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Dwells – Unique dwellings for creatures on the map, levels 4-7.

#32
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Now, dwellings are generated in the new version 1.6.7 (fixed). Huge thanks to dwp.

This is a must-read. (quote from the league)

http://zalil.ru/33720176

What has been changed:
01.09.2012 dwp *** VERSION 1.6.7 ***
Changed the definition of the 3rd and 4th maximum remote point;
Object names in the map have been changed (for scripts);
New dwellings (author: JonnyP);
Probabilities and the algorithm for generating dwellings have been changed (for random dwelling options);
Probabilities for single-dwelling levels:
{15, 15, 15, 15, 15, 10, 10};
The probability of a multi-dwelling is 5% (it was 25%);
Inside – the probabilities remain unchanged, but now there is a minimum of two creatures:
35, 35, 20, 10
If 6, 7, or a multi-dwelling appears, their probability is set to zero (in this zone).
For other levels (dwellings), each appearance reduces the probability by half.

IMPORTANT! Since the algorithm for generating new dwellings had to be changed, and given that I don't want to keep two algorithms, there will be no backward compatibility for dwellings. That is, to work with the new generator, you need to have JonnyP's additional package with new dwellings. Otherwise, when the dwellings are generated, they will be missing from the map.

Download the author's package with dwellings, test it. Report what you find using all available methods.

P.S. In principle, compatibility of dwelling generation with the old version can be made if there is a strong desire from the community, for which I will add a new option. For now, for the old generation (without single high-level dwellings), use 1.6.5.