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Posts from Tactics for Conflux.

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a normal Conflux, when I played against an opponent, he cried; it was artificial, because 4 fully developed Phoenixes, all schools of magic, and the benefit of the same elemental of magma and energy, is to cast spells, a couple of turns and the entire army has a protection against everything:D

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and a swarm of fairies, even not inferior to a crowd of skeletons, will overwhelm more than one Archangel:D
In reply to saef
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saef
...the benefit of using the same magma elemental and energy is to apply enchantments; after a couple of turns, the entire army has an enchantment that protects against everything:D
Enchantments are useful, but this is in the fourth game. Here, it only provides protection from impact magic of one of the schools. And try to guess which school you will encounter.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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I have never used elemental protection magic: it only halves the damage from impact spells, but more serious damage is usually dealt by ordinary, non-magical attacks. Earth elementals at the Conflux are mainly used as support: they cover their archers. And remember that no elementals are resurrected.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Well, I don't know how, but sometimes, if one elemental cast a spell on one unit, it would affect all of them. This is because fire, earth, air, and water magic had 3 levels. That's what I'm talking about.
In reply to AlexeyPank
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Could you please advise on this topic? Is it worth getting the Water Mastery skill? It seems that with Conflux's large damage range among its units, the Blessing skill would be very useful, but the following thoughts arise. Given that I already have Air and Earth Mastery with Haste and Slow, and considering that I might also be slowed down, the question is: how many turns will the Blessing be delayed in a crucial battle? I'm wondering if it will even come to using Water magic. Perhaps it's not worth taking it after all? Of course, there's Prayer, but it's not always available.
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it will last as many rounds as there is magical power, 10 power = 10 rounds. Also, cast a healing spell on your units if they are slowed. But in my opinion, 3 schools of magic might be too much.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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Lider1
The duration depends on the amount of magic power, 10 power = 10 rounds. Also, cast healing spells on your units if they are slowed. In my opinion, 3 schools of magic might be too much.
The guy was asking about something slightly different. The idea is that mass haste and mass slow will be more preferable to cast, so mass bless can be postponed for a few rounds.
Regarding the topic - that's true, so it's better to level up 2 schools of magic, and the third one closer to the end of the hero's development, if needed. Water is generally good for Conflux, I usually take it if there's a bless spell available.
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It’s true that the water blessing might not always come into play, because if, for example, you throw a phoenix into the thick of battle, the blessing will give it a 33% increase in average damage on hit and on counterattack, and the shield will reduce damage by 30% from 7 hits. But if we don't consider the magical elements, then for the Conflux, the blessing is a quite useful spell.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to dnaop-wr
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dnaop-wr
It's true that the benefit might not always be realized, as, for example, if you throw a phoenix into the thick of battle, the blessing will give it a 33% increase in average damage on hit and counter-attack, and the shield will reduce damage by 30% from 7 hits. But if we exclude magical elements, then for the Conflux, blessing is a quite useful spell.
I apologize, but where does the 33% come from if the birds have an average damage of 35, and with blessing, it's 41? And regarding magical elements, if this is about the Psionicists (level 6), they have a damage range of 10-20 (while Griffins have 15-25, but are immune), so blessing is very useful for them.
In reply to Juristis
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Juristis
The guy was asking about something slightly different. The idea was that casting mass speed and mass slow would be preferable, and therefore mass bless could be delayed for a few rounds.
Regarding the topic - indeed, that's the case, so it's better to level up 2 magic skills, and the third one closer to the end of the hero's development, if needed. Water is generally good for the Conflux, I usually take it if there's a bless skill available.

You're welcome. Thank you. Glad that my thoughts were confirmed.
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Water magic contains not only Blessing! :) There are a lot of very useful spells, so a warrior hero should definitely learn it! Healing, Remove Curse, Weakness, Amnesia, Prayer, Clone, Teleport... On single-player maps, Summon Boat (sometimes it's necessary to create it from nothing, which requires at least advanced water magic) and Walk on Water are also often valuable.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Marmot
Water magic contains not only Blessing! :) There are a lot of very useful spells, so a warrior hero should definitely learn it! Healing, Remove Curse, Weakness, Forgetfulness, Prayer, Clone, Teleport... On single-player maps, Summon Boat (sometimes it is necessary to create it from scratch, which requires at least advanced water magic) and Walk on Water are also often valuable.
Well, there are useful spells in all schools, but you don't have to learn them all just because of that.
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To be honest, I'll share my opinion about the Conflux: they gathered a collage of monsters and created a castle, and it's incredibly overpowered...
In reply to Juristis
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Juristis
There are useful spells in all schools, so there's no need to learn them all just for that.
Juristis, lately I've been learning every spell I can. Right now, I'm taking advantage of having captured the Conflux and bringing all my secondary heroes there (the two strongest already have all their secondary skills filled): it's better to have a school of magic than Mysticism, Enchantment, or some other random useless skill imposed by the game.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Marmot
Juristis, lately I've been leveling up everything I can learn. Right now, I've just captured the Conflux and brought all the secondary heroes there (the two strongest already have all their secondary skills maxed out): it's better to have a school of magic than Mysticism, Sorcery, or some other random garbage imposed by the game.
In online play, there are more important skills than schools of magic (except for Earth), and those also need to be leveled up, and it's simply not necessary to have several expert schools, because you won't use them all anyway. And luckily, warrior heroes rarely get Mysticism and Sorcery.

Added 1 minute ago
Stiletto
To be honest, I'll express my opinion about the Conflux: they put together a collage of monsters and made a castle, and it's incredibly overpowered...=(
Well, a nerfed Conflux, according to the rules here, without level 1, 6, and 7 upgrades and with a random hero, isn't that overpowered

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