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Discussion: Suggestions for RPG Development

#82
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Tengro;60686
1. BY THE TIME you become a mage, a WARRIOR will have found armor that protects against magic.


2. Correct, no one will complicate the injury system. WHY?

3. The person who wants to combine spells into one system – did you think there are more than 2-3 HUNDRED THOUSAND of them? I'm talking about the fact that spells are not only "fireball" and "earth shock." These also include illusions, hallucinations, tricks, materialization, summoning?

4. For those who want to introduce rigid "warrior skills" – but why? A beginner won't buy a hammer for 40 gold. And an experienced warrior will use it even without skills.


1. What prevents the MAGE himself from finding the same armor and magic protection?

2. And then, the mage will be just as effective in battle as a warrior; the strength stat only affects how many enemies can be killed in one turn... THE MAGE JUST NEEDS TO BUY A GOOD SWORD... and he will be on par with the Warrior...

3. WITH THE NEW MAGIC SYSTEM, YOU CAN CAST SPELLS SO THAT NO ONE CAN EVEN APPROACH THE CASTER.....

4. That's what I'm talking about: WHAT PREVENTS THE MAGE FROM BUYING SUCH A HAMMER?????????
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