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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
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14 years ago
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What's wrong with it?
It's flawed in many ways; many players don't know how to fight manually in certain battles. But in SOD, it's just too much to have to fight against the computer's AI. It's a real overkill, and I'm not even mentioning the constant desire to change everything, without considering the interests of the majority of players. Every day, something new is introduced, and it seems like the developers have hired an overly active programmer. Thank you for version 3.0, which corrupted our save files.

Recently, unfortunately, new features have been introduced without proper discussion, and no one even mentioned them before (at least not here). I'm curious where you get all these ideas if there are no discussions on the forums about whether they should be implemented.

And doesn't it seem that introducing something new should benefit the majority? After all, the program should be used by most people. I sincerely don't understand where HD is heading now, rushing things and turning it into an endless modifier of already modified features, which were actually fine.

What's the real purpose of the autobattle? To reduce the skill gap, in my opinion, and nothing else, because if we're talking about saving time, it's definitely not the case anymore, as the time saved compared to playing without HD is already huge. We were doing fine without it, and there were even discussions about whether using Hydras to take over Hives was a cheat or not, but now it needs to be pushed to the forefront for some reason.
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14 years ago
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If we don't consider the Hydra situation – where autobattle is essentially unavoidable – then autobattle, in general, saves a lot of time. I understand that's your opinion because you don't play War of the Throne at all, and you don't have the data to appreciate it properly (in the late game). Regarding the skill variance, who among reasonable players would agree to the losses from autobattle, for example, in the first week? All battles would still have to be fought manually. If you agree to autobattle, the game will end very quickly.
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14 years ago
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Well, there's a lot of criticism, but autobattle doesn't lead to equalizing skill or spreading it out.
If a newbie only plays battles using autobattle, then their micro-management skills won't improve, that's true. BUT! The newbie needs to understand that if they don't move beyond autobattle and learn to micro-manage, they'll remain a newbie. There are people who understand this, and they will improve, while those who don't understand these basic things will get zero results, whether autobattle is available or not.

P.S. I'm not very good at writing long texts, but I hope the point is clear.
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14 years ago
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I am very grateful for the new version and, in particular, for the autobattle feature. It saves time in battles where personal intervention is not required. It won't give anyone any advantages.
Thank you again for everything, baratorch. There is no need for Warlord Tactics (WT) anymore.
In reply to gnoll
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14 years ago
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gnoll
VT is no longer needed at all.
This turn of events is simply magnificent!
In reply to gnoll
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14 years ago
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gnoll
VT is no longer needed at all.
But did they fix the issue with one-way teleports?
In reply to baratorch
14 years ago
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baratorch
I don't understand why these additional facts weren't presented immediately, instead of providing a subjective emotional assessment of the bug's consequences, which won't really help fix it.
The question was phrased in such a way that you, as a programmer, would determine what additional information is needed to identify the cause of the bug, if you're interested. But in the end, it turned out to be easier to dismiss it with a condescending "go learn to read" and express irritation that there is no bug, i.e., to point out the user's inability to assess reality.
And trivial information like this:
baratorch
Isn't it easy (if there is no crash log) to at least state:
1. Game version
2. HD version
would be helpful.
SoD 3.2 english RC4
14 years ago
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Is there a function in HoMM3 HD 3.0 RC4, like in 2.98:

Clip Cursor = 2
// param #5
// 0 - option is turned off
// 1 - cursor cannot be moved outside the game window in windowed mode when the main adventure window is active.
// 2 - cursor cannot be moved outside the game window in windowed mode when the left [Ctrl] key is pressed.
// default value is 2

If not, why not add it? I always play in windowed mode, so this function is very useful.
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14 years ago
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Naive :) HD mod was never and will never be a competitor to WT; this should have been understood long ago. They have completely different development paths, but HD is a mod for comfortable gameplay, while WT is already a completely different game. So, hoping that WT will become unnecessary is a bit absurd. Regarding the quick battle, I'll give it a lot of pluses! For Soda, this is a great way to save time on the game, and as others have correctly pointed out, all battles will be played manually in the first week anyway, so quick battles won't be helpful here, and therefore won't affect the change in a player's skill.
In reply to Redwhait
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14 years ago
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It's bad in many ways.

What do you mean?
Now, there's no need for the War of the Titans (WOT) at all.
In my opinion, Single-Player Online Duels (SOD) don't need it either.

In my opinion, after some time, no one will play SOD without autobattle; people will forget about that period in the game.
In reply to Oelm
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14 years ago
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Oelm

Actually, it's not really needed in SOD either.
Here, this is almost correct. WT+HD is a good thing!
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14 years ago
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The first week is too easy to evaluate battles; it is played in every game, but the second week is when serious confrontations begin, with the available army facing strong neutral units. It is in the second week, and especially at its very beginning, that the key to future victory often lies, when the tempo, opportunities, and feasibility of plans merge. And it is in the second week that the highest percentage of players start using their FIRST serious quicksave. The outcome of this greatly affects the rest of the game. Without quicksaves, everything is much more difficult, no matter what anyone says.

Added 6 minutes later
In my opinion, after some time, no one will play SOD without autobattle; they will forget that period in Heroes.
People will play SOD, but what the others will play is another matter. One thing is progress, and another is zombification. I call improving SOD progress, and forcing it upon players is zombification.
In reply to R55Max
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14 years ago
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Max, what you're writing reveals two things about you: 1. You haven't really played Quick Combat, otherwise you wouldn't be talking nonsense. 2. Believing that Quick Combat will be decisive even in the second week, and afterwards, is something only a naive optimist would think.
14 years ago
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I haven't played Quick Battles, and I don't really play HotA in general (I only test HD on it occasionally), but as soon as I learned about this feature, I immediately appreciated its appeal. And I immediately wanted this feature in HD; it's just that until now, I didn't have the knowledge or time to implement it. In offline mode, auto-battles definitely don't change anything in the game; they only reduce the time spent playing. In online mode, I can't imagine what kind of gameplay advantages auto-battles could give (or take away) from a player. They don't change the rules of the game (gameplay). Unless it eliminates the possibility of a critical misclick in an easy battle, with either zero losses or predetermined acceptable losses. Because of this, I might only allow auto-battles in online games between HD players and HD players, so that everything is fair. And I'll make auto-battles optional if they really bother someone. *** Hoping to win by playing worse than Quick Battles, i.e., worse than the AI, is utter foolishness. You won't even reach your opponent because the AI will defeat you, and you play worse than it. The logic is simple! The conclusions are obvious! What, R55Max, is specifically so harsh about the game without auto-battles? Can you give a specific, real example with numbers? Or is the harshness of the game determined by its duration? Quick Battles are only needed so that you don't waste time on a battle that you will 100% win without losses or with predetermined acceptable losses. For example, I don't play online at all because I don't like the length of the games. Things that speed it up (without simplifying it or changing the gameplay at all) are definitely a good thing.
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14 years ago
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Wait, I don't understand something: wasn't there already a quick battle option in SoD? What does the HD mod have to do with it?:confused: Doesn't it just change nothing?

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