I hope that's the case. With each version, with each fix, everything only gets better! It seems like there's nothing left to improve, but the author continues to surprise and delight.
And returning to the disgruntled. Honestly, the complaints about the fixed autobattle bug are ridiculous. I remember how sad I felt when I found out about the hydra bug. How unfair, I thought at the time. I never used it myself because of my own views, but even though I've only played about 50 online games, I noticed this "quirk" in my opponents.
So who cares that someone didn't bother to read about the patched bugs and new features? Are you playing the HD mod? Are you downloading new versions? Okay, then don't be lazy and read what has been refined and improved. Don't agree with the new features? DON'T PLAY. Go ahead and spend hours manually clearing peasants with dragons, don't lose the advantage of your ultra-skill in manual combat, use the bugs! There's a gift for you - it's HD 2.98, so you don't have to strain your eyes playing in 640x480 and can continue to demonstrate your tactical talents by clearing troglodytes with angels and taking the Hive, even though it was clearly lost in a fair fight.
Chess clocks would be very OK.
Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
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1. How will RC7+ImprovedGameplay interact with 2.98? Which version will have its bugs fixed?
2. Am I correct in understanding that in the RC7+ImprovedGameplay+TournamentExtensions vs. 3.0 scenario, if the other player is using an earlier version of RC7, the game will run without ImprovedGameplay and TournamentExtensions?
3. Is it possible to implement (if it hasn't been already) a notification system in the game between the current versions of the mod, informing both players about the status (on/off) of ImprovedGameplay and TournamentExtensions for their opponent?
From the RC7 side, no bugs will be fixed, as RC7 will detect the other player using an older version (since 2.98 doesn't identify itself on the network) and will behave as a standard client.
From the 2.98 side, it will depend on its "Fix gameplay Bugs" option, as 2.98 doesn't have any way of knowing what's on the other end.
2. Yes, but only for those extensions and changes that require all players to be using version 3.0.
(for example, the following will still work: template selection, alliances, roads; the ubiquitous timer, city chat, skipping standard messages on the map, [F] in battles with AI, confirmation before quick battles, fixing synchronization issues of scenario settings between the host and joining players, etc.)
3. Yes. Even the standard client will receive a notification (via the chat in the scenario settings).
For example: < HD 3.0 RC7 >: Tournament Extensions - OFF
or < HD 3.0 RC7 >: Improved Gameplay - ON
and it will be displayed in a special (different green) color.
If there is no notification for either of these options, it means the option is not active (equivalent to OFF).
The notification occurs when joining the host.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
That's the point, it has nothing to do with it, because I wasn't talking about a quick battle without magic, I don't know why you brought up that example. A quick battle with magic is a SOD quick battle, and it's not a bug in the game, it's the AI playing with magic.
Все в ней нулево и кукольно.
- Can I use the old quick battle, but still use all the other improved gameplay features?
- Can I use the replayable quick battle without magic, against any version on the opponent's side? If not, in what cases?
But all the fixes will only work online if they are enabled for all participants in the game.
2. Replayable quick battle only against replayable quick battle.
The type of quick battle (buggy or not) depends on ImprovedGameplay.
But you can use [F] against any player: attack, see the arrangement of forces, or even move something on the battlefield, and then reduce the time by pressing [F]. But you can't change your army composition, because the opponent can't change theirs either.
And also, against SoD, when attacking the AI, the re-prompt works: quick battle or not quick battle. This is to prevent critical consequences from forgetting to turn off quick battle.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
• when setting up fast roads, slow roads were generated.
Added after 4 hours 24 minutes
[/U]by the way, I checked, in the megapak in the nagabank - sulfur, not gems! both in the old and the new one
When attempting to launch on VT with a patched executable for connecting a mirrored card DLL, instead of VT, The Shadow of Death launches. I tried version HD RC1. Without the mirror, VT launches normally with the mod.
What needs to be done so that connecting the mirror does not interfere with the correct operation of the mod?
Solution: create a shortcut to the patched VT.exe in HD3Launcher.exe, and change _HD3_Data\Heroes3.exe in the shortcut's command line to the name of the patched VT.exe (e.g., h3wt.exe) - launch the game from the shortcut. Another option: open the patched VT executable by dragging it onto the launcher executable.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
No mod or megapack affects or has ever affected Nagabank.
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the game is not linked to the registry and writes to the _HD3_.ini file (and reads from it) instead.
(Василь Симоненко. Люди – прекрасні)
You're doing a great job, keep it up. Personally, I fully share the desire to excise all developer bugs that they lacked the time and will to fix, and I would love to play such a "polished" SoD. After all, the classic version is always at hand, but there isn't a "polished" one. I have a couple of suggestions of a cosmetic nature. Regarding the messages about recruiting creatures in external dwellings — perhaps it's worth moving these messages into the SkipMapMsgs option as well, since messages feel more "native." Although, of course, it's a matter of habit. By the way, for some reason this option doesn't apply to the stables; the stables don't seem to be anything special. The second suggestion concerns the button to recruit all creatures — it would be nice to add the ability to select desired creatures via click in the dropdown window, but with all of them selected by default, as they are now. Otherwise, personally, I really like the mod; thank you for such work.
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HoMM3 HD 3.0 Final
The Berserker's CPU patch is probably not loading correctly; the processor is heavily loaded, especially during movement in battle. I selected Berserker's CPU patch = 1 (also tried = 2) - the result is the same. In version 2.98, the processor is not heavily loaded. I'm using the same executable with both launchers.
-- --
My apologies, I was mistaken. In reality, all battle settings and options are being reset and saved not to the registry, but to the _HD3_.ini file. And, of course, I overlooked the animation speed setting. Now everything is working correctly.
- TournamentExtensions option is enabled
- Quick battle is enabled
- Attack with a hero whose army slots are all filled on a dwelling of a creature with a guard
- Decline the result of the battle and fight manually
- After winning, try to recruit a creature; a message appears saying that there is not enough provisions; click cancel
After this, the dwelling becomes neutral and disappears, and the hero duplicates. Heroes complete collection, HD final version.
