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Posts from Discussion: Suggestions for RPG Development

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In general, we need to create a private thread, or rather, not a private one, but a thread for mages... five threads... only when you learn a magic skill at level 1, then one of the five threads opens for you (they are not visible, like clan threads)... there, in English with a specific font, there is a set of words, just a random set of words... you learn them and in the RPG you write "Spell" and the opponent's name...
Otherwise, you might write "Fireball," and I'll write, "I do a somersault to the side and turn around"... even though I don't know any magic!
And this way, you write something, and I don't know what it is, and only find out later!
Варвар Жееек

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{EK, 5 SECTIONS.
I emphasize that there are no topics that are CLOSED for viewing. That's one.
2. What's stopping me from adding "And the One Who Pursues Him"? + see the characteristic adjustment.
Conclusion
Initially, the MAGE will need serious support. As will the Arcomage.
But when Knowledge (which is also increased for a fee!) reaches 10-11... And Wisdom — 4-5... Then the MAGE becomes a very dangerous enemy.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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{
The injury system isn't working!!!!!
Have you checked it? Maybe you're an RPG mega-master who created AD&D? Read the rules: /topic/1386/
In reply to Night
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Night;60655
Did you check it? Maybe you're a mega-master of RPGs who created AD&D? Read the rules: /topic/1386/
As if you checked!!!!!!RPG is turning into a game for mages.... the injury system isn't designed to support its development, only through weapons that can be bought with money, and not obtained by leveling up... players have no reason to take combat skills, preferring magic instead because magic has become so powerful that in an RPG, one can only survive thanks to it..... AGREE THAT AS YOU LEVEL UP, YOU WILL TAKE MAGIC SKILLS!
Варвар Жееек

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\{ЕК;60661
It's as if you've tested it!!!!!!!RPG is becoming a game for mages.... the injury system isn't designed for its development, only through weapons, which can be bought for money, and not obtained by leveling up... the player has no reason to take combat skills, preferring magic skills instead, because magic has become so powerful that in an RPG, you can only survive by relying on it..... AGREE THAT AS YOU LEVEL UP, YOU WILL TAKE MAGIC SKILLS!
Yes, and someone will hit you once, and you won't be able to parry. And they'll pierce you through and through, and all your magic will be useless.
Personally, I would take stealth, but it's not available :(.
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Jack, are you really willing to spend 2-3 months playing to become a mage? And what if all the overpowered spells are nerfed by the GMs? Can you really survive solely through magic? Jack, the system you proposed is no different from the injury system, except for the numbers. Purchased weapons, free magic? God forbid! By the time you become a mage, a WARRIOR will have found armor that protects against magic. And it will turn out that PvP will be difficult for the MAGE – you can also dodge spells. That's right, no one will complicate the injury system. WHY would they? And the conclusion is: People, come to your senses! WHY are you all making RPG systems more and more complicated? Why do you need 100,000 variables that you won't even calculate? Why aren't you satisfied with a system that relies on the DESCRIPTION of actions? Do you need to calculate everything? Jack, should I give you an AD&D manual? It's elementary. But I'm willing to bet the position of GM that you won't find any COMPLEX formulas there. Magnus, and other supporters of "heroification" – will you ever understand that the HERO system is designed for STRATEGY? And, moreover, FOR A COMPUTER! For those who want to cram spells into a single system – did you think there were only 2-3 HUNDRED THOUSAND of them? I'm talking about the fact that spells are not just "fireball" and "earth shock." They also include illusions, hallucinations, tricks, materialization, summoning? For those who want to introduce rigid "warrior skills" – why? A beginner won't buy a hammer for 40 gold. And an experienced warrior will use it even without skills. Verdict: don't complicate anything. Jack's system is recognized as incomplete (the rules for creating the system are indicated in the news) and is not used. The verdict is final and can only be appealed if more than 2 GMs support the complications and/or Jack's system.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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Tengro;60686
1. BY THE TIME you become a mage, a WARRIOR will have found armor that protects against magic.


2. Correct, no one will complicate the injury system. WHY?

3. The person who wants to combine spells into one system – did you think there are more than 2-3 HUNDRED THOUSAND of them? I'm talking about the fact that spells are not only "fireball" and "earth shock." These also include illusions, hallucinations, tricks, materialization, summoning?

4. For those who want to introduce rigid "warrior skills" – but why? A beginner won't buy a hammer for 40 gold. And an experienced warrior will use it even without skills.


1. What prevents the MAGE himself from finding the same armor and magic protection?

2. And then, the mage will be just as effective in battle as a warrior; the strength stat only affects how many enemies can be killed in one turn... THE MAGE JUST NEEDS TO BUY A GOOD SWORD... and he will be on par with the Warrior...

3. WITH THE NEW MAGIC SYSTEM, YOU CAN CAST SPELLS SO THAT NO ONE CAN EVEN APPROACH THE CASTER.....

4. That's what I'm talking about: WHAT PREVENTS THE MAGE FROM BUYING SUCH A HAMMER?????????
Варвар Жееек

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I have a request, primarily addressed to the GMs: Dear GMs, why are the rules regarding character stats so strict?! "The Art of Attack is how many opponents you can kill in a DAY!" That's what it is?! "The Art of Defense is how many times you can block/dodge in a DAY!" Did you perhaps mean not a day, but a POST? Because to dodge once in a day (for the first levels), you need to be quite the nimble character... Everything is too limited. No one will be able to play properly. Even at level 2, a person can take on about 5 opponents (in a POST, if they try). But here, it will turn out that a level 2 character can only defeat 1-2 enemies in a DAY!!! What's up with that? - I ask. I would ask you to change DAYS to POSTS. That's all. IMHO: it would be better for everyone.

PS: I didn't know where to post this, so I wrote it in this thread.
In reply to Dr gIVI
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Dr gIVI;60877
I would like to address the GMs primarily: Dear GMs, why are the rules regarding stats so strict?! "The art of attack is how many enemies you can kill in a DAY!" That's what it is?! "The art of defense is how many times you can block/dodge in a DAY!" Did you mean POST instead of DAY? Because to dodge once in a day (for the first levels), you need to be quite the nimble character... Everything is too limited. No one will be able to play properly. Even at level 2, a player can take on about 5 enemies (in a POST, if they try). But here, it will turn out that level 2 can only defeat 1-2 enemies in a DAY!!! What's going on? - I ask. I would ask you to change DAYS to POSTS. That's it. IMHO: it would be better for everyone.

PS: I didn't know where to post this, so I wrote it in this thread.

Posts? You know, you could write that you kill ten monsters in 1 post, wait for someone to write something, and then write that you killed another ten? Let's just say a hundred and be done with it, instead of cluttering up the forum.
If you have more well-thought-out suggestions, please write them.
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Givi, Knight has replied to you.
Jack, I will answer you personally:
1. Have you looked at—no—the trading system? ANY ARMOR gives a penalty to mage skills.
2. The same situation applies to weapons. And... do you think good swords are just lying around on the road?
3. Yeah, sure... only the Mages Guilds will "cut" this spell — either a logical cut or CUTTING DUE TO VIOLATION OF THE ROLE-PLAYING SYSTEM.
Moreover, monsters who don't give a damn about magic will be pitted against SUCH mages.
4. What-what... Necessity.
Why would a mage want something that penalizes HIS stats and increases things he doesn't use?

2 Givi
Exactly per DAY.
If you don't like the low efficiency — be so kind as to buy items.
Otherwise... well, killing 10 archangels with FISTS in an hour is a no.
But over a day... with a sword... that's already more likely.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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Okay, so let's say you can give each monster a characteristic: if its attack skill is less than or equal to a certain value, you can easily defeat it (the number of such monsters you kill also affects your attack). For example, a demon could have "Requires Attack -1," meaning at level 1, you can defeat one such monster, but only for a post. And for archangels, monsters, etc., you can give them a characteristic like "Can be defeated with an attack skill of 15 (for example)." Then, the higher your level, the more monsters you can defeat. And if your defense is greater than or equal to the monster's attack, you can dodge it (the number of dodges is equal to your defense value), also for a post. That's how it would work...
In reply to Dr gIVI
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Tengro, you didn't approve my last proposal (which in principle I expected :( :( :( ), BUT then please tell me why the application asks which race you belong to? WHAT THEN DISTINGUISHES A Necromancer FROM A MAGE????? APPEARANCE ??? I think it's not only that..... What distinguishes a dwarf from an elf ???? A Barbarian from that same mage?????? Only by the fact that the barbarian has a bigger sword and attack????

And it causes no complexity, it is linear (WELL OR BRANCHING SLIGHTLY FOR OTHER RACES)

1****->2****->3*****->4*****5->******6->******

THAT'S HOW IT GOES, ONE CLOSES THE OTHER AND THE APPLICATION WON'T HAVE 15 LINES WRITTEN BUT only 1, WHICH CHANGES WITH THE LEVEL!
Варвар Жееек

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Jack, you might be right.
But it needs to be calculated.
And CONTROLLED.

Why write which race you belong to?
1. Role – it affects how difficult it is to play out situations.
2. Racial affiliation – think about it yourself, WHAT can a person expect in an elven city? Well, maybe just official assignments.
But an elf... both requests from "old friends" and work for counterintelligence:)

Givi, NO.
NOTHING will change separately. Just as the principles of application will not. Give a completely NEW system, and it will be considered.

Jack, after looking at your argument, I can say – develop a skill system FOR all races and professions (AT LEAST Warrior-Mage-Thief!!! for each race) and that will be interesting!
In essence, it's not the principle of the proposal that bothers me.
It should have been written in ALL CAPS right away: "AND it doesn't cause any complexity, it's linear (OR, FOR OTHER RACES, IT BRANCHES OUT A LITTLE) 1****->2****->3*****->4*****5->******6->******"
So, LET'S GO!
I will give an award in an RPG (any, of your choice:) for a beautiful and not too complex system. It will just be more difficult for Magnus)




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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Okay, I'll add my two cents (after all, I was appointed Deputy Game Master).

This doesn't concern RPG2; first, we need to consider the second RPG, and then we can think about the next ones. It's like this: we need to launch the sequel first (because there are people waiting for the second RPG)...
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
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The new RPG will not affect RPG2 in any way. RPG2 is a kind of core, main RPG, with no player limit, a well-thought-out interface, and better graphics (I will move both posts to the appropriate topic).
Бог есть любовь

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