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Feudal lord 002 (CS

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corksink
Questions for players and mapmakers regarding the map "Feudal lord 002 (CS)":
1) Has anyone seen a similar feature anywhere else?
2) The map author believes the experiment was successful; what do you think?
3) Is the map playable? (Generating an initial save creates new conditions and a desire to play better, for example, in the Warrior's Tomb, there is a KMZ)
4) The author invested significant effort; can this be considered intellectual property? (Calculating visibility zones, steps, and limiting certain conditions on the map)
5) Can it be said that the resources on the map near the cities (and not only) have strategic or distracting value?
6) Was the map specifically created for a speed-running tournament? The author claims that the location of resources is well-thought-out and that the map cannot be filled with trees and bushes just for aesthetics; what do you think?
7) If the map has several tricks and original ways to complete it, but due to its nature, it is not densely populated, is the assessment of an observer who points out the lack of "bushes" but says nothing about the map's gameplay merits, competent?

Dear players and mapmakers!

If you prefer to share your opinion via email, here is the address: corksink@mail.ru

I would be very grateful for any feedback on the presented map "Feudal lord 002 (CS)"!
nwcfollowthewhiterabbit