Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Today, I won in HRTA 1.5, playing Necropolis against a Dwarf. I focused on Summoning (Power of Charm, Power of Life, Fire Warriors), Defense (Resilience, Stone Skin), Attack (Ball Lightning, Haste), Education (Magic Attraction, Dark Revelation), and a racial skill that I later forgot to learn from a mentor. I took troops from the first three tiers, taking advantage of the free units. Arantir, level 22, against Wulfsten. The opponent surrendered early because he had bad luck with his build. The dominance of Summoning over a poorly built Light faction was obvious.
Even though it's Summoning, it's still better than Darkness, because I suspected that the Dwarf had the "Dwarven Luck" skill and that it's better not to engage with spells like Berserk or Dominate (which I encountered in the guild).
Там бугага - там Ктулху бродит, Креведко на ветвях висит...