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#178
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baratorch
just now, on DF2, the following topic was discussed:
creatures don't deal fixed damage, but rather a fluctuating damage within a fairly wide range, depending on randomness. And in the worst case, it can happen that in a quick match, your creatures will constantly deal maximum damage, while neutrals deal minimum damage. Plus, there's also the triggering of abilities, morale, and luck.
Theoretically, that's how it works, but in practice, the damage is usually averaged out. Not in every game on Warlord Tower does at least 1 battle occur with a result noticeably better than manual play, even though the total number of battles per game is very large, because everything that can be reached is fought for experience.

In the end, let people who play on 3.05 post their statistics here so we can see if there is a radical improvement after switching to this "super-cheating" version.
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