Skip to content

Posts from Ina, the cheating heroine.

No ratings yet — be the first to rate!
User Avatar
Auto-translated
Even with only one home town, a Dwarf-not-Inga can learn more than five runes.

So what if there will be 6-7 runes? Here, there are ALL of them.

Тяжело в агонии, хорошо в гробу...
User Avatar
Auto-translated
So what if there will be 6-7 runes? Here, you have ALL of them.

And I don't think all of these will be useful. Against Necropolis, you don't need the Exorcism or Immunity rune. Dragon Form isn't really necessary either (it's a rather weak rune, it's unclear why it's at the top of the guild:smile32:, it only provides 50% magic resistance).
In reply to $an4es
User Avatar
Auto-translated
You don't need the Exorcism rune against those same Necromancers.
You don't need a rune that removes all negative effects from a unit?! And even more so in a game against Necromancers?! You probably confused it with the Magnadazer rune, although it can also be useful – for example, to steal vampirism.
It's best to have all the runes; you never know what might come in handy.
User Avatar
Auto-translated
Don't you need a rune that removes all negative effects from a unit?! Especially in a game against Necropolis?! You probably confused it with the Magnadazer rune, although it can also be useful – for example, to steal vampirism.
Ideally, you should have all the runes, you never know what might come in handy.

Yes, sorry, I meant the Magnadazer rune. Well, stealing vampirism is basically the only option, and Inga almost always has all the runes anyway.
User Avatar
Auto-translated
It is desirable to have all the runes, just in case something comes in handy.

Well, that's what needed to be proven.

And you can also level up a Dwarf specifically to fight against the undead.

Тяжело в агонии, хорошо в гробу...
In reply to Терзающий душу
User Avatar
Auto-translated
Yes, the undead have no chance against a dwarf, unless they have a full set of Death Embrace, rings of speed, and light magic.
User Avatar
Auto-translated
Undead creatures don't stand a chance against a dwarf, unless they have a full set of Death Embrace, rings of speed, and light magic.

There's always a chance; you just need to know how to use it effectively.
User Avatar
Auto-translated
In my opinion, the Sar-Iss staff and standard Dark magic are sufficient.
Там бугага - там Ктулху бродит, Креведко на ветвях висит...
User Avatar
Auto-translated
I wish I had your skill. Tell me how you level up.

Тяжело в агонии, хорошо в гробу...
User Avatar
Auto-translated
Today, I won in HRTA 1.5, playing Necropolis against a Dwarf. I focused on Summoning (Power of Charm, Power of Life, Fire Warriors), Defense (Resilience, Stone Skin), Attack (Ball Lightning, Haste), Education (Magic Attraction, Dark Revelation), and a racial skill that I later forgot to learn from a mentor. I took troops from the first three tiers, taking advantage of the free units. Arantir, level 22, against Wulfsten. The opponent surrendered early because he had bad luck with his build. The dominance of Summoning over a poorly built Light faction was obvious. Even though it's Summoning, it's still better than Darkness, because I suspected that the Dwarf had the "Dwarven Luck" skill and that it's better not to engage with spells like Berserk or Dominate (which I encountered in the guild).
Там бугага - там Ктулху бродит, Креведко на ветвях висит...
User Avatar
Auto-translated
Finally, I figured out how to defeat Inga, no matter what. Soljie was right; it's not worth using Darkness against a Dwarf. You need summons, and only summons. Summon a Phoenix and cast Heavenly Shield on everyone. Celestial Armor is also good. Take all alternative upgrades, except for the Lich. Heroes: Vlad, Lucretia, Orson. Result: the Dwarf can't do anything.

That's it. The topic can be closed.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to $an4es
User Avatar
Auto-translated
$an4es
There's always a chance, you just need to know how to use it correctly.
But the Orc is good against the Inferno, if you disagree, we can play a game!:smile08:
In reply to TerMinator
User Avatar
Auto-translated
It's not a given that you'll capture a Castle if your opponent is experienced, even if you have runes that give you an advantage.
User Avatar
Auto-translated
I won't argue about Inga; all runes are good. But I personally enjoy playing as Ingvor. I have almost a hundred level 1 creatures, and on the second day, I upgrade them to level 2, which provides a solid defense. This ensures faster development than my opponent. I level him up to achieve absolute defense because both Chaos and Summoning are needed, and they are necessary for gathering the main skill. Two slots remain: one for Logistics (depending on the map), and the other is determined by the opponent's faction. That's how I do it. It might be a noob tactic, but I'm using it and doing quite well.
As for Necromancers, Deidra with bonuses to Banshee's Scream is more effective than Zoltan. And Zoltan doesn't have a main skill in the skill wheel. But this skill is very important for the Necropolis, especially against those with Leadership and artifacts that enhance it. However, this is only effective if the map is not small and requires a lot of development.
User Avatar
Auto-translated
eLPuegO, and if it's not a secret, what level do you usually upgrade your Rune Priest to? The thing is, your build will take you to around level 28+. And that's quite a long late game.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



Statistics

Welcome our newest member: Emil