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Posts from Фракции "Might & Magic Heroes VI"

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In reply to Sailor
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Enough with the different options. The question is simple: just choose between Humans and Necropolis, assuming equal randomness and skill level. I think Humans are better because, essentially, they have the same defensive and healing tactics as Necromancers, but they are more developed due to the unique characteristics of their units. Although, that's just my opinion.
 

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In reply to Sailor
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just choose between Humans and Necromancers
I don't think they are much better than Barbarians and Serpent Men. It's still debatable.
In reply to Garnet
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Oh, Necromancers, Sanctuary. It all depends on the size of the map. Try fighting with Sanctuary on a small map with a bridge in the middle. The Barbarian will simply sweep through in the 2nd month (approximately) with improved Orcs and Harpies (perfect attack and drain). The only faction I managed to win against on hard difficulty against the computer was the Barbarians. Sanctuary... I tried, but the high cost of the units is very, very significant. On hard difficulty, without any dynastic bonuses, there is no chance, there won't be enough resources. Unless the hero is specialized in necromantic magic (although the maximum level will be no more than 6-7). The Necromancer has a chance... if you upgrade the resurrection of heroes (it's free) and use necromantic damage dealers with 1 health to harass.
Well, on a large map, Sanctuary is unbeatable when you already have Kirins and Kenshi... although there can be surprises with Humans, especially when a paralysis (web ability) comes from a Spider on a Kenshi with Sharks for 3 turns... and it can't be attacked... they wiped them all out).
In reply to I_N
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I_N
Damn, what kind of topic title is that? On many forums, they just delete such topics (((
And here too, they will delete it. But there's a similar topic; I'm moving everything there.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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Moderated: OFF-TOPIC in the message

And here you can vote :confused:

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[/U]I like the Sanctuary, then the Orcs (for the first time, they satisfy me in every way), then all the other factions. Humans are just complete vanilla, the Elementals of Light, Seraphims, Knights of the Sun. I don't dislike demons, I'm just not inclined towards them. Necropolis are cool, but they're not quite the Necropolis I want to see.
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bobchik
Overall, I like them all, but if I had to rank them:
1. Orcs
2. Nagas
3. Inferno
4. Humans
5. Dungeon.

However, despite these preferences, I can say one thing - I am a xenophobe, so in the final campaign I will definitely play as humans.
In reply to bobchik
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bobchik
However, despite these preferences, I can say one thing - I am xenophobic, so in the final campaign I will definitely play as humans.
Necropolis is also humans, just not quite alive))))
Всякого, кто "знает как мне будет лучше", я записываю в блокнотик в список "расстрелять в первую очередь".
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There are five different factions in the game: Haven, Inferno, Necropolis, Stronghold, and Sanctuary. Each is designed with a specific cultural style; for example, the undead are themed around Ancient Egypt, and the orcs are influenced by Aztec culture.
1. HAVEN (Haven)


A holy empire of humans who worship the dragon-god of light, Elrath, with its capital in the city of Falcon Reach. This faction is a stereotypical medieval empire, but its imagery contains significant elements of Romanesque culture. Their goal is a new world order and the imposition of the ideals of light and purity. Advantages — high morale, resilience, and advanced light and healing magic. Weaknesses — a heavy reliance on melee combat and a lack of aggression. The main hero of the campaign is the young Duke Anton, son of Vyacheslav and his heir.

2. INFERNO (Inferno)



Sheol, the "Prison of Fire," a plane of existence created by the dragon Asha to imprison her brother, the chaos dragon Urgash, and the demons he created. Their capital is Ur-Hekal, the Gate of the Burning Heart. In this installment, the developers decided to focus on a more aggressive and demonic appearance. For centuries they were imprisoned in this jail, but now they intend to conquer the world by exploiting a flaw in the spell that keeps them in Sheol. Demons are servants of Chaos, and the only meaning they find in existence is the total freedom of the individual and the will. Advantages — deadly magic, as well as the highest luck and endurance in the game. Weaknesses — lack of discipline and low morale. The main hero of the campaign is Kirill, son of Vyacheslav, who is possessed by demons.

3. NECROPOLIS (Necropolis)



The Necromancers, a traditional faction for the Heroes of Might & Magic series. This time, their appearance has been significantly altered under the influence of Ancient Egyptian culture. And since the game takes place long before the plot of the fifth part, the necromancers in this game are still merely a sect that split off from the mages. The land of the necromancers is called the "League of Silver Cities," due to which they have no capital in the conventional sense. The god of the necromancers is the Primordial Dragon of Order, Asha, but they have overly emphasized the aspect of "Death" in his meaning. Advantages — immunity to fatigue and strong debuffing magic. Weaknesses — poor mobility and a small number of support spells. The main heroine of the campaign is Anastasia, daughter of Vyacheslav, whom she killed. While imprisoned in a dungeon, her brother Anton plunged a dagger into her heart to save her from the torture of the Inquisition, but she was resurrected as a necromancer by her father's aunt, the necromancer Svetlana.

4. STRONGHOLD (Stronghold)



A race of orcs living on the Pao islands in the Jade Sea. Orcs have no gods, but they worship "Mother Earth and Father Sky." They were originally created to fight demons, but were later able to free themselves thanks to Kunyak the Liberator. Their capital, Taumat-Kunyak, is named after the legendary liberator of orcs from slavery. Currently, they are fragmented and live in thousands of tribes. This faction's primary focus was on Aztec culture (due to living in jungles), which is particularly noticeable in the designs of the Dreamwalker and Harpy units. Advantages — endurance, high mobility, and immunity to demonic magic. Weaknesses — weak magic and tactics. The main hero is Sandor, the eldest but illegitimate son of Vyacheslav. For this reason, he did not like living at court and bonded with the orc Kraal, a friend of Vyacheslav.

5. SANCTUARY (Sanctuary)



A feudal land of nagas living near water. This faction appears for the first time in the game series, yet contains a number of units appearing in previous parts. The land of the nagas was created with a strong emphasis on East Asian culture, especially Japanese. Thus, many of its units have Japanese names — the nagas in samurai armor, Kenshi; the water-dweller, Kappa; and the unicorn, Kirin. Following this tradition, their country is called Hashima, named by the developers after the island of the same name, and the capital is Nariya. Nagas live wherever there is water, but in most cases far from other peoples. This is because the main goal of a naga's life is constant self-improvement and maintaining purity. No matter what a naga engages in — art or the craft of war — they are always difficult to surpass. Advantages — balance and unquestioning obedience to orders. Weaknesses — expensive units and limited ranged combat. It should be noted that during beta testing, the second weakness of Sanctuary was removed due to a resulting imbalance between the game factions — Coral and Pearl priestesses gained the ability to attack from a distance. The main heroine of the campaign is Irina, the eldest daughter of Vyacheslav.

Vote for your favorite faction.
In reply to Liiion
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I read some general information for the first time. It would be even more interesting if someone briefly described the plot of the entire sixth installment. As I understand it, the factions are different, but the plot is still centered around humans.
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Duplicate topic. I have moved the messages to the appropriate topic. a.k, in each section dedicated to a faction, there is a topic called "Information". It contains similar information. I have pinned the topic about the storyline; let it live. Later, if Liiion stops updating it, I will write the storyline for all campaigns.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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I was disappointed with Inferno. In the 5th installment, they were cool, but in the 6th, these broodmothers completely ruined the game for me; they were such a nuisance... I enjoyed playing as Necromancers, and the Sanctuary was also decent; it's fresh, and a new faction is always a good thing. But I can't say that any particular faction really impressed me. "To each their own," maybe "my" faction will appear in some expansion pack.
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If I'm not mistaken, the expansion with the Dark Elves will be released on September 27th... How interesting! What creatures will the Dark Elves have?
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In reply to Liiion
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Liiion
If I'm not mistaken, the expansion with the dark elves will be released on September 27th... How interesting! What creatures will the dark elves have?

Unfortunately, you are mistaken. On September 27th, only the DLC "Danse Macabre" and the Gold Edition (with 2 DLCs) will be released.

If the dark elves were announced, there would have been a huge buzz about it long ago...
In reply to Shukfir
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Shukfir
Unfortunately, you're mistaken. On September 27th, only the "Danse Macabre" DLC and the Gold Edition (with 2 DLCs) will be released.

If the expansions were announced, there would have been a huge buzz about it already...


Buzz is an understatement!!! :smile13:
In general, the final trailer with Raelag is very encouraging! If the expansions don't appear after this, I'll be completely devastated and sad :smile21:

But if I were a developer, I would prefer to disappoint everyone and surprise them))) Well, think about it - a surprise is cool! First, everyone will complain, then they will appreciate the surprise)
In reply to Frozen Maiden
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Frozen Maiden
Honestly, the final cutscene with Raelag is very encouraging! If no new DLCs appear after this, I'll be completely disappointed and sad :smile21:

Also, at the beginning of the first DLC, it is mentioned that the story with Craig Hack happened "between the time when the second eclipse stained the sky and the rise of the sons of Tuidhanna."

Tuidhanna – hopefully, it's clear who that is.

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