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6 10 2012
Javdet (red, dungeon, Shackti, Gunnar) def Maretti (blue, castle, Caitlin, Charna) 225 mini-nostalgia 1-0
I was pleased with the draw: 2 native heroes in the tavern, among them Gunnar. Boots are visible right away. A couple of Griffin Conservatories. Then Gloves of the Gauntlet too. Delight overflowing. Gradually, the joy fades - on slow roads I try to kill at least one of the computer players, but in both cases I hit a blockade at the castle.
On 121, I killed a couple of dwarves for 5k gold each; Shakti, the miner, maxed Earth magic and, with Mass Slow, chooses which Conservatory to break. Both are 100+. Lucky they weren't maxed; it would have hurt, though not fatally. Gunnar is on his way to the 3rd computer player. And then it gets scary - I see the opponent's necromancer with 10+ angels (it turned out later there were at least about 5 Conservatories within easy reach). Gunnar runs into the pampas, finds another Conservatory, and waits for a delivery while Shakti heads toward the ГО. Of course, what I feared happened - a computer player emerges from the fog and takes down the scout hero on the last few tiles. We lose a couple of days because of this.
On the 3rd, Gunnar with 4 Phoenixes runs to the side treasure zone; Shakti with Mass Slow pushes into the center. I even lost a slow creature; in the center, only a couple of Dragon Utopias and a Dragon Fly Hive are visible behind archangels. I check the Dragon Utopia on the way - it's level 3; I don't touch it yet, but I think, what if I try to drop in on the opponent. And I attacked his ГО with devils. The griffin stack on the very first turn kills exactly one angel; confusion and tilt begin, and I lose another angel and something among the trogs. I no longer felt like visiting - above, the metro is guarded by ghost [creatures]. Then things got worse: I attacked with Tazar to level Logistics and lost another angel. I felt like surrendering.
Somehow I take a Dragon Utopia - a mini and a Hat for 4 Attack/Knowledge. I take another Dragon Utopia; it's much better - Air [Magic] and a Cuirass for 4/4 and something else. And I must give credit to the opponent - despite having vastly superior stats and army, he allowed me to fiddle around in that treasure zone for almost a week. As it turned out, this was a fatal mistake for him - control was catastrophically not on his side (and for the lulz, I built a 5th mage guild and got Dimension Door there. Well, not entirely for the lulz. I don't know the rules perfectly, so I built a 4th [mage guild] to play it safe, and a 5th to avoid getting [penalized] for using a Dimension Door scroll).
Gunnar takes another level-3 Dragon Utopia - all artifacts there are duplicates of what I already have :rolleyes:
Then came the running around, and deciding to upgrade a measly 5 angels, I got caught out. I miscalculated the movement on slow roads (I don't have much experience on slow roads; I usually play medium ones) and didn't make it to the castle; nothing to be done, we fly behind the mountains and wait to see if they resolve things or not. I got lucky - captured the capitol, killed the chained scout hero, upgraded the angels, and Maretti, apparently angered by this insolence, came visiting. He didn't come in a straight line over the mountains but took the ring road. I realize he has no control, and a sliver of hope appears.
More running around, and I managed to kill about 30 Wyverns. By the end of the game, I had bred my own ducks up to 117. And then it was a game of cat-and-mouse, which could be ended by a Dragon Utopia, a scroll, or a lucky level-5 from the opponent. While the opponent's main hero ran back and forth retaking castles, I cleared another treasure zone, cheesy found a Tome of Earth Magic, and another Dragon Utopia with a Tome of Fire Magic. But the plan to thin out [his army] with Armageddon or destroy his catapult proved unworkable - he had higher speed, an Elixir [of Life], and Expert Catapult.
It seemed we would be playing for about 3 months, since time was already working in my favor. Plus, I still had 5 heroes with full control. But I notice that Straker slipped away from the capitol and left the army, also very strong, to Charna. I check with a scout hero - no Elixir, but the resistance to Armageddon was impressive. I had to seize the opportunity, especially since I had a Blackshard [of the Dead Knight] for the resistance. Implosion at 3500 and 800 mana left the necromancer no chance. 2300 skeletons held out for only 2 rounds.
Thanks for the game.
Thanks for game.