Posts from Dwells – Unique dwellings for creatures on the map, levels 4-7.
Auto-translated
This is a must-read. (quote from the league)
http://zalil.ru/33720176
What has been changed:
01.09.2012 dwp *** VERSION 1.6.7 ***
Changed the definition of the 3rd and 4th maximum remote point;
Object names in the map have been changed (for scripts);
New dwellings (author: JonnyP);
Probabilities and the algorithm for generating dwellings have been changed (for random dwelling options);
Probabilities for single-dwelling levels:
{15, 15, 15, 15, 15, 10, 10};
The probability of a multi-dwelling is 5% (it was 25%);
Inside – the probabilities remain unchanged, but now there is a minimum of two creatures:
35, 35, 20, 10
If 6, 7, or a multi-dwelling appears, their probability is set to zero (in this zone).
For other levels (dwellings), each appearance reduces the probability by half.
IMPORTANT! Since the algorithm for generating new dwellings had to be changed, and given that I don't want to keep two algorithms, there will be no backward compatibility for dwellings. That is, to work with the new generator, you need to have JonnyP's additional package with new dwellings. Otherwise, when the dwellings are generated, they will be missing from the map.
Download the author's package with dwellings, test it. Report what you find using all available methods.
P.S. In principle, compatibility of dwelling generation with the old version can be made if there is a strong desire from the community, for which I will add a new option. For now, for the old generation (without single high-level dwellings), use 1.6.5.
because they aren't there.
описание Темных Эльфов
история Тёмных Эльфов
армия Тёмных Эльфов
обсуждение фракции DUNGEON 6ки
Маласса знает...
Маласса за всеми наблюдает...
should they be in the map editor?
because they aren't there.
If you find a way to make them appear in the map editor in the tabs on the right, let me know.
Have you tried placing the mod in the data folder with the .pak extension?
Oh my god! Where did you get this model? I'm speechless. :)
Wow :) I need to try it.
The file has been deleted.
http://forum.heroesleague.ru/viewtopic.php?t=7029&start=0
The map generator itself is regularly updated there (already version 1.6.7) and the TE 6.1.1 mod. (the dwelling pack is integrated into the mod)
In the near future (hopefully :rolleyes:), a new version of TE and IRMG will be released, in which the neutral dwellings will be slightly improved (mummies, manticores...), and the textures of the previous external dwellings will be adjusted... - but that doesn't depend on me, we'll wait and see :cool:
http://s10.postimage.org/sjzu79mkp/grif.jpg
Ohmg! Where did you get this model? I was stunned. :)
And I know where you got it and where the griffin's roots lie ;)
That was a link to IRMG, which generates individual dwellings. You can download it on the League.
http://forum.heroesleague.ru/viewtopic.php?t=7029&start=0
The map generator itself is regularly updated there (already version 1.6.7) and the TE 6.1.1 mod. (the dwelling pack is integrated into the mod)
In the near future (hopefully :rolleyes:), a new version of TE and IRMG will be released, in which the neutral dwellings (mummies, manticores...) will be slightly improved, and the textures of the previous external dwellings will be adjusted... - but that's not up to me, we'll wait and see :cool:
I downloaded and installed it, but I didn't notice any changes.
Also, can you explain what a dwelling is? :smile50:
I downloaded and installed it, but I didn't notice any changes.
Also, can you explain what a "dweel" is? :smile50:
Well, I don’t know why you don’t see the changes… Maybe it just wasn’t generated; there is still a chance that one or another dweel will be generated. Besides, a multidweel (2-4 mobs in a dwelling) may also appear; it looks like an ‘outpost’ from the original game.
Here is an instruction for setting up IRMG:
/topic/8845/
And, to make them visible, you need the TE mod (versions higher than 6.1, I think) in the UserMods folder, and the map itself, created using IRMG.
The mod is great.