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Posts from The Fall of Voron

2.7 (3 ratings)
In reply to JonnyP
14 years ago
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JonnyP
We will definitely fix it, but everything takes time. What about the mines? Aren't there too many? You can also make a lot of money from them by exchanging resources on the market.

The mines are fine ;) the only thing is, I would reconsider the Cyclops guard – it doesn't really make sense to have such powerful units guarded by small archers – especially since Cyclops are already one-eyed :D

It would be much better to assign Griffins or even cavalry to guard them.
14 years ago
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I've spent some time working on fixing the errors, and as a result, I've slightly updated the map. Map name: Raven's Death - prolog_map_1 Game version: only 3.1 Map version: 2 Map type: Single Size: 136x136 Dungeon: yes Total players: 5, you play as one Author: JonnyP Changes in version 2: 1) The Tear of Ashi has been moved, and the number of obelisks has been reduced. 2) The hero Benabar is no longer level 1. 3) The price of slaves at the mage-merchant has been adjusted. 4) Enemy heroes no longer flee. 5) Monsters are less loyal and join less often. 6) Orcish towns no longer become Orcish after Kurak arrives. 7) Slave mines generate less income, and the required guard has been adjusted. 8) Minor changes to the quests on the notice board. 9) Other minor fixes (e.g., the appearance of dwarves in Kurak's army...). Raven's_death_V2.zip
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14 years ago
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Hey, JonnyP, could you upload the first version of the map, not the one you posted on this page? When I try to download that map from the first page of this thread, my computer shows an error, and then, when I try again through Yandex, it says that the map has already been deleted.
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13 years ago
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I tried to play through it twice. The first time, I chose a difficulty level that was normal for me – "Veteran". At the beginning, I developed slowly; there were few resources, and I took my second city on the 4th week. I didn't attack Benabar; instead, I recruited him into my army around the 2nd week. As a result, by the 4th week, I had completed the hero quest and gained access to the Orcs. I focused on clearing my territory, somehow building up my cities, and didn't even think about the bulletin board. Eventually, after about 3 months, I tried to take one of the cities – and consistently lost half my army there, no matter what. Then, Arghat arrives from the lower city with a huge reinforcement and simply destroys me with an auto-attack. I decided to read this thread. I learned about the bulletin board, the third city (I hadn't even found it yet), and also learned about a script that prevents the Orcs from coming to you and you from going to them. I started a new game on Recruit difficulty. I developed, developed, took two human cities, killed all four yellow heroes, and cleared everything in my territory. I went to attack the Orcs. I captured the first and second cities with almost no losses (due to resurrection and the hero's high stats, it wasn't difficult; on Recruit, the AI is much dumber and develops more slowly). Then, I decided to visit the mentor. As soon as I headed towards the Orc, I dug up Ashi because the map with her location was revealed. So, I arrive near the mentor and see a blue Guardian there! At first, I was upset because, thanks to scouting with the priest, I saw that the blue Guardian was very far away and it would take a long time to get to him. But Lord Banly easily passed through the trees and leveled up as I wanted. Is this a bug or a feature? Next, I went to the third castle. My army consisted of: 1800 militia, 850 archers, 1300 vindicators, 450 royal griffins, 300 red monks, 150 red paladins, and 110 archangels. My hero was level 30 and had a full dragon set. I thought I would easily kill Kurak, about whom I had read in this thread. But a couple of days after capturing the third castle, I saw Kurak's army, and I was shocked. 3500 goblins, 3000 centaurs, 2500 level 3 orcs, 800 shamans, 1100 chieftains, 500 wyverns, all upgraded with a standard upgrade. The danger level was medium, so I decided to attack. I lost almost my entire army in two rounds. First, the chieftains killed all the militia, then Kurak scared all the archers, and the rest of the units simply overwhelmed me. I wanted to know – is Kurak's army consistent, or does it depend on when you capture all three cities, or did the fact that it was the 6th month play a role? [Added 2 minutes later] Oh yes, I would also like to know. Were there any scripts on the map that changed the units in the dwellings? In my peasant huts, there were swordsmen; in the towers of archers, there were crossbowmen; in the tower of swordsmen, there were upgraded griffins; in the goblin hut, there were Warlock dark riders; and in the zombie hut, there were mummies. This certainly adds some interest to recruitment, but it's not standard. I downloaded some maps from this section; if anyone knows which map adds these changes, please let me know.
In reply to Mizakylt
13 years ago
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Mizakylt
...the Blue Guardian is very far away, and it's quite a long walk to get there. But Lord Banly easily made his way through the trees and leveled up as much as I wanted. Is this a bug or a feature?
I just didn't notice. There shouldn't be a path there if I understood the location correctly.
I wanted to know - is Kurak's army stable, and does it not matter when you take all three cities, or did the fact that it was the 6th month play a role?
The deeper you go into the forest, the stronger the partisans become.
:) Kurak's army formula.
number of weekly increases = (3 + diff + [random number from 0 to 4]) * week of the game)
For each slot, from the weakest to the strongest, a total of 7 slots.
diff - difficulty level (from 0 to 3). I don't remember all the details anymore...
The count starts after capturing the Orc cities; after a few days, Kurak will appear.
Of course, the 6th month is already too much.
Were there any scripts in the map to change units in dwellings?
No. There are some built-in mods to change heroes, but everything is clean regarding dwellings. The 'readme' file describes that it's best to remove other maps and mods before playing.
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9 years ago
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Hmm...
Well, I "completed" this map. Or, rather, I followed the original storyline.
The thing was, I wasn't building up an army. I was constantly "on the run," exploring the Dungeon, and at the same time, farming Nibros. I only leveled up Baron because I thought he was a core hero, and his "accidental" death would ruin my entire Walkthrough. As a result, it didn't turn out as cool as it would have with a ranged master or a local Axel. However, my Baron turned out to be very strong: a full set of Gnome King's armor, almost all stats at 30-25, level 30. So, I kill the demon, go to talk to Bernabar, a messenger runs up to me, and... the beginning of the end arrives.
The Barbarian heroes, although they looked intimidating with their giant armies, crumbled against Baron like bandits under the blows of Murasame. I took two cities and started looking for a third. I went the wrong way and got two rather impressive Barbarians in my rear. While Baron was leading a campaign to suppress the slaves, his right-hand man, Bernabar, gathered an army from two cities and buildings. As a result, the strongest Barbarian stack was successfully destroyed by Baron, and Axel started chasing the second, slightly smaller one. While he was chasing, Baron managed to take the third city and find an impassable Orcish garrison (by the way, with my rather modest army, a "high" difficulty level was shown there, and that was with a cloud of Cyclops). And by the time the siege was successfully completed, the last Orcish army was defeated.
I was just about to rejoice in the victory when he came from the other end of the map... That damn Kurak!
He made it to the Raven's Nest and burned it to the ground. And do you know why? Because my entire army was already destroyed before him, in numerous battles with demons and garrisons.
Well, damn it, who knew that I needed to sit and build up soldiers? I thought that since enough weeks had passed, one Baron and a border garrison would be enough.
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8 years ago
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The map is definitely interesting..., but how do you defeat Kurak with a hero?
I haven't been able to do it yet.
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8 years ago
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His army is too large.
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6 years ago
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Version 2 Fixes:

1) The Tear of Ashi has been moved, and the number of obelisks has been reduced.
2) The hero Benabar is no longer level 1.
3) The price of slaves at the mage-merchant has been adjusted.
4) Enemy heroes no longer flee.
5) Monsters are now less loyal and join less frequently.
6) Orcish cities no longer become Orcish after Kurak arrives.
7) Slave mines now generate less income, and the required guard has been adjusted.
8) Minor changes to the quest board assignments.
9) Other minor fixes (e.g., the appearance of dwarves in Kurak's army...).

It's great that the author found the time to refine the scenario. As a result, version 2.0 can be played without bugs or crashes. I'll add that the scenario, although challenging, is very interesting and dynamic.

A walkthrough of the scenario by Heroes for fan on Hero:

https://www.youtube.com/watch?v=LznlGDJ3t4o
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6 years ago
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I'll try the new version; I couldn't even win as a Barbarian in the previous one. The map isn't working, there are no dialogues with the heroes, and the Orc isn't attacking. What's wrong? The speed-up mod is to blame.
In reply to jjoker
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1 year ago
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jjoker
I completed it on "Hero" mode quite easily. The AI in all cases acts foolishly, retreating at the start of the battle. Although the danger to my hero is moderate. Kurak (with an "impossible to win" danger level) retreated in the middle of the battle. Which is also unclear – why, as he had at least a 50% chance of winning. I used the classic strategy – Berserkers with the Subdue skill, plus I acquired a set of Dwarven armor. I didn't bother with the third castle. I didn't encounter the Elf or Necromancer (mentioned above in the comments). Through diplomacy, I recruited about 200 Centaurs. So, the price of one Centaur on the slave market is about 14000. Is this a bug or a design choice? In general, the main drawback is that the AI always retreats in every battle.
It's a well-known bug. You see a strong opponent, and if you're playing as the Dark faction, quickly recruit someone with the Subdue skill (not Berserkers). And the AI often retreats. It's as if it adds its subordinate troops to your army and doesn't properly calculate the duration of control and the strength of its troops (sometimes it only lasts for a few turns, and it retreats due to a small number of troops). Sometimes it even retreats when there's nowhere to retreat to, but again, not always (I don't know what it depends on). I often used this trick in Heroes in multiplayer games. In scenarios, it still depends on the author's skills.

P.S. I started the game (I don't remember if I played it before, since it's not in my archive and not in the thread of my messages). So, here's the question... if the author is still alive. A random artifact is, of course, a very nice reward for the castle. I rolled a tunic for myself. But here's the problem. The main character seems to be the only one – I don't see any others, and I chose the artifact bonus at the beginning, but it appears in my inventory only once every three games. Question: where did my initial artifact go? Who is my invisible companion?
P.P.S. Recommendations:
1) And this is not very pleasing: It is not recommended to keep the hero Ossillion in any of the castles (to avoid script errors)... if I have several castles, especially Knight castles, then I prefer to train Cockatrices in the recruitment building. I really hope that Ossillion being located not in the castle, but in the garrison, will not affect the scripts. And yes... the main character's special ability is really a patchwork and the goblins are hidden (screenshot 4) in the highest class.

That's it... the question is resolved. The artifact "Talisman of the Shield" turned out to be with Taren in the tavern. The heroes in the tavern don't have armies, but they do have hints (at least I didn't waste my money).

It's completely broken. The first time I approached the Knight, I had the option to invite him or fight him. I chose to fight, but I didn't like the outcome. I reloaded, and now this Knight just sighs I reloaded even further, and he still sighs. What's going on? Does this mean the quest is bugged? Well, then I feel like the gaming experience will be unforgettable. Author, are you there! What have you done with the scripts here?
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1 year ago
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Rollbacks didn't help. Only starting the game over worked. I teleported straight to him via cheat for a check and the dialogue appeared. I chose battle and was shocked (screenshot). How he did this is known only to the author, of course. But I'm not going to play this delusional nonsense By the way, his horse wasn't upgraded before the fight; it has 4000 health. How did he kill 2 of my back-row stacks simultaneously, and even bypass a rock? And look, author!! The point isn't that he's designed to be a cheater, but that I wouldn't have had the chance to replay this battle if I had come to him much later with a normal army and didn't like the result of the fight again! I would have had to start a new game from scratch because reloading previous saves ruins your script! Do you get what I mean? So, I'll save my time, and you can polish your creation until it's in a playable state.
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1 year ago
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Could someone please share a download link? I can’t seem to open the link I have.

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