Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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I seem to be a bit confused in my own judgments, so please don't take it too seriously.
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You're really getting on my nerves, understand the difference: Gameplay and interface! These are different things by definition!
Dirty, If he wants to, he'll install the new version of the mod, and then you'll play together with Quick. If he doesn't want to, he won't install it – that's his right, and then you'll have to play without Quick. In my opinion, that's the only reasonable and fair system.
Here's a direct question. If, after a million years, you create a truly bug-free Quick, would you agree that it won't give an advantage over those who don't have it?
No one is obligated to provide arguments.
Many people consider it obvious...
The HD mod only improves the interface, without affecting the gameplay. Improving the interface does not give any advantages, because the actions that it allows you to perform can also be done without it.
A replayable quick save is no longer an improvement to the interface, but a change to the gameplay.
You're really annoying, can you see the difference: gameplay and interface! These are different things by definition!
Without the feature of a replayable quick save, there is no way to check the result of the quick save.
That's the advantage of the first over the second.
Barya wrote the mod for the people, not for HW, and think about what assumptions you have in the rules, under which it is impossible to complete a turn normally without the HD mod.
Make the time limits wider, then there won't be an advantage for Soda players.
If Fischer clocks are implemented in the game, won't the issue of saving time be resolved?
If Fisher's clock is implemented in SoD, won't the issue of saving time be resolved?
just now, on DF2, the following topic was discussed:
creatures don't deal fixed damage, but rather a fluctuating damage within a fairly wide range, depending on randomness. And in the worst case, it can happen that in a quick match, your creatures will constantly deal maximum damage, while neutrals deal minimum damage. Plus, there's also the triggering of abilities, morale, and luck.
In the end, let the people playing on 3.05 post their stats here so we can see if there is a radical improvement after switching to this "super-cheating" version.
2baratorch: What if we make a replayable quick battle only when monsters run away from us? If neutrals want to fight, then it's a regular battle.