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Which side would you find most interesting to play as?
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13 years ago
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No.
In reply to Вульфгар
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13 years ago
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Wulfgar
Wandering around forums and forming ALLIANCES.
A. Seriously?
We know. We've played. We've experienced a lot of negativity. The minimum outcome is arguing, and the maximum is a war that escalates into personal attacks and other unpleasantness.
It's a bad decision in a logical game, especially where everyone is already tense. Boundaries and a lack of privacy are needed.
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13 years ago
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A. Seriously?
We know. We've played it. We've experienced a lot of negativity. The minimum outcome is arguing, and the maximum outcome is a war that escalates into personal attacks and other unpleasantness.
We can recall that the very first expansion was exactly like that and ended exactly as Mona says.
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13 years ago
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As we all know, I am running the next mafia game. For now, here is my setting for you to spot any bugs or flaws.

Evil, Good, and Very Evil.
Mizery is a land where suffering is held in high regard. And although the inhabitants of this country strive to inflict it upon those around them, more often than not, they suffer themselves. Some from powerless rage, some from yet another defeat, and some simply for the sake of company. Naturally, not everyone is ready to accept such a state of affairs; someone must put an end to the suffering of Mizery's residents (and that of neighboring countries as well). Reckland, a land where recklessness rather than suffering is prized, volunteered to be that "someone." Alas, as expected, the military campaign was a complete fiasco, bringing victory for once to the ruler of Mizery, the Dark Lord Ezarot. But the brave Recklanders have no intention of surrendering so easily, and the few who survived the recent battle intend to destroy the country from within! Moreover, Ezarot's brother, Lord Ezrodan, has returned to these lands. What will prove stronger: Suffering, recklessness, or brotherly love?

Residents of Mizery


Demon Lord Ezarot

His darkest highness, his malicious excellency, and infernal same-//magyucheness. Or simply, Ezarot Arzatovich, the demon lord of Mizery. Formidable, powerful, commanding, and extremely cruel to both enemies and errant servants; he is feared by nearly all residents of the surrounding kingdoms. He is the hero—or rather, the villain—of many ballads and scary stories. Every self-respecting paladin dreams of having his head over their fireplace, but for now, Ezarot's head sits firmly on his shoulders.
Special traits:
Double voice
50% protection from attacks
Night Ability (NA): Terrifying Presence - strips the target of their voice.
Dimension Door (DD): You've failed me for the last time! - immediately executes a player (regardless of voting results), once per game.
Status: Bloodthirsty

Ghost Lord Elias

Some people fear death, believing there will be no fun in the afterlife. Elias is excellent proof that these are all mistaken assumptions, and thus he leads a rather debauched life, spending much of his time in the company of his already deceased mistresses. However, despite his dissolute nature, he is a cunning and skilled tactician who has brought many victories to his master—Ezarot.
Special traits:
50% protection
NA: Take as Servant - heals a player. If the healing was successful (i.e., the player was attacked), he also learns their status.
Status: Moderately cruel

Great Angus

A kleptomaniac wizard with delusions of grandeur who serves as Ezarot's court mage. Intelligent, but insane, which is his misfortune. In his time, he stole the crown from the King of Reckland, for which he was declared an outlaw. He is a quite powerful mage.
Special traits:
None
NA: Mind Control - redirects a player to a chosen target; the player themselves cannot be the target, but they can be forced to stay home.
Status: Bloodthirsty

Maiden of Pain

A cruel sadist in charge of the torture chamber. Nothing gives her as much pleasure as the torment of others. Moreover, she often puts on performances that other demons attend with great pleasure.
Special traits:
None
NA: Invitation to the Torture Chamber - checks the target's status.
Status: Bloodthirsty

Virg

An imp who is constantly running errands for... well, every inhabitant of Mizery; such is Virg's weakness and insignificance. He is cowardly and has low self-esteem, yet he is quite diligent. Moreover, his cowardice often works in his favor; he fears punishment so much that he overcomes any obstacle. He tries to dig up dirt on anyone just to avoid being at the very bottom of the hierarchy.
Special traits:
Cannot be blocked
NA: Searching for Dirt - checks the target's status.
NA 2: Surveillance - if the target is killed, he learns the nickname of the killer.
Status: Moderately cruel

Sir Wilbur

Once a noble knight from Reckland, Wilbur is now a death knight serving Ezarot faithfully. He barely remembers his past life but has retained his character, still being a brave warrior who follows his code of honor. In Mizery, he does the same thing he did in Reckland—protects people.
Special traits:
50% protection
NA: Dead Knight's Guardianship - protects a player..
Status: Moderately cruel

Kalindron, the Cursed Sword

The sentient sword Kalindron was content with his position in Mizery. While in the museum, he is watched over, cleaned, and polished; most importantly, he receives much attention as one of the greatest Instruments of Evil. However, rumors of a group of saboteurs from Reckland concerned him slightly; fearing being stolen and then cleansed, the sword took it upon himself to eliminate them... or rather, he placed himself into other hands, which he intends to use to eliminate the saboteurs.
Special traits:
Voice is not counted in voting results
NA cannot be stolen
NA: Call of the Sword - blocks the first chosen player and kills the second.
Status: Bloodthirsty

Dark Hand

A girl whose name is known to few. From the reliable information about her, it is clear only that by making a deal with dark forces, she received a new limb and demonic powers in exchange for her lost hand. And although her loyalty is conditioned only by "fulfilling the contract," she desires to get rid of the saboteurs no less than the others, as their arrival bodes nothing good for her either. In reality, Ezrodan granted her the new hand.
Special traits:
Cannot use negative NAs on Ezrodan (they have no power)
When visiting Ezrodan, he learns her nickname
Can win with both the town and the maniac
NA: Energy Drain - obtains the target's NA (does not know the type of NA) and can use it the following night.
Status: Bloodthirsty

Mimic

Known as the most cruel, cunning, and dangerous villain in Mizery, if one doesn't count Ezarot. The Mimic often pretends to be a treasure chest, luring adventurers toward it, then devouring them along with all their trophies. His malice is sung of in legends, and little adventurers are frightened by him at night; such is his horror.
Special traits:
Immune to Kalindron's NA
NA: Ambush - kills the target if they go to the Mimic.
Status: Bloodthirsty

Lester, Skeleton Bard

Some believe that if you kill a person, they will fall silent. Lester refutes this statement with his entire being; not only does he not stay silent, he sings! He sings quite dreadfully, however, which doesn't stop him.
Special traits:
50% protection from attacks
NA: Sing a Serenade - provokes the target to use an NA on him (does not work on ultimates).
Status: Moderately bloodthirsty

Brave Recklanders

Commander Arden

A talented and intelligent commander, Arden rose quickly through the ranks, even despite people looking askance at her because of her gender. Nevertheless, she brought many victories to Reckland, and now she has decided to put an end to Ezarot's tyranny once and for all! However, despite all her merits, Arden has her own secrets. For example, as a result of an accident, she gained certain abilities that blend poorly with her "pious" reputation. Some, however, grow wary when they notice the fact that the celebrated commander does not touch consecrated weapons.
Special traits:
50% protection
Does not die from protections
NA 1: Punishing Sword - kill
NA 2: Dark Forces - kills the target and one random player; status changes to "bloodthirsty." Once per game.
Status: Moderately cruel

Anolois


A mage as great as he is incompetent. Even before becoming an old man, he caused terrible disasters by simply making a slight mistake in the text of a spell. With age, this problem only worsened. Because he was deemed too dangerous for society, Anolois was exiled from the kingdom. Now, however, he has been given a chance to return if he helps in the fight against Ezarot.
Special traits:
If left alone, he gets a normal kill in addition to his usual NAs
NA 1: Powerful Sorcery - 50% chance to kill target ignoring protection, 50% chance to use a random NA on the target.
NA 2: Magic Shackles - blocks a player.
Status: Moderately cruel

Sir Frederick

A brave, if somewhat dim-witted, knight. Sir Frederick embodies the ideals of Reckland, being reckless beyond any measure. However, this does not make him a less skilled warrior, who has survived countless battles and is ready to lay down his head for his homeland. Nothing will stop him from performing his duty.
Special traits:
Cannot be blocked
NA 1: Patriot's Strike - kills the target
NA 2: Living Knight's Guardianship - protects the target
Status: Moderately cruel

Sir Orrin

Cunning and intelligent, Orrin is an old comrade of Frederick. Where his thick-headed companion would go straight through, Orrin finds a detour. Perhaps he is too cautious, but where luck saved Frederick, well-thought-out plans saved Orrin.
Special traits:
If left alone, he gets a normal kill in addition to his usual NAs
NA: Calculated Kill - ignores protection, once every two nights.
Status: Moderately cruel

Golem

A creature created by Anolois, intended to help the heroes of Reckland. Alas, like everything associated with Anolois, it acts quite strangely. Due to a glitch in the spell, the golem is not a mindless executor of orders but possesses the personality of a small child. And not even the smartest child at that. However, even this does not negate its usefulness.
Special traits:
None
NA 1: Pretend to be a Statue - protects the golem from any NAs directed at it, once every three nights.
NA 2: Just a Statue - kill, 50% chance to leave no clues.
Status: Moderately cruel

The Youngest in the Family

Demon Lord Ezrodan

According to demon traditions, children are raised so that they must hate each other. There should be no worse enemy for an eldest son than his younger brother; the reverse is also true. This tradition did not pass by Ezarot and Ezrodan, who harbor truly "brotherly" feelings for one another. It was precisely to manifest these very feelings that Ezrodan arrived here, wishing to show that he is a better son than Ezarot. Although he is the youngest in the family, he is no less powerful than his older brother. Moreover, not being the Dark Lord, Ezrodan is used to acting himself rather than delegating work to minions.
Special traits:
50% protection
NA 1: Death Blow - kills the target
NA 2: Curse of Egocentrism - the target uses their own NA on themselves.
NA 3: True Power - kills the target ignoring protection, 50% chance to kill a second player and 25% chance for a third (if the second player was successfully killed). Once per game.
Status: Bloodthirsty
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13 years ago
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Doesn't the city have too many ranged attacks? Let it only have 2 ranged attacks once per game, but often more than one or two isn't needed. In total, 3 ranged units + Hand of Doom can attack if it steals the corresponding skills + Mimic. And there's also instant execution...
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13 years ago
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1. Too many defenses.
2. Too many creatures near the town.

Can a hero only block with a sword, without killing?
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13 years ago
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Sir Orrin
A familiar fellow.
Doesn't the town have too many cannons?
I agree with Zubr.
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13 years ago
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Strange, I thought I had removed the kill effects. Apparently, I edited the wrong post. I'll remove them. Blocking with a sword shouldn't require a kill, but I can add a block, making each of the non-destructive effects usable once every two turns, in theory.

Added 2 minutes later
The image seems to have been used in one of Revan's contests.
In reply to Ple-Sen
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13 years ago
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Ple-Sen
The sword can't block without killing, but I can add a block, making each of the skills usable once every two turns, in theory.
That would be good, I think. Maybe we should still give the sword a voice? 9 city units against 6 negative units is a difficult situation.
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13 years ago
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That would be good, I think. Maybe we should still add a voice for the Sword role? 9 townspeople against 6 negatives is a difficult setup.
It would be even better to add another peaceful role + a voice for the Sword, because even 11 against 5 (the killer is separate) is difficult. 2-3 inactive townspeople, and after the second night, the Mafia, depending on the circumstances, will be celebrating victory.
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13 years ago
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Even considering the fact that Ezharot is voiceless?
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13 years ago
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It's better to add one "maniac" instead of one town. Because if there are no "maniacs," the balance usually breaks down, and with only one, the probability of him dying somewhere at the beginning is high.
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13 years ago
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Even considering the fact that Ezarot is deprived of his voice?
He might even deprive him of his city role.
It's better to add one maniac instead of one city dweller. Because if there are no maniacs, the balance usually collapses, and with only one maniac, the probability of him dying somewhere at the beginning is high.
Where else can we add more maniacs?:) As a result, there will be a high probability that the maniacs and the mafia will shoot the city to pieces, and then the city dwellers will have nothing to do and the game will turn into a passive one.
In my opinion, it should be done so that everyone thinks both at night and, most importantly, during the day.
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13 years ago
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But where else can you go? In the end, there's a high probability that the maniacs and the mafia will shoot up the town and then the townspeople will have nothing left, and the game will turn passive.
Well, you need to think before you shoot, so you don't get hit by the mafia or the town. If you act without thinking, then there's no point in balancing anything.
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13 years ago
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You need to think before you shoot, so you don't get hit by the Mafia or the townspeople later. If you act without thinking, then there's no point in trying to balance anything.
But on the first night, the shot is random. If some of the townspeople are eliminated, the Mafia gets a huge advantage in the daytime voting.

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