1. Alexander
2. Half-angel. Knight (melee combat + blessing/resurrection of friendly units) level: paladin
3. A 17-year-old young man with green eyes and chestnut hair. Height: 175-180 cm.
He is dressed in a white robe with a hood. On his side, he has a scabbard with a snow-white sword, which shines like snow in the sun. He wears a cross.
4. A sword with prayers engraved on both sides, a rosary that helps to concentrate on prayer, and finally, a cross that protects against curses.
5. He doesn't belong to any clan, but he is inclined towards the Empire.
6. Once, an archangel appeared in a monk's dream and said that not far from the monastery, near a stream, there was a child whose veins flowed with human and angelic blood, and he asked to take the baby to the monastery. After waking up, the monk prayed and went to the place the angel had spoken about, and indeed found a child there, who already had a cross. The monk took him to the monastery. The boy grew up there and was raised by the monks, constantly praying in his cell. When he prayed, a halo could be seen above his head. But when he was 16 years old, a necromancer attacked the monastery with a small army of skeletons and a dozen vampires. The monastery managed to win and send the unholy creatures to hell. But the monks saw that in the battle, Alexander resurrected a group of dead monks (THIS IS AN ABILITY - resurrection), and they were finally convinced that he had angelic qualities.
After the battle, they made him a sword, engraved prayers on it, and consecrated it so that it would deal additional damage to the undead and demonic creatures. And after consulting, they blessed the young man to leave his native monastery and destroy the unholy, using the consecrated sword, the power of prayer, and his angelic nature.
7. Near an imperial city.
Skills:
Perfect Counterattack
Expert Light Magic
Blessing
Abilities.
Angelic Blood - resurrects 30 HP + 2 HP per level, can be used once every 10 posts.
Immunity to curses.
Spells:
Level 12
Attack: 5
Defense: 5
Knowledge: 2
Magic: 3
245/245 HP
20/20 mana because magic affects the power of spells, and knowledge only affects the amount of mana.
310 silver