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Posts from Favorites in battle! - 5 The Battle of Favorites! - 5

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#308
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Dirty_Player, the problem is that he can simply delete it. You can't see the first turn using a replay because the fog of war only clears after turn N-1, meaning that on the first turn, you'll see part of the "zero" turn, but since it doesn't exist, the replay won't work. Consequently, Hotseat will only show the second day. Red can always verify, as can the host, because after a restart, the hero remains at their level.
In reply to Dirty_Player
#309
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Dirty_Player
What if you do it like this:

Can't you load a save into HotS? Or will the red hero not be there? I don't remember. Well, or as a last resort, you can check all the Dungeons, maybe there are some empty ones.
Well, I don't know either, that's why I wrote "probably".
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#310
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How can you check if an opponent used game bugs or loaded save files?
In reply to Sadness
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#311
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Vaflya
Dirty_Player, the whole problem is that he can simply delete it,
Well, you can simply dig it up again. :)
We're not talking about actions that last only one day, but about the deception that the hero supposedly arrived at level 1 = a bad restart.
In reply to Dirty_Player
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#312
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Dirty_Player
You can simply dig him up. :)
We're not talking about actions within a single day, but about the deception that the hero supposedly arrived at level 1, which could lead to a restart in a bad scenario.
I understand, it's not the first time. ;-)

I didn't think of that, because the starting hero is known in advance, so if he was removed, it's easy to dig him up and check. In that case, any save will work.
In reply to Sadness
#313
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Vaflya
I understand, it's not the first time. ;-)

I really didn't think about it, because the starting hero is known in advance, so if he was removed, it's easy to find and check. In that case, any save will work, more or less.

Isn't it possible to simply go into single-player mode and click "restart scenario"?:D

Added 3 minutes ago
fockewulf
Explain me please, what did shoock13 do with restarts?
He says that he takes restarts for certain reasons, like the hero not being level 1 or having dirt, but it wasn't true.
#314
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Teammates, I'm ready to play tonight.
In reply to BorzoiD
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#315
Thank you for the answer Warden.

Guys from my group, I will play next week, cant play on these weekends.
In reply to Medium_HP
#316
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Medium_HP
I said it. There's no need to make a move with blue; just save the red turn. To check the map for blockades and roads when the red opponent is creating units, you can wait for them to exit the game, get your turn, and then save...
You probably missed something or overlooked it (in the mod's topic). This is especially relevant in the context of the upcoming version, which will implement a game closure if someone goes offline.
Medium_HP
It's probably impossible to check if the red player's hero is above level 1. You can ask the opponent to make a save and send it...
The key word is can. By the time you write and ask, everything that needs to be done (the shady thing) will already be done. That's why it was also mentioned that the save should be recorded before sending data to the opponent.
Medium_HP
Also, considering that these restarts are taken immediately and usually due to a weak army and the absence of a level 2 dwelling, you can play War of the Throne; there are no problems with that.
And also because of nearby unpleasant guards (archers, fast units). Although, even here, War of the Throne is the best option – after all, there's a buggy quick battle with the option to undo the results. Fighting petty annoyances with a guillotine – how boring. Or is it a test of reflexes à la Pavlov's dog?:p
In reply to rebellious
#317
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rebellious


Also because of the nearby unpleasant guards (ranged, fast). Although even here VT is ahead of everyone - after all, there's the bugged quick combat with result cancellation. Fighting dandruff with a guillotine - how dreary. Or testing reflexes à la Doctor Pavlov?:p
Has SoD long been rid of the "bugged" autobattle and how often is the corrected autobattle used today?
How would a cancelable autobattle save one from unpleasant guards, especially with efficiency comparable to a guillotine?
What does Pavlov have to do with this?
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Kilgor
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#318
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Kilgor
I love you, great random! :smile04:

There isn't any randomness here; none of the sixteen groups have repeating castles. :confused:
ICQ 423164784

In reply to Sanin
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#319
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Sanin
There's no randomness here at all; none of the sixteen groups have repeating castles :confused:
This is the result of excellent work by the organizers, taking into account what was previously written in the form of a desire to avoid overcrowding with single-castle groups; otherwise, the randomization is based on the baskets, as it seems.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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#320
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R55Max
This is the result of excellent work by the organizers, taking into account what was previously written in the form of a desire to prevent overcrowding of single-castle groups; otherwise, it's random assignment to brackets, as it seems.

This is undoubtedly the result of excellent work by the organizers; who would argue, but there is no randomness here.
ICQ 423164784

In reply to Sanin
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#321
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Sanin
This is undoubtedly the result of excellent work by the organizers; who would argue, but there is no randomness here.
The randomness here lies in the random selection from the number of players compiled by the organizers for a random draw. Each bracket was also randomly generated. This means that players were randomly assigned to groups from each compiled bracket, and this is the optimal option.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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#322
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R55Max
The randomness here lies in the random selection from a predetermined number of players by the organizers for a random draw. Each bracket was also generated randomly. This means that players were randomly distributed from each bracket into groups, and this is the optimal option.

The distribution into brackets is not random, but rather based on the organizers' assessment of each player's skill (I was surprised, for example, that Tvarina ended up in the second bracket, and Amilu in the third (if I understood the principle of group formation correctly, that's how it was)). The distribution into groups is not random, but rather designed to avoid repeating castles. The percentage of randomness in this "draw" remains small. I have no complaints about the organizers, I just don't see much randomness here, as the organizers did a lot "manually."

p.s. No criticism, I was just nitpicking about the word "random" :D
ICQ 423164784

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