Skip to content

Posts from Feudal lord 002 (CS

No ratings yet — be the first to rate!
User Avatar
14 years ago
Auto-translated
map - Feudal lord 002 (CS)
description - The sorcerer Varolat lived far from the overcrowded lands; he needed a quiet forest and a home on the shore of a lake. No one disturbed his peace until one day, in the "Elven Brews" tavern, you overheard a secret: Varolat possessed an ancient book of fire magic.
version - HoMM-3 SoD
language - Russian
size - S
players - 8
humans - 1
teams - 3
download map
AmberSoler
16.07.2012, 14:18
Similarly, for some, it will be a revelation that using the Water Walking spell, you can stop right in the middle of the water at an "Event," spend the night, and continue on if needed... This trick can also solve some problems related to logistics, so let's use it for its intended purpose and make the game more diverse...

Such a map was published by me on the Heroes Portal on July 9, 2012, and a Tournament of the Landless was already underway on it (discussion here), so I didn't talk about it right away, because spending the night on the water is a feature of the map.

Perhaps this feature exists on other maps, but I haven't heard of it.

Map feature "Feudal lord 002 (CS)"

Background.
The idea came to me when one of my heroes on the map "Feudal lord 001 (CS)" stood at an Event (33x8x0) on the water without a boat, and I even tried to spend the night with him a couple of times. I gave Sir AmberSoler an Angel of Fortune for his HP as an impulse to create the map.

So, what could the players of the Tournament of the Landless see when they started analyzing the map?

1) A gem is in the Prison, and it is guarded by 500 Titans
2) The Water Walking spell is prohibited on the map
3) The Summon Ship spell is disabled in all cities, except for "Quietest," where Varolat lives
4) Boots of Levitation lie near the city of "Char"
- the hint about bypassing the Titans should be another way; otherwise, the map author would not have the right to offer such a complex and multi-day game for the Landless! The Boots of Levitation are proof of this!

5) The secondary skill "Scouting" is prohibited on the map
6) All scouts are available in the Tavern
7) Two artifact scouts, the Spyglass and the Telescope, lie respectively at the entrance to the cities of "Heretic" and "Necropolis"
- a hint about highlighting invisible lands and water spaces where Varolat lives

8) Three famous Logistics specialists, Kairi, Gunnar, and Dessa, are prohibited for hiring on the map
9) Speed artifacts, the Boots of Swiftness and the Gauntlets of the Rider, are prohibited
- a hint about the impossibility of running from shore to shore to the city where Varolat lives

10) Map feature (part 1) - a NON-DISABLEABLE Event on the water, near the Seer's Hut
- a hint about using the Boots of Levitation and running across the water between the shores, on which 4 Stones of Knowledge are conspicuously placed

11) Map feature (part 2) - a Scout with both scouting artifacts must INITIALLY be at the Event point on the water
- a hero with Logistics expertise and scouting artifacts, but without the Scouting skill, will not be able to highlight the water area to run to Varolat

12) Map feature (part 3) - it is ABSOLUTELY NECESSARY to SPEND THE NIGHT at the Event point on the water (for any hero with the Logistics skill)
- the distance to the city of "Quietest" is precisely calibrated, and the ability to reach it across the water appears EXCLUSIVELY after spending the night at the Event point

13) Nuances on the map: two Seer's Huts, offering to exchange Titan's Hammer artifacts for scouting artifacts
- only after highlighting the necessary areas of water near the city of "Quietest" can the exchange be made (not necessarily)

14) Nuances on the map: an Oasis with Events (robbers at the intersection of trade routes) and nearby Abandoned Mines
- the possibility of a small boost for any hero

15) Nuances on the map: all Events with thieves and Abandoned Mines with troglodytes
- the possibility of obtaining thousands of skeleton troops (implemented by many players of the Tournament of the Landless)

16) Exclusivity of the map! (the map author and the players of the Tournament of the Landless see the feature for the first time, although something similar could have existed before)
Attachments 2
2 files attached • Total size: 10.5 KB
nwcfollowthewhiterabbit
User Avatar
14 years ago
Auto-translated
Questions for players and map creators regarding the map "Feudal lord 002 (CS)":
1) Has anyone seen a similar mechanic anywhere else?
2) The map author believes the experiment was successful; what do you think?
3) Is the map playable? (Generating an initial save provides new conditions and a greater desire to play, for example, in the Warrior's Tomb, there is a KMZ)
4) The author invested significant effort; can this be considered intellectual property? (Calculating the cells of visibility zones, steps, and limiting certain conditions on the map)
5) Can it be said that the resources on the map near the cities (and not only) have strategic or distracting value?
6) The map was specifically created for a speed-running tournament; the author argues that the location of resources is well-thought-out and the map cannot be filled with trees and bushes just for aesthetics; what do you think?
7) If the map has a number of tricks and original ways to complete it, but due to its nature, it is not densely populated, is the assessment of an observer who talks about the missing "bushes" but says nothing about the map's gameplay merits, competent?

Added after 10 hours and 4 minutes
Possible ways to complete the map "Feudal lord 002 (CS)":
1) Accumulate significant forces and break through the Titans, free Gem, and sail to Varolat.
2) Accumulate forces, develop logistics and scouting with one or more heroes, spend the night on the water (using the map's mechanic), and run in Boots of Levitation to Varolat.
3) Accumulate forces, develop logistics and scouting with one or more heroes, предварительно "highlight" the necessary areas, accelerate the corresponding hero at the Oasis (on events with Bandits and mines with Troglodytes), and run in Boots of Levitation to Varolat from the outer Tavern into the Dungeon (theoretically possible, not actually tested).

P.S. I suggest using this initial save, which was specifically generated for the past Landless Tournament
nwcfollowthewhiterabbit
In reply to corksink
User Avatar
13 years ago
Auto-translated
corksink
Questions for players and mapmakers regarding the map "Feudal lord 002 (CS)":
1) Has anyone seen a similar feature anywhere else?
2) The map author believes the experiment was successful; what do you think?
3) Is the map playable? (Generating an initial save creates new conditions and a desire to play better, for example, in the Warrior's Tomb, there is a KMZ)
4) The author invested significant effort; can this be considered intellectual property? (Calculating visibility zones, steps, and limiting certain conditions on the map)
5) Can it be said that the resources on the map near the cities (and not only) have strategic or distracting value?
6) Was the map specifically created for a speed-running tournament? The author claims that the location of resources is well-thought-out and that the map cannot be filled with trees and bushes just for aesthetics; what do you think?
7) If the map has several tricks and original ways to complete it, but due to its nature, it is not densely populated, is the assessment of an observer who points out the lack of "bushes" but says nothing about the map's gameplay merits, competent?

Dear players and mapmakers!

If you prefer to share your opinion via email, here is the address: corksink@mail.ru

I would be very grateful for any feedback on the presented map "Feudal lord 002 (CS)"!
nwcfollowthewhiterabbit
In reply to corksink
User Avatar
13 years ago
Auto-translated
Cool!

No response!

It's pointless to keep posting know-how here! Is that right?
nwcfollowthewhiterabbit
13 years ago
Auto-translated
I'll share my reaction – it's better than nothing. I downloaded the map as soon as you uploaded it, played it, and defeated everyone I could reach. Now, I just need to defeat the Titans. But I understand that the author intended for them to have an insane growth rate, and by the time I arrived, there was already a legion of them. After carefully reading your comments, I realized that it's possible to win without defeating the Titans, but the heroes need expert logistics and so on. In general, I was too lazy to start over.
Regarding the "sleeping on water" feature, I encountered something similar on a map called something like "Pirate's Path 2" or "Pirate Adventures 2." The feature was implemented as an event.
In reply to искатель78
User Avatar
13 years ago
Auto-translated
iskatel78
I'll share my reaction: it's better than nothing. I downloaded the map as soon as you uploaded it, played it, defeated everyone I could reach, and now I need to defeat the Titans. But I understand that the author has set their growth to be insane; when I arrived, there was already a legion of them. After carefully reading your comments, I realized that it's possible to win without defeating the Titans, but the heroes need expert logistics, etc. In general, I was too lazy to start over.
Regarding the "sleeping on the water" feature, I encountered something similar on a map called something like "Path of the Pirate 2" or "Adventures of the Pirates 2," or something like that. The feature was in the form of an event.

The map is called: Way of the Pirates 2 v1.1

iskatel78, can you provide the exact location of the Event?

On the map "Way of the Pirates 2 v1.1," there are many events on the water, and all of them are accessed using a boat. Maybe there are other ways, but I don't see them right now. But that's not the main feature of my map.

The main feature should be the ability to spend the night on the water without a boat at the Event location, with the only way to obtain the objective being to do so and then access it the next day. Otherwise, the objective is unattainable. If you found exactly this feature, then I'm not the first to discover it.
nwcfollowthewhiterabbit
13 years ago
Auto-translated
Basically, there's a small patch of water, and behind it is a very strong hero. You can't run through the corridor where he stands in one go; he'll catch you. Either with boots or a spell, when you cross this area, an event stops you, and you end up spending the night on the water without a boat.
In reply to искатель78
User Avatar
13 years ago
Auto-translated
iskatel78
Basically, there's a small patch of water, and behind it is a very strong hero. You can't run through the corridor where he stands in one go; he'll catch you. Either with boots or a spell, when you cross this section, an event stops you, and you spend the night on the water without a boat.

Found it!

An event on the water (4x52x0) tells the Hero, "A remarkably inquisitive mind suggests that you should stop here and wait."

There's a difference:
- on my map, scouting works first, then logistics; otherwise, you won't be able to reach the other shore;
- for Asmozz, scouting and logistics aren't needed; you can run across immediately (a narrow corridor, but it doesn't lead anywhere; it feels like you need to defeat the green Dragon Hero).

iskatel78, what is the purpose of visiting the island where the Dragon Hero is located?
nwcfollowthewhiterabbit
13 years ago
Auto-translated
As far as I remember, there wasn't a goal to visit the island; this Dragon simply prevents you from reaching the next enemy, and spending the night on the water helps you bypass it. I returned to him later to defeat him when I became much stronger.
13 years ago
Auto-translated
Hey, can anyone help me find someone to play with? I don't understand anything! My Skype is preobrajenie19. My email is kzhk_todos@mail.ru.
In reply to Axiles16
User Avatar
13 years ago
Auto-translated
Axiles16
Hey guys, can anyone help me find someone to play with? I don't understand anything! My Skype is preobrajenie19
My email is kzhk_todos@mail.ru

I've sent an invitation to the official tournaments via email.
nwcfollowthewhiterabbit

Statistics

Welcome our newest member: recijeb