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You can't handle it on your own, and your RPG sits idle for days. Either check in more often or invite GMs.
New here? I'm Roha — want a quick tour?
I was thinking about it, but if you look at the previous example, it becomes clear why I changed my mind. Because the GM doesn't know what I'll come up with in the plot, and it will create confusion.
Let him first get over a hundred. Then we can talk. Right now, we don't need any more masters. Since there are 15 participants.
For a hundred?! Magnus, I had a better opinion of you. A decent GM runs a party of a maximum of 6-7 people. It seems that megalomania knows no bounds...
Knight, you don't understand anything again! Ghost said that I won't be able to handle it when there are more than 100! If you don't understand anything and don't want to listen, then don't write posts. First, figure things out before you write something.
Are you reading anything besides the first sentence?:) You're managing 15 players, so to ensure everything runs smoothly and on time, you need at least 2, but preferably 3 GMs!
And if you're worried about the plot, share your ideas with them!


:confused: :confused: :confused: Isn't Magnus the only GM in RPGs?
Do 2-3 GMs not know YOUR ideas?
Magnus, let me reveal a secret – TALK to them. Talk to the GMs for help:)
I didn't have a rigid plot. And it shouldn't be there. It is built on the fly, but with some groundwork.
TO HELL WITH A RIGID PLOT!
Even just one Game Master for the dark side! Because if you want to do something mischievous, you immediately get thrown into jail by 100 archangels... And it's true – if you play as the Haven faction, you always face trials: you get thrown into jail, teleported somewhere, or even robbed... WE NEED ONE DARK GAME MASTER!!!!!!!!!!!!"!!!!!!