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I created a map (haven't uploaded it yet) for a not-too-fast, but not-too-long battle with a friend. It's for four players, so there are two more computer opponents. We played it, and the map met my expectations; it was interesting, with some tactics involved, and we finished in five hours. Then, before going to bed, I decided to quickly run through it again, developing a plan for an immediate victory. I thought it would take no more than forty minutes. In reality, in that time, I amassed a very powerful army for this map, and almost all the towns were captured, with only one enemy left. And that's when it started. The map has a small trick with teleporters. The Dungeon is identical to the surface; in the corners, across the waterways, there are additional towns with one-way teleporters that lead to the center of the opposite area. So, the computer got so good at using this means of transportation that it was impossible to catch it – I'm on top, and it's below, already managing to intercept everything; I'm below, and it's on top... and so on. Of course, I should have played with "several strong heroes," but the plan for the forty-minute "victorious march" was to quickly develop one mega-strong hero. Neither the Dimension Door spell nor flight helped me catch up. The town portal didn't work – I couldn't learn Earth magic, which was, of course, a big mistake. I chased and chased it, even turned on "fast battle" and "invisible enemy movement" so as not to be distracted by defending weak castles... and then I realized – it was almost morning, and the game time had passed almost eight months. I was horrified and quit without saving, to hell with it)