Skip to content

Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
In reply to gnoll
Auto-translated
gnoll
I hope that's the case. With each version, with each fix, everything only gets better! It seems like there's nothing left to improve, but the author continues to surprise and delight.

And returning to the disgruntled. Honestly, the complaints about the fixed autobattle bug are ridiculous. I remember how sad I felt when I found out about the hydra bug. How unfair, I thought at the time. I never used it myself because of my own views, but even though I've only played about 50 online games, I noticed this "quirk" in my opponents.
So who cares that someone didn't bother to read about the patched bugs and new features? Are you playing the HD mod? Are you downloading new versions? Okay, then don't be lazy and read what has been refined and improved. Don't agree with the new features? DON'T PLAY. Go ahead and spend hours manually clearing peasants with dragons, don't lose the advantage of your ultra-skill in manual combat, use the bugs! There's a gift for you - it's HD 2.98, so you don't have to strain your eyes playing in 640x480 and can continue to demonstrate your tactical talents by clearing troglodytes with angels and taking the Hive, even though it was clearly lost in a fair fight.
Chess clocks would be very OK.
You're late, sir, all the arguments have been made, and a decision has been reached. What's the point of all this now? Are you trying to provoke me into being rude?
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
Auto-translated
Medium_HP
1. How will RC7+ImprovedGameplay interact with 2.98? Which version will have its bugs fixed?

2. Am I correct in understanding that in the RC7+ImprovedGameplay+TournamentExtensions vs. 3.0 scenario, if the other player is using an earlier version of RC7, the game will run without ImprovedGameplay and TournamentExtensions?

3. Is it possible to implement (if it hasn't been already) a notification system in the game between the current versions of the mod, informing both players about the status (on/off) of ImprovedGameplay and TournamentExtensions for their opponent?
1. RC7+ImprovedGameplay vs. 2.98
From the RC7 side, no bugs will be fixed, as RC7 will detect the other player using an older version (since 2.98 doesn't identify itself on the network) and will behave as a standard client.
From the 2.98 side, it will depend on its "Fix gameplay Bugs" option, as 2.98 doesn't have any way of knowing what's on the other end.

2. Yes, but only for those extensions and changes that require all players to be using version 3.0.
(for example, the following will still work: template selection, alliances, roads; the ubiquitous timer, city chat, skipping standard messages on the map, [F] in battles with AI, confirmation before quick battles, fixing synchronization issues of scenario settings between the host and joining players, etc.)

3. Yes. Even the standard client will receive a notification (via the chat in the scenario settings).
For example: < HD 3.0 RC7 >: Tournament Extensions - OFF
or < HD 3.0 RC7 >: Improved Gameplay - ON
and it will be displayed in a special (different green) color.
If there is no notification for either of these options, it means the option is not active (equivalent to OFF).
The notification occurs when joining the host.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
User Avatar
Auto-translated
This is a typical instance of simply stating one's "opinion" without taking a position, providing arguments, or analyzing controversial situations. Addressed to gnoll. Added 7 minutes later. Again, if it's for users, which 2.98+ version should be used, and what are the best options and settings?
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
User Avatar
Auto-translated
Of course, whose else should I be adding? I'm not participating in this argument with all its implications; I don't have time to write lengthy responses. And I'm not trying to provoke anyone with rudeness, but it's clear that I might unintentionally cause it.
User Avatar
Auto-translated
baratorch, I just sometimes notice that one thesis is expressed today, and another one tomorrow, so I assume that some questions were unnecessary. In other words: - Can I use an old quick battle, but still use all the other features of the improved gameplay? - Can I use a replayable quick battle without magic, against any version on the opponent's side? If not, in what cases? P.S. R55Max:
That's the point, it has nothing to do with it, because I wasn't talking about a quick battle without magic, I don't know why you brought up that example. A quick battle with magic is a SOD quick battle, and it's not a bug in the game, it's the AI playing with magic.
Yes, it was clear to me right away, but I was only talking about a replayable quick battle without magic. The rest, I'm sorry, was not relevant.
Земля нуля.
Все в ней нулево и кукольно.
Auto-translated
Oelm

- Can I use the old quick battle, but still use all the other improved gameplay features?

- Can I use the replayable quick battle without magic, against any version on the opponent's side? If not, in what cases?
1. Is the old quick battle the one with the flyer bug (hydra in the hive, etc.)? If so, then no. Only in conjunction with the other fixes.
But all the fixes will only work online if they are enabled for all participants in the game.

2. Replayable quick battle only against replayable quick battle.
The type of quick battle (buggy or not) depends on ImprovedGameplay.
But you can use [F] against any player: attack, see the arrangement of forces, or even move something on the battlefield, and then reduce the time by pressing [F]. But you can't change your army composition, because the opponent can't change theirs either.
And also, against SoD, when attacking the AI, the re-prompt works: quick battle or not quick battle. This is to prevent critical consequences from forgetting to turn off quick battle.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
Auto-translated
When using Ctrl+Tab, the screen scrolling is activated not when the cursor touches the edge of the window, but when the cursor is a few millimeters short of the edge;
when setting up fast roads, slow roads were generated.

Added after 4 hours 24 minutes
baratorch

[/U]by the way, I checked, in the megapak in the nagabank - sulfur, not gems! both in the old and the new one
In some description, possibly even an old one, I saw that the contents of the nagabank were corrected. Or maybe it referred to a mod. But if it's corrected in the mod, and not in the megapak, which takes precedence?
Auto-translated
Neither the mod nor the Nagabank megapack affect or have affected anything.
When attempting to launch on VT with a patched executable for connecting a mirrored card DLL, instead of VT, The Shadow of Death launches. I tried version HD RC1. Without the mirror, VT launches normally with the mod.
What needs to be done so that connecting the mirror does not interfere with the correct operation of the mod?
The launcher does not recognize the patched VT executable as being based on the SoD 3.2 Eng executable, as it (for some reason) changes the size of the original Heroes code section (as if it were not possible to load another DLL without this).
Solution: create a shortcut to the patched VT.exe in HD3Launcher.exe, and change _HD3_Data\Heroes3.exe in the shortcut's command line to the name of the patched VT.exe (e.g., h3wt.exe) - launch the game from the shortcut. Another option: open the patched VT executable by dragging it onto the launcher executable.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
User Avatar
Auto-translated
The finale was amazing... I missed everything.
ICQ 335-665-133
Discord Sevensan#3379
In reply to baratorch
Auto-translated
baratorch
No mod or megapack affects or has ever affected Nagabank.
...
Nagabank with the gray color scheme is a bug. It's a very simple bug that doesn't really bother anyone, but it is a bug. It definitely belongs in the improved version.
User Avatar
Auto-translated
baratorch, thank you for your efforts! Probably, this is because:
the game is not linked to the registry and writes to the _HD3_.ini file (and reads from it) instead.
Upon the first launch of HD 3.0 RC8 and Final, the general game settings and battle settings are reset. After that, they remain as selected.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
Auto-translated
baratorch
You're doing a great job, keep it up. Personally, I fully share the desire to excise all developer bugs that they lacked the time and will to fix, and I would love to play such a "polished" SoD. After all, the classic version is always at hand, but there isn't a "polished" one. I have a couple of suggestions of a cosmetic nature. Regarding the messages about recruiting creatures in external dwellings — perhaps it's worth moving these messages into the SkipMapMsgs option as well, since messages feel more "native." Although, of course, it's a matter of habit. By the way, for some reason this option doesn't apply to the stables; the stables don't seem to be anything special. The second suggestion concerns the button to recruit all creatures — it would be nice to add the ability to select desired creatures via click in the dropdown window, but with all of them selected by default, as they are now. Otherwise, personally, I really like the mod; thank you for such work.
In reply to baratorch
Auto-translated
baratorch
...
HoMM3 HD 3.0 Final

The Berserker's CPU patch is probably not loading correctly; the processor is heavily loaded, especially during movement in battle. I selected Berserker's CPU patch = 1 (also tried = 2) - the result is the same. In version 2.98, the processor is not heavily loaded. I'm using the same executable with both launchers.
-- --
My apologies, I was mistaken. In reality, all battle settings and options are being reset and saved not to the registry, but to the _HD3_.ini file. And, of course, I overlooked the animation speed setting. Now everything is working correctly.
Auto-translated
Found a bug.

- TournamentExtensions option is enabled
- Quick battle is enabled
- Attack with a hero whose army slots are all filled on a dwelling of a creature with a guard
- Decline the result of the battle and fight manually
- After winning, try to recruit a creature; a message appears saying that there is not enough provisions; click cancel

After this, the dwelling becomes neutral and disappears, and the hero duplicates. Heroes complete collection, HD final version.

Statistics

Welcome our newest member: Emil