by the bloody sight, he realized that his goal was to end the war and bring peace to the whole world. After rebelling against the ruler, he met the Harbinger and decided to become a Lich.
7. Inferno.
Abilities:
Banshee's Cry.
Eternal Slavery.
New ability - summoning ghosts. Summons ghosts to the battlefield and beyond.
Level 8
Attack: 2
Defense: 1
Knowledge: 2
Magic: 1
Stamina: 2
90/90 HP
20/20 Mana
100 silver
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