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Jack, are you really willing to spend 2-3 months playing to become a mage? And what if all the overpowered spells are nerfed by the GMs?
Can you really survive solely through magic? Jack, the system you proposed is no different from the injury system, except for the numbers.
Purchased weapons, free magic? God forbid! By the time you become a mage, a WARRIOR will have found armor that protects against magic. And it will turn out that PvP will be difficult for the MAGE – you can also dodge spells.
That's right, no one will complicate the injury system. WHY would they?
And the conclusion is:
People, come to your senses! WHY are you all making RPG systems more and more complicated? Why do you need 100,000 variables that you won't even calculate? Why aren't you satisfied with a system that relies on the DESCRIPTION of actions? Do you need to calculate everything?
Jack, should I give you an AD&D manual? It's elementary. But I'm willing to bet the position of GM that you won't find any COMPLEX formulas there.
Magnus, and other supporters of "heroification" – will you ever understand that the HERO system is designed for STRATEGY? And, moreover, FOR A COMPUTER!
For those who want to cram spells into a single system – did you think there were only 2-3 HUNDRED THOUSAND of them? I'm talking about the fact that spells are not just "fireball" and "earth shock." They also include illusions, hallucinations, tricks, materialization, summoning?
For those who want to introduce rigid "warrior skills" – why? A beginner won't buy a hammer for 40 gold. And an experienced warrior will use it even without skills.
Verdict: don't complicate anything. Jack's system is recognized as incomplete (the rules for creating the system are indicated in the news) and is not used.
The verdict is final and can only be appealed if more than 2 GMs support the complications and/or Jack's system.