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So, the shield is gone. They took it down. The owner of the company that owns this poster is in intensive care, and the author is wanted by the police.
Kostya, there's nothing funny or amusing about this situation; a person went online to play, encountered cheaters, and won't play there anymore. It's a standard scenario.
Just for fun, I decided to try making a map based on TES 3 Morrowind. I’ve only just started, and I’ve literally spent half an hour on it, but I can already see it turning out well. However, finishing it seems like a distant prospect, as I don’t want to spend all my free time on maps, but I do want to share it. Here are three amusing screenshots. Guess the locations!
Today I wanted to play a quick game. But I couldn't handle my opponent's strategy.
[20:21:25] [to Alessandro] Wanna play 1v1?
[20:21:55] [to Robery] Sure
[20:22:28] [to Alessandro] Let's go
[20:22:40] [to Alessandro] WoG 3.58f
[20:22:45] [to Robery] Who will create the game?
[20:22:50] [to Alessandro] I'll write the game rules now
[20:22:56] [to Alessandro] Read them carefully
[20:22:59] [to Alessandro] Otherwise, you'll lose
[20:23:46] [to Alessandro] 1) Mithril is enabled. Having a Town Hall or Capitol in your Castle allows you to increase gold income by 1000 units for 7000 gold and 2 mithril.
2) Increased troop growth in the Castle is enabled. To increase growth, you need to have an upgraded creature dwelling.
3) Bank is enabled.
4) The button to buy all available troops in the Castle at once is enabled.
5) Upgrading some creatures for the 3rd time is enabled.
6) Creature experience is enabled. Neutral creatures also gain experience over time.
[20:23:59] [to Alessandro] 7) You can upgrade creatures of any Castle in any Castle, provided you have an upgraded dwelling of the corresponding level.
8) Warlord banners are enabled.
9) Creatures of the first level are automatically upgraded at the beginning of each turn, except for skeletons and upgraded gremlins to santa gremlins.
[20:24:22] [to Alessandro] And now, the most important thing: upgraded war machines are enabled, you can accumulate tents, ballistas, and supply wagons.
Tents can resurrect creatures in battle, but only if the unit remains alive after the attack. Ballistas and tents are also a very important part of the army.
50 ballistas with expert ballistics have 2 shots and can deal very high damage, like about 3000 skeletons.
Therefore, the initial tactics consist of taking a hero with the starting skill of ballistics. With this skill, the hero accumulates...
[20:24:41] [to Alessandro] My Tower strategy is that the starting hero has wisdom and ballistics right away, but he is a mage and as he levels up...
he mainly gains spell power and knowledge, so he is weak in combat compared to other heroes.
But you can give him wisdom, earth magic, mysticism, and other magical spells, and there is a good chance of getting Dimension Door
in the Guild of Mages at level 5, or get a scroll with this spell on the map, and with expert earth magic, you can use this
spell 4 times.
[20:25:07] [to Robery] I only play by clicking START GAME in the bottom right corner.
[20:25:35] [to Alessandro] So, let's play differently now.
[20:25:42] [to Alessandro] It can be fun.
[20:25:58] [to Robery] I don't have this version.
[20:26:05] [to Alessandro] Download it.
[20:26:18] [to Robery] Sorry, I'll pass.
[20:26:30] [to Alessandro] That's a shame.
[20:26:42] [to Alessandro] You should learn how to play WoG.
[20:27:00] [to Alessandro] Then you won't even want to watch it
I created a map (haven't uploaded it yet) for a not-too-fast, but not-too-long battle with a friend. It's for four players, so there are two more computer opponents. We played it, and the map met my expectations; it was interesting, with some tactics involved, and we finished in five hours. Then, before going to bed, I decided to quickly run through it again, developing a plan for an immediate victory. I thought it would take no more than forty minutes. In reality, in that time, I amassed a very powerful army for this map, and almost all the towns were captured, with only one enemy left. And that's when it started. The map has a small trick with teleporters. The Dungeon is identical to the surface; in the corners, across the waterways, there are additional towns with one-way teleporters that lead to the center of the opposite area. So, the computer got so good at using this means of transportation that it was impossible to catch it – I'm on top, and it's below, already managing to intercept everything; I'm below, and it's on top... and so on. Of course, I should have played with "several strong heroes," but the plan for the forty-minute "victorious march" was to quickly develop one mega-strong hero. Neither the Dimension Door spell nor flight helped me catch up. The town portal didn't work – I couldn't learn Earth magic, which was, of course, a big mistake. I chased and chased it, even turned on "fast battle" and "invisible enemy movement" so as not to be distracted by defending weak castles... and then I realized – it was almost morning, and the game time had passed almost eight months. I was horrified and quit without saving, to hell with it)