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I really liked it; I wish there were more maps like this. It's not too long, requires some thinking, and it's interesting to replay it multiple times with different strategies. I played on hard difficulty, but I chose Vittorio, who is quite overpowered. Even with him, it's hard to manage 5-6 battles per day. It's a pity that attack and the tent weren't available sooner; otherwise, I could have completed it in 3-4 weeks. The main thing is not to be afraid to give up your Castle to a stronger opponent so they don't run away later. I was lucky to get Vittorio; I don't know how I would have completed it without him. Suggestion: maybe it would be better to remove the portals altogether; they just rush in like cockroaches.
Added 14 minutes ago denk28
[/U] I completed it with Humans; the map is good. The most important thing, in my opinion, is to develop luck and morale, and at the same time, buy or capture artifacts that reduce these parameters for the enemy.[/size][/color] [/U]
No! Ideally, you should prioritize resilience and battle frenzy and immediately upgrade the ballista (max it out), then max out attack and defense, and only then luck, and finally morale. If you're going to invest in magic, only choose dark magic (you can't build a magic guild anyway, but there's a book for dark magic).
Added 7 minutes ago Dyrman
Since there are so many peasants, why Laslo and not Ellaina?
In reality, it doesn't matter much; you can't complete this map with your own troops, at least not on hard difficulty (there are almost no resources, so you can't build anything, and there's not much money either)
jjoker
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It’s been a while since I last played it; I completed it on “hero” difficulty, playing as the Stronghold faction. Hageesh took care of everyone with her ranged attacks. Thanks for the map – I’m looking forward to more hard ones! (There’s a real lack of them in the fifth game.) Although, I haven’t been able to complete some of your maps on “hero” difficulty… maybe I could with Necromancers (but it’s not interesting – they’re obviously overpowered). I always play as the Stronghold (Hageesh) and without reloading.
Actually, it doesn't really matter; you can't complete this map with your own troops, at least not on hard difficulty (there are hardly any stones, so you can't build anything, and you won't have much money either).
Peasants with Elaine are useful for generating gold, in addition to the bonus to dwellings. They generate twice as much gold for her.
they don’t live long enough for you to profit from them:smile27:
Rambo1969
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Finally, I found the time and played this map in "hard" mode.
I played on "Heroes" difficulty, with my favorite faction – the Dark Elves.
What can I say? It's very annoying to have to replay so many times – I restarted the game about a hundred times to get two Dark Elves in the tavern after building it at the beginning of the game, and one of them had to be Letus (who poisons opponents at the beginning of the battle). Another essential condition for victory is that the Mage Guild in the Castle must provide the "Stone Skin" spell on the first level (otherwise, Letus will not be able to effectively fight undead, constructs, and elementals). And also, Letus should start developing not attack (there's not much point in attacking peasants), but knowledge (you can only win with the help of magic, and there should be a lot of it). Only when all these conditions are met can you successfully fight both living creatures and the undead. For battles, I mainly used hit-and-run tactics – at the beginning of the game, I often had to run away after inflicting as much damage as possible on the enemy.
After who knows how many attempts, I had a successful start and completed the map in 27 days; the last week consisted of Letus running around the map and poisoning all the inhabitants of the castles (I captured the last five castles in three days). By the way, in my castle, I built only the 3rd-level Mage Guild, a tavern, a scouting school, and a magistrate throughout the game.
I was also very lucky that a Dark Elf castle was located in the southwest corner; after capturing it, I made it a Capitol.
Therefore, as suggestions, I propose allowing the player to choose their preferred starting hero. I also want to say that it's unclear why there are so many treasures on the map – no one has time to capture and use them anyway.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13: Древняя восточная мудрость (вольный перевод)
Lux in tenebris
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Rambo1969! The treasure rooms are just extra, for aesthetics, you know? I just like them. Sometimes I don't even know what guides me when creating a map, as I said before. I keep a lot of things in mind. As for new maps, I don't even know. Maybe I'll make some more someday, or maybe not.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
Therefore, as a suggestion, I propose giving players the option to choose their preferred starting hero.
I completely agree with this suggestion.
Added 3 minutes later The scenario is definitely not for beginners.
atlant108
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I finished the map 2 minutes ago. I played on the easy version. I played as Humans, and the map is good. The most important thing, in my opinion, is to develop luck and morale, and at the same time, buy or capture artifacts that reduce these parameters for the enemy.
Well, many people have completed the easy version of the game on Hero difficulty, but has anyone completed the hardcore version on Hero difficulty?
prime79
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An extremely challenging scenario, but beautiful and dynamic. To win on this map, it is important to develop luck and morale, and if you are lucky, find and equip the hero with artifacts that increase these parameters. Ideally, find artifacts that reduce these parameters for the enemy.
An extremely difficult scenario, but beautiful and dynamic. To win on this map, it is important to develop luck and morale; if you're lucky, find and equip the hero with artifacts that increase these parameters. Ideally, find artifacts that reduce these parameters for the enemy.
There is no scenario, in the word SENSE AT ALL. Well, unless the scenario objective "Kill`em all" counts as a scenario... then yes. This is just regular Multiplayer.....